The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Oni/Macros/Carrot
From ATITD5
Jump to navigationJump to searchCarrots - 1680x1050 screen resolution
Setup
- Turn Off: Right-Click Pins/Unpins a Menu.
- Turn Off: Right-Click Opens a Menu as Pinned.
- Turn Off: Plant all crops where you stand.
- Turn Off: Automatically make all planted crops guild owned.
- Have 4 Carrot Seeds and 50 Water in Jugs.
- Open the macro file and set the number of times to repeat (do this before starting the macro)
- See images below on screen setup/mouse starting position.
- Pin the "Plant Carrots" box in the Top Left.
- Shown is also where the macro will click to fill jugs (Water Icon).
- Click the "Carrot Seeds" (plant carrots). You will see the following:
- Click the North West single move button ONCE (circled in red).
- Place your mouse of the start Position as shown: (Tip of mouse pointer should be on the light blue dot)
- Tab over to ACTool and hit F2 (do not move the mouse)
// CARROTS X4
Constants
NewX = 0
NewY = 0
StartX = 0
StartY = 0
C1W1 = N
C1W2 = N
C1W3 = N
C1W4 = N
C2W1 = N
C2W2 = N
C2W3 = N
C2W4 = N
C3W1 = N
C3W2 = N
C3W3 = N
C3W4 = N
C4W1 = N
C4W2 = N
C4W3 = N
C4W4 = N
C5W1 = N
C5W2 = N
C5W3 = N
C5W4 = N
C6W1 = N
C6W2 = N
C6W3 = N
C6W4 = N
C7W1 = N
C7W2 = N
C7W3 = N
C7W4 = N
C8W1 = N
C8W2 = N
C8W3 = N
C8W4 = N
Plant1 = Y
Plant2 = Y
Plant3 = Y
Plant4 = Y
Plant5 = Y
Plant6 = Y
Plant7 = Y
Plant8 = Y
EndX = 0
EndY = 0
END
Setconst StartX = {MouseX}
Setconst StartY = {MouseY}
Setconst EndX = {MouseX}
Setconst EndY = {MouseY}
///////////////
DELAY 1000
MousePos 83, 160 // OFF CLICK
delay 150
RIGHTCLICK
delay 150
MousePos 45, 43 // CLICK PLANT
delay 150
RIGHTCLICK
delay 150
MousePos 45, 83 // NW
delay 150
RIGHTCLICK
delay 100
MousePos 31, 161 // BUILD
delay 150
RIGHTCLICK
delay 150
MousePos 45, 43 // CLICK PLANT
delay 150
RIGHTCLICK
delay 150
MousePos 75, 86 // NE
delay 150
RIGHTCLICK
delay 150
MousePos 31, 161 // BUILD
delay 150
RIGHTCLICK
delay 150
MousePos 45, 43 // CLICK PLANT
delay 150
RIGHTCLICK
delay 150
MousePos 74, 115 // SE
delay 150
RIGHTCLICK
delay 150
MousePos 31, 161 // BUILD
delay 150
RIGHTCLICK
delay 150
MousePos 45, 43 // CLICK PLANT
delay 150
RIGHTCLICK
delay 150
MousePos 44, 115 // SW
delay 150
RIGHTCLICK
delay 150
MousePos 31, 161 // BUILD
delay 150
RIGHTCLICK
delay 150
/// PIN UPS
Compute NewX = $StartX + 3
Compute NewY = $StartY - 24
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 180
Compute NewY = $StartY - 46
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 56
Compute NewY = $StartY - 44
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
DRAGTO 52, 96
Compute NewX = $StartX + 73
Compute NewY = $StartY - 24
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 255
Compute NewY = $StartY - 49
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 129
Compute NewY = $StartY - 45
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
DRAGTO 56, 259
Compute NewX = $StartX + 70
Compute NewY = $StartY + 72
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 250
Compute NewY = $StartY + 45
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 125
Compute NewY = $StartY + 47
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
DRAGTO 56, 426
Compute NewX = $StartX - 1
Compute NewY = $StartY + 67
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 180
Compute NewY = $StartY + 43
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
Compute NewX = $StartX + 56
Compute NewY = $StartY + 45
MOUSEPOS $NewX, $NewY
delay 100
RIGHTCLICK
delay 100
DRAGTO 56, 593
KEYS {F4}
// WATERS
MousePos 52, 120 // WATERS1
delay 100
RIGHTCLICK
delay 100
MousePos 52, 287 // WATERS3
delay 100
RIGHTCLICK
delay 100
MousePos 53, 454 // WATERS5
delay 100
RIGHTCLICK
delay 100
MousePos 53, 622 // WATERS7
delay 100
RIGHTCLICK
delay 100
While $Plant1 = Y or $Plant3 = Y or $Plant5 = Y or $Plant7 = Y
DELAY 1000
KEYS {F4}
delay 100
/////////////////////////////
// // MousePos 796, 504 // Start POS
KEYS {F4}
///////////////////////////
///////////////////////////
////// CARROT 1 /////////
///////////////////////////
///////////////////////////
// // MousePos // 795, 433 // 1 4
Compute NewX = $StartX - 15
Compute NewY = $StartY - 68
LoadRGB $NewX, $NewY// 1 4
delay 100
IF {RGBRed} > 140 and $C1W4 = N
delay 100
MousePos 52, 120 // WATERS1
delay 250
RIGHTCLICK
delay 250
MousePos 52, 120 // HARVEST 1
delay 250
RIGHTCLICK
delay 250
Setconst $Plant1 = N
Else
END
// // MousePos // 798, 445 // 1 3
Compute NewX = $StartX - 8
Compute NewY = $StartY - 57
LoadRGB $NewX, $NewY// 1 3
delay 100
IF {RGBRed} > 140 and $C1W3 = N
delay 100
MousePos 52, 120 // WATERS1
RIGHTCLICK
Setconst $C1W3 = Y
Else
END
// // MousePos // 797, 456 // 1 2
Compute NewX = $StartX - 3
Compute NewY = $StartY - 46
LoadRGB $NewX, $NewY// 1 2
delay 100
IF {RGBRed} > 140 and $C1W2 = N
delay 100
MousePos 52, 120 // WATERS1
RIGHTCLICK
Setconst $C1W2 = Y
Else
END
// // MousePos // 796, 467 // 1 1
Compute NewX = $StartX + 1
Compute NewY = $StartY - 34
LoadRGB $NewX, $NewY// 1 1
delay 100
IF {RGBRed} > 140 and $C1W1 = N
delay 100
MousePos 52, 120 // WATERS1
RIGHTCLICK
Setconst $C1W1 = Y
Else
END
// // MousePos // 796, 504 // Start POS
///////////////////////////
///////////////////////////
////// CARROT 2 /////////
///////////////////////////
///////////////////////////
KEYS {F4}
// MousePos // 850, 433 // 3 4
Compute NewX = $StartX + 67
Compute NewY = $StartY - 58
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C3W4 = N
delay 100
MousePos 52, 287 // WATERS3
delay 250
RIGHTCLICK
delay 250
MousePos 52, 287 // Harvest 3
delay 250
RIGHTCLICK
delay 250
Setconst $Plant3 = N
Else
END
// MousePos // 854, 442 // 3 3
Compute NewX = $StartX + 69
Compute NewY = $StartY - 48
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C3W3 = N
delay 100
MousePos 52, 287 // WATERS3
RIGHTCLICK
Setconst $C3W3 = Y
Else
END
// MousePos // 858, 456 // 3 2
Compute NewX = $StartX + 62
Compute NewY = $StartY - 48
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C3W2 = N
delay 100
MousePos 52, 287 // WATERS3
RIGHTCLICK
Setconst $C3W2 = Y
Else
END
// MousePos // 864, 467 // TEST 3 1
Compute NewX = $StartX + 68
Compute NewY = $StartY - 37
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C3W1 = N
delay 100
MousePos 52, 287 // WATERS3
RIGHTCLICK
Setconst $C3W1 = Y
Else
END
// MousePos // 796, 504 // Start POS
///////////////////////////
///////////////////////////
////// CARROT 3 /////////
///////////////////////////
///////////////////////////
// MousePos // 861, 612 // 5 4
Compute NewX = $StartX + 128
Compute NewY = $StartY + 50
LoadRGB $NewX, $NewY // 5 4
delay 100
IF {RGBRed} > 140 and $C5W4 = N
delay 100
MousePos 53, 454 // WATERS5
delay 250
RIGHTCLICK
delay 250
MousePos 53, 454 // Harvest 5
delay 250
RIGHTCLICK
delay 250
Setconst $Plant5 = N
Else
END
// MousePos // 863, 603 // 5 3
Compute NewX = $StartX + 120
Compute NewY = $StartY + 53
LoadRGB $NewX, $NewY // 5 3
delay 100
IF {RGBRed} > 140 and $C5W3 = N
delay 100
MousePos 53, 454 // WATERS5
RIGHTCLICK
Setconst $C5W3 = Y
Else
END
// MousePos // 864, 591 // 5 2
Compute NewX = $StartX + 109
Compute NewY = $StartY + 51
LoadRGB $NewX, $NewY // 5 2
delay 100
IF {RGBRed} > 140 and $C5W2 = N
delay 100
MousePos 53, 454 // WATERS5
RIGHTCLICK
Setconst $C5W2 = Y
Else
END
// MousePos // 868, 581 // 5 1
Compute NewX = $StartX + 97
Compute NewY = $StartY + 53
LoadRGB $NewX, $NewY // 5 1
delay 100
IF {RGBRed} > 140 and $C5W1 = N
delay 100
MousePos 53, 454 // WATERS5
RIGHTCLICK
Setconst $C5W1 = Y
Else
END
// MousePos // 796, 504 // Start POS
KEYS {F4}
///////////////////////////
///////////////////////////
////// CARROT 4 /////////
///////////////////////////
///////////////////////////
// MousePos // 794, 609 // 7 4
Compute NewX = $StartX - 4
Compute NewY = $StartY + 105
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C7W4 = N
delay 100
MousePos 53, 622 // WATERS7
delay 250
RIGHTCLICK
delay 250
MousePos 53, 622 // Harvest 7
delay 250
RIGHTCLICK
delay 250
Setconst $Plant7 = N
Else
END
// MousePos // 795, 601 // 7 3
Compute NewX = $StartX - 2
Compute NewY = $StartY + 97
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C7W3 = N
delay 100
MousePos 53, 622 // WATERS7
RIGHTCLICK
Setconst $C7W3 = Y
Else
END
// MousePos // 800, 589 // 7 2
Compute NewX = $StartX + 3
Compute NewY = $StartY + 85
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C7W2 = N
delay 100
MousePos 53, 622 // WATERS7
RIGHTCLICK
Setconst $C7W2 = Y
Else
END
// MousePos // 802, 580 // 7 1
Compute NewX = $StartX + 4
Compute NewY = $StartY + 76
LoadRGB $NewX, $NewY
delay 100
IF {RGBRed} > 140 and $C7W1 = N
delay 100
MousePos 53, 622 // WATERS7
RIGHTCLICK
Setconst $C7W1 = Y
Else
END
// MousePos // 796, 504 // Start POS
//
//
END // WHILE LOOP END
MousePos 180, 92 // CLOSE PIN 1
RIGHTCLICK
delay 100
MousePos 180, 262 // CLOSE PIN 3
RIGHTCLICK
delay 100
MousePos 180, 430 // CLOSE PIN 5
RIGHTCLICK
delay 100
MousePos 180, 600 // CLOSE PIN 7
RIGHTCLICK
delay 100
//
SetConst C1W1 = N
SetConst C1W2 = N
SetConst C1W3 = N
SetConst C1W4 = N
SetConst C3W1 = N
SetConst C3W2 = N
SetConst C3W3 = N
SetConst C3W4 = N
SetConst C5W1 = N
SetConst C5W2 = N
SetConst C5W3 = N
SetConst C5W4 = N
SetConst C7W1 = N
SetConst C7W2 = N
SetConst C7W3 = N
SetConst C7W4 = N
SetConst Plant1 = Y
SetConst Plant3 = Y
SetConst Plant5 = Y
SetConst Plant7 = Y
//
// Fill Jugs:
MousePos 170, 54
delay 250
leftclick
delay 250
MousePos 838, 564
delay 250
leftclick
delay 250
mousepos $EndX, $EndY
delay 3000
//////////////////////////////////////////////////////