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Herb Seeds

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Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs. You will need the Foraging skill to forage the herbs, and the Herbiculture technology to find the seeds.

The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt.

'Squeeze out the sap' herbs can be grown at 17 towers starting at (1430, -1263) and concluding at (1320, -1038) in sterope. WET#Herb_attempts

'Scrape off the Stem Pith' herbs can be grown at (-2780, 1037) Celaeno

'Remove the tap root' herbs grown at (-2979, 1281) Celaeno **Make sure you grow North of the fence

Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.

Possible herb growth appears to change on 256 x 256 boundaries.


Herbs grown from seeds do not count as fresh for test of the ritual tattoo. - tutmault

Required By

Mutagenics Lab

Produced By


Messages you get when a planting doesn't work

Planting near a tower, and waiting gives Main menu Message "The ecology here must not be hospitable to Fool's Agar. The herb just as it sprouts". (Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).