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Aperio - T4 - Obelisk Guild
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This is carryover from T4. I hope to aggregate past materials to simplify migration to the next Tale.
Obelisk Construction Guild
We oppose the build Queue as implemented as its selection method was unfair (2-3 months because you're weren't online when the test was unlocked? Who picks?) and it discriminates against people unable to access the wiki due to filters or inability to master the technology. - 12:15, 21 December 2008 (EST)
PROPOSED VALUES:
1. Provide an open forum to discuss the coordination of Shabbat Ab Obelisk Building. 2. Open to all Shabbat Ab residents 3. No citizen of Egypt is more worthy to build than any other. 4. Citizens who have been part of the organized guild should receive consideration for having waited (over holdouts and new players).
We plan to implement a weighted lottery system to select builders INSTEAD of the de facto queue that favors some people for no valid reason. We plan, as a guild, to help rebuild obelisks for the selected builder that are defeated. If you share these views (or have changes to suggest), please join.
After some discussion, some of the issues:
1. How do we select a build order? 1. Weighted Lottery - Prospective builders are selected by some random system. 2. Auction - Prospective builders bid for the right to build. 2. What do we do if someone builds over the the selected builder? 1. The designated builder is entitled to rebuild. 2. The guild, in cooperation, is best equipped to help a member rebuild; particularly in competition. 3. How does the guild assemble materials for guildhouse expansions, obelisk builds, and obelisk rebuilds? 1. Guildhouse Expansions - New members pay a nominal membership fee 2. Obelisk Builds - Prospective builder provides 3. Obelisk Rebuilds - ???
I apologize for the wordiness of the proposal. There is some clumsy language in it but I think I conveyed most of the necessary details. --Aperio 13:03, 2 January 2009 (EST)
Aperio - T4 - Obelisk Proposal - Aperio
Approved by the quorum. Built guild cpd for storage. We're working on expanding the CPD and GH to 50. Waiting for all timezones to pass before formally passing the proposal, but we've taken initial steps based upon its passing. /Chat Aperio for details. --Aperio 16:43, 2 January 2009 (EST)
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Add'l content to summarize
- PHILOSOPHY: Build Queues are flawed; Anarchy is manageable with dedication
- APPROACH:
- MEMBERSHIP: Members/Candidates build & maintain an increasing reserve of materials
- To Demonstrate readiness to build (none of this, "Is so-and-so ready?" nonsense
- To Clobber "Queue-jumpers" (more on this BELOW)
- SELECTION: Lottery among all candidates (First-Come; First Serve is inefficient and unfair)
- We numbered each candidate's "tickets" and had each candidate quickly throw out a number (3 second time limit) which we hashed against the pool to select a winner
- A candidate has 1 ticket + 1 ticket for each lottery in which they were not picked (there would be some bloat so this could be improved)
- Ensures candidates are active, knowledgeable, and prepared on schedule
- Fairly distributes build chances amongst even new members while slightly favoring players who have been waiting longest
- The other side of the coin is that it reduces the reward for a competitive build from disenfranchised players who would otherwise have been shut out of a cooperative build by an entrenched (and un-managed) build queue.
- ENFORCEMENT: Guild automatically overbuilds any "queue-jumpers" and candidates re-supply material reserve
- Distributes overbuild risk among all hopefuls
- Creates a disincentive to compete by putting the will of a group against the will of an "individual(?)"
- Draconian; yes. Provides an effective compromise for a cooperative Obelisk pass; unproven but superior to "oral tradition"
- If you think me the "bad guy", though, look to yourself first and you might learn something
- MEMBERSHIP: Members/Candidates build & maintain an increasing reserve of materials