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User:Oni/Macros/Carrot
From ATITD5
Jump to navigationJump to searchCarrots - 1680x1050 screen resolution
Setup
- Turn Off: Right-Click Pins/Unpins a Menu.
- Turn Off: Right-Click Opens a Menu as Pinned.
- Turn Off: Plant all crops where you stand.
- Turn Off: Automatically make all planted crops guild owned.
- Have 4 Carrot Seeds and 50 Water in Jugs.
- Open the macro file and set the number of times to repeat (do this before starting the macro)
- See images below on screen setup/mouse starting position.
- Pin the "Plant Carrots" box in the Top Left.
- Shown is also where the macro will click to fill jugs (Water Icon).
- Click the "Carrot Seeds" (plant carrots). You will see the following:
- Click the North West single move button ONCE (circled in red).
- Place your mouse of the start Position as shown: (Tip of mouse pointer should be on the light blue dot)
- Tab over to ACTool and hit F2 (do not move the mouse)
// CARROTS X4 Constants NewX = 0 NewY = 0 StartX = 0 StartY = 0 C1W1 = N C1W2 = N C1W3 = N C1W4 = N C2W1 = N C2W2 = N C2W3 = N C2W4 = N C3W1 = N C3W2 = N C3W3 = N C3W4 = N C4W1 = N C4W2 = N C4W3 = N C4W4 = N C5W1 = N C5W2 = N C5W3 = N C5W4 = N C6W1 = N C6W2 = N C6W3 = N C6W4 = N C7W1 = N C7W2 = N C7W3 = N C7W4 = N C8W1 = N C8W2 = N C8W3 = N C8W4 = N Plant1 = Y Plant2 = Y Plant3 = Y Plant4 = Y Plant5 = Y Plant6 = Y Plant7 = Y Plant8 = Y EndX = 0 EndY = 0 END Setconst StartX = {MouseX} Setconst StartY = {MouseY} Setconst EndX = {MouseX} Setconst EndY = {MouseY} /////////////// DELAY 1000 MousePos 83, 160 // OFF CLICK delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 45, 83 // NW delay 150 RIGHTCLICK delay 100 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 75, 86 // NE delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 74, 115 // SE delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 44, 115 // SW delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 /// PIN UPS Compute NewX = $StartX + 3 Compute NewY = $StartY - 24 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 180 Compute NewY = $StartY - 46 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 56 Compute NewY = $StartY - 44 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 52, 96 Compute NewX = $StartX + 73 Compute NewY = $StartY - 24 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 255 Compute NewY = $StartY - 49 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 129 Compute NewY = $StartY - 45 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 56, 259 Compute NewX = $StartX + 70 Compute NewY = $StartY + 72 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 250 Compute NewY = $StartY + 45 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 125 Compute NewY = $StartY + 47 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 56, 426 Compute NewX = $StartX - 1 Compute NewY = $StartY + 67 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 180 Compute NewY = $StartY + 43 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 56 Compute NewY = $StartY + 45 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 56, 593 KEYS {F4} // WATERS MousePos 52, 120 // WATERS1 delay 100 RIGHTCLICK delay 100 MousePos 52, 287 // WATERS3 delay 100 RIGHTCLICK delay 100 MousePos 53, 454 // WATERS5 delay 100 RIGHTCLICK delay 100 MousePos 53, 622 // WATERS7 delay 100 RIGHTCLICK delay 100 While $Plant1 = Y or $Plant3 = Y or $Plant5 = Y or $Plant7 = Y DELAY 1000 KEYS {F4} delay 100 ///////////////////////////// // // MousePos 796, 504 // Start POS KEYS {F4} /////////////////////////// /////////////////////////// ////// CARROT 1 ///////// /////////////////////////// /////////////////////////// // // MousePos // 795, 433 // 1 4 Compute NewX = $StartX - 15 Compute NewY = $StartY - 68 LoadRGB $NewX, $NewY// 1 4 delay 100 IF {RGBRed} > 140 and $C1W4 = N delay 100 MousePos 52, 120 // WATERS1 delay 250 RIGHTCLICK delay 250 MousePos 52, 120 // HARVEST 1 delay 250 RIGHTCLICK delay 250 Setconst $Plant1 = N Else END // // MousePos // 798, 445 // 1 3 Compute NewX = $StartX - 8 Compute NewY = $StartY - 57 LoadRGB $NewX, $NewY// 1 3 delay 100 IF {RGBRed} > 140 and $C1W3 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W3 = Y Else END // // MousePos // 797, 456 // 1 2 Compute NewX = $StartX - 3 Compute NewY = $StartY - 46 LoadRGB $NewX, $NewY// 1 2 delay 100 IF {RGBRed} > 140 and $C1W2 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W2 = Y Else END // // MousePos // 796, 467 // 1 1 Compute NewX = $StartX + 1 Compute NewY = $StartY - 34 LoadRGB $NewX, $NewY// 1 1 delay 100 IF {RGBRed} > 140 and $C1W1 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W1 = Y Else END // // MousePos // 796, 504 // Start POS /////////////////////////// /////////////////////////// ////// CARROT 2 ///////// /////////////////////////// /////////////////////////// KEYS {F4} // MousePos // 850, 433 // 3 4 Compute NewX = $StartX + 67 Compute NewY = $StartY - 58 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C3W4 = N delay 100 MousePos 52, 287 // WATERS3 delay 250 RIGHTCLICK delay 250 MousePos 52, 287 // Harvest 3 delay 250 RIGHTCLICK delay 250 Setconst $Plant3 = N Else END // MousePos // 854, 442 // 3 3 Compute NewX = $StartX + 69 Compute NewY = $StartY - 48 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C3W3 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W3 = Y Else END // MousePos // 858, 456 // 3 2 Compute NewX = $StartX + 62 Compute NewY = $StartY - 48 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C3W2 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W2 = Y Else END // MousePos // 864, 467 // TEST 3 1 Compute NewX = $StartX + 68 Compute NewY = $StartY - 37 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C3W1 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W1 = Y Else END // MousePos // 796, 504 // Start POS /////////////////////////// /////////////////////////// ////// CARROT 3 ///////// /////////////////////////// /////////////////////////// // MousePos // 861, 612 // 5 4 Compute NewX = $StartX + 128 Compute NewY = $StartY + 50 LoadRGB $NewX, $NewY // 5 4 delay 100 IF {RGBRed} > 140 and $C5W4 = N delay 100 MousePos 53, 454 // WATERS5 delay 250 RIGHTCLICK delay 250 MousePos 53, 454 // Harvest 5 delay 250 RIGHTCLICK delay 250 Setconst $Plant5 = N Else END // MousePos // 863, 603 // 5 3 Compute NewX = $StartX + 120 Compute NewY = $StartY + 53 LoadRGB $NewX, $NewY // 5 3 delay 100 IF {RGBRed} > 140 and $C5W3 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W3 = Y Else END // MousePos // 864, 591 // 5 2 Compute NewX = $StartX + 109 Compute NewY = $StartY + 51 LoadRGB $NewX, $NewY // 5 2 delay 100 IF {RGBRed} > 140 and $C5W2 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W2 = Y Else END // MousePos // 868, 581 // 5 1 Compute NewX = $StartX + 97 Compute NewY = $StartY + 53 LoadRGB $NewX, $NewY // 5 1 delay 100 IF {RGBRed} > 140 and $C5W1 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W1 = Y Else END // MousePos // 796, 504 // Start POS KEYS {F4} /////////////////////////// /////////////////////////// ////// CARROT 4 ///////// /////////////////////////// /////////////////////////// // MousePos // 794, 609 // 7 4 Compute NewX = $StartX - 4 Compute NewY = $StartY + 105 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C7W4 = N delay 100 MousePos 53, 622 // WATERS7 delay 250 RIGHTCLICK delay 250 MousePos 53, 622 // Harvest 7 delay 250 RIGHTCLICK delay 250 Setconst $Plant7 = N Else END // MousePos // 795, 601 // 7 3 Compute NewX = $StartX - 2 Compute NewY = $StartY + 97 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C7W3 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W3 = Y Else END // MousePos // 800, 589 // 7 2 Compute NewX = $StartX + 3 Compute NewY = $StartY + 85 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C7W2 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W2 = Y Else END // MousePos // 802, 580 // 7 1 Compute NewX = $StartX + 4 Compute NewY = $StartY + 76 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 140 and $C7W1 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W1 = Y Else END // MousePos // 796, 504 // Start POS // // END // WHILE LOOP END MousePos 180, 92 // CLOSE PIN 1 RIGHTCLICK delay 100 MousePos 180, 262 // CLOSE PIN 3 RIGHTCLICK delay 100 MousePos 180, 430 // CLOSE PIN 5 RIGHTCLICK delay 100 MousePos 180, 600 // CLOSE PIN 7 RIGHTCLICK delay 100 // SetConst C1W1 = N SetConst C1W2 = N SetConst C1W3 = N SetConst C1W4 = N SetConst C3W1 = N SetConst C3W2 = N SetConst C3W3 = N SetConst C3W4 = N SetConst C5W1 = N SetConst C5W2 = N SetConst C5W3 = N SetConst C5W4 = N SetConst C7W1 = N SetConst C7W2 = N SetConst C7W3 = N SetConst C7W4 = N SetConst Plant1 = Y SetConst Plant3 = Y SetConst Plant5 = Y SetConst Plant7 = Y // // Fill Jugs: MousePos 170, 54 delay 250 leftclick delay 250 MousePos 838, 564 delay 250 leftclick delay 250 mousepos $EndX, $EndY delay 3000 //////////////////////////////////////////////////////