The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Compound"

From ATITD5
Jump to navigationJump to search
(Created page with "{{Template:BuildingInfo|image=Compound.png|size=Varies|where=where::Outside |description=Where things get done. }} A compound (CP) is a customizable building ...")
 
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Languages}}
 +
 
{{Template:BuildingInfo|image=Compound.png|size=Varies|where=[[where::Outside]]
 
{{Template:BuildingInfo|image=Compound.png|size=Varies|where=[[where::Outside]]
 
|description=Where things get done.
 
|description=Where things get done.
Line 6: Line 8:
 
A compound (CP) is a customizable [[Buildings|building]] inside which other buildings can be constructed.  In effect, it is a structure used to hold other structures.  Many buildings can only be built inside a compound.
 
A compound (CP) is a customizable [[Buildings|building]] inside which other buildings can be constructed.  In effect, it is a structure used to hold other structures.  Many buildings can only be built inside a compound.
  
Compounds gradually decay over time unless a [[cornerstone]] has been installed. Note that when your compund has been used a while (?) tearing it down won't give you materials back.
+
Compounds gradually decay over time unless a [[cornerstone]] has been installed. Tearing down a compound won't give back materials.
  
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
Line 15: Line 17:
  
 
== Cost ==
 
== Cost ==
 +
Initial 3x2 compound:
 
* 100 [[requires::Boards]]
 
* 100 [[requires::Boards]]
 
* 200 [[requires::Bricks]]
 
* 200 [[requires::Bricks]]
 
+
Compound Expansion (varying amounts of the following depending on design):
 +
* [[requires::Boards]]
 +
* [[requires::Bricks]]
 +
* [[requires::Mud]]
 +
* [[requires::Tow]]
 +
* [[requires::Flax]]
 +
* [[requires::Rotten Flax]]
  
 
== Use ==
 
== Use ==
Line 24: Line 33:
  
 
== Tests ==
 
== Tests ==
[[Principles of Architecture]] requires a compound to be built and expanded to 16 sectors to pass. A sector is 16 bij 16 cells.
+
[[Principles of Architecture]] requires a compound to be built and expanded to 16 sectors to pass. A sector is 16x16 cells.
  
 
== Types ==
 
== Types ==
Line 37: Line 46:
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
{{Languages}}
 

Latest revision as of 19:48, 1 December 2010


Compound.png
Size Varies
Where Outside




A compound (CP) is a customizable building inside which other buildings can be constructed. In effect, it is a structure used to hold other structures. Many buildings can only be built inside a compound.

Compounds gradually decay over time unless a cornerstone has been installed. Tearing down a compound won't give back materials.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

Source

Requires Compound Construction


Cost

Initial 3x2 compound:

Compound Expansion (varying amounts of the following depending on design):

Use

All indoor buildings need to be placed in a compound.


Tests

Principles of Architecture requires a compound to be built and expanded to 16 sectors to pass. A sector is 16x16 cells.

Types

Town House

  • 50 Maximum Cells

Facade

You may not change the facade type on the corners of your compound.