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Difference between revisions of "Pollution"

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= Overview =
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Certain actions and building operations produce changes in the local environment which, although invisible to the eye, may affect the growth of [[flax]] and other crops.  The [[Ecology]] skill is used to test for pollution in a location.
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Pollution is not well understood; see below for discussion on what does and does not appear to cause it.  However, based on what may be tested using the Ecology skill, we can assume that there are five environmental categories where pollution can occur:
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* Heavy metal pollution
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* Soil acidity
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* Groundwater level
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* Phosphorus level
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* Soot level
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== [[Firepit]] ==
 
== [[Firepit]] ==
  
 
I burned 2 firepits for about 25 mins each, acidity was 4855 afterwards, didnt affect onions, leeks and garlic growth, 10 coords north were a few trees, 951 acidity there, no effect on wood growth
 
I burned 2 firepits for about 25 mins each, acidity was 4855 afterwards, didnt affect onions, leeks and garlic growth, 10 coords north were a few trees, 951 acidity there, no effect on wood growth
  
== [[Glaziers bench]] ==
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== [[Glazier's_Bench |Glaziers bench]] ==
  
 
doesnt seem to affect acidity or heavy metals
 
doesnt seem to affect acidity or heavy metals
 
  
 
== [[Clinker]] dropped on the ground ==
 
== [[Clinker]] dropped on the ground ==
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There is some disagreement on this in T5. If you have tested it, please post your results. Make sure you are not dropping it next to a furnace or other item that may cause pollution when used.
 
There is some disagreement on this in T5. If you have tested it, please post your results. Make sure you are not dropping it next to a furnace or other item that may cause pollution when used.
  
22/9/10 - Dropped 460 clinkers on an island in a pond, tested for heavy metals (300 tadpoles) and acidity 2 days later, no discernible pollution. More test results soon - Adellena
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22/9/10 - Dropped 460 Clinkers on an island in a pond, tested for Heavy Metal (300 tadpoles) and Acidity 2 days later, no discernible pollution. More test results soon - Adellena
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23/9/10 - Dropped 485 Clinkers in the same spot every 15 minutes, for 2 hours, for a total of 3880 Clinkers. Tested for Heavy Metal and Acidity immediately after each drop, and saw no impact at all. - Adellena
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14/11/10 - Site: FoA Camp in Celaeno 
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Clinker Source: 6 Hades furnaces run continuously on 3 day cycles, FoA source reports clinker dropped at the furnaces (more then 30,000 clinker per day average)
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Tests: Heavy Metals: 0  Acid: 1501  Soot: 0  Flax grown adjacent: normal  Onions grown adjacent: normal - DisShovel
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== Poor soil ==
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Planted 40 beds of flax, the next day no flax could be harvested, with this message:
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"The flax plant yielded no good materials.  Poor soil can cause this."
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Flax was grown near a fleet furnace.
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*1000 tadpoles, none died
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*Soil acidity 1
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*Groundwater level 100
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Flax would not grow in area that had been used to grow flax previously.
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Message: "The flax plant yielded no good materials.  Poor soil can cause this."
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*1000 tadpoles, none died
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*Soil acidity 4001
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*Groundwater level 100
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The highest acidity was near two groups of behives, where it rose to 4861 and 4891. 
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Surrounding this area is a zone of 2001. 
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No idea what caused it or how to fix it.
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--[[User:Sahil|sahil]] 21:59, 4 November 2010 (EST)--[[User:Sahil|sahil]] 22:04, 3 November 2010 (EST)

Latest revision as of 02:14, 31 January 2011

Overview

Certain actions and building operations produce changes in the local environment which, although invisible to the eye, may affect the growth of flax and other crops. The Ecology skill is used to test for pollution in a location.

Pollution is not well understood; see below for discussion on what does and does not appear to cause it. However, based on what may be tested using the Ecology skill, we can assume that there are five environmental categories where pollution can occur:

  • Heavy metal pollution
  • Soil acidity
  • Groundwater level
  • Phosphorus level
  • Soot level


Firepit

I burned 2 firepits for about 25 mins each, acidity was 4855 afterwards, didnt affect onions, leeks and garlic growth, 10 coords north were a few trees, 951 acidity there, no effect on wood growth

Glaziers bench

doesnt seem to affect acidity or heavy metals

Clinker dropped on the ground

There is some disagreement on this in T5. If you have tested it, please post your results. Make sure you are not dropping it next to a furnace or other item that may cause pollution when used.

22/9/10 - Dropped 460 Clinkers on an island in a pond, tested for Heavy Metal (300 tadpoles) and Acidity 2 days later, no discernible pollution. More test results soon - Adellena

23/9/10 - Dropped 485 Clinkers in the same spot every 15 minutes, for 2 hours, for a total of 3880 Clinkers. Tested for Heavy Metal and Acidity immediately after each drop, and saw no impact at all. - Adellena

14/11/10 - Site: FoA Camp in Celaeno Clinker Source: 6 Hades furnaces run continuously on 3 day cycles, FoA source reports clinker dropped at the furnaces (more then 30,000 clinker per day average) Tests: Heavy Metals: 0 Acid: 1501 Soot: 0 Flax grown adjacent: normal Onions grown adjacent: normal - DisShovel


Poor soil

Planted 40 beds of flax, the next day no flax could be harvested, with this message: "The flax plant yielded no good materials. Poor soil can cause this." Flax was grown near a fleet furnace.

  • 1000 tadpoles, none died
  • Soil acidity 1
  • Groundwater level 100

Flax would not grow in area that had been used to grow flax previously. Message: "The flax plant yielded no good materials. Poor soil can cause this."

  • 1000 tadpoles, none died
  • Soil acidity 4001
  • Groundwater level 100

The highest acidity was near two groups of behives, where it rose to 4861 and 4891. Surrounding this area is a zone of 2001. No idea what caused it or how to fix it. --sahil 21:59, 4 November 2010 (EST)--sahil 22:04, 3 November 2010 (EST)