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User:Oni/Macros/Leek
From ATITD5
Jump to navigationJump to searchLeeks - 1680x1050 screen resolution
Setup
- Turn Off: Right-Click Pins/Unpins a Menu.
- Turn Off: Right-Click Opens a Menu as Pinned.
- Turn Off: Plant all crops where you stand.
- Turn Off: Automatically make all planted crops guild owned.
- Have 4 Leek Seeds and 50 Water in Jugs.
- Open the macro file and set the number of times to repeat (do this before starting the macro)
- See images below on screen setup/mouse starting position.
- Pin the "Plant Leeks" box in the Top Left.
- Shown is also where the macro will click to fill jugs (Water Icon).
- Click the "Leek Seeds" (plant leeks). You will see the following:
- Click the North West single move button ONCE (circled in red).
- Place your mouse of the start Position as shown: (Tip of mouse pointer should be on the Red dot)
- Tab over to ACTool and hit F2 (do not move the mouse)
// LEEKS X4 - 8/28/10 // // Constants NewX = 0 NewY = 0 StartX = 0 StartY = 0 C1W1 = N C1W2 = N C1W3 = N C1W4 = N C2W1 = N C2W2 = N C2W3 = N C2W4 = N C3W1 = N C3W2 = N C3W3 = N C3W4 = N C4W1 = N C4W2 = N C4W3 = N C4W4 = N C5W1 = N C5W2 = N C5W3 = N C5W4 = N C6W1 = N C6W2 = N C6W3 = N C6W4 = N C7W1 = N C7W2 = N C7W3 = N C7W4 = N C8W1 = N C8W2 = N C8W3 = N C8W4 = N Plant1 = Y Plant2 = Y Plant3 = Y Plant4 = Y Plant5 = Y Plant6 = Y Plant7 = Y Plant8 = Y EndX = 0 EndY = 0 END Setconst StartX = {MouseX} Setconst StartY = {MouseY} Setconst EndX = {MouseX} Setconst EndY = {MouseY} /////////////// DELAY 1000 MousePos 83, 160 // OFF CLICK delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 45, 83 // NW delay 150 RIGHTCLICK delay 100 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 75, 86 // NE delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 74, 115 // SE delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 MousePos 45, 43 // CLICK PLANT delay 150 RIGHTCLICK delay 150 MousePos 44, 115 // SW delay 150 RIGHTCLICK delay 150 MousePos 31, 161 // BUILD delay 150 RIGHTCLICK delay 150 /// PIN UPS // MousePos 801, 457 // START /////////////////// ////PIN 1////////// /////////////////// Compute NewX = $StartX + 7 Compute NewY = $StartY - 8 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 172 Compute NewY = $StartY - 32 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 82 Compute NewY = $StartY - 32 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 75, 92 /////////////////// ////PIN 2////////// /////////////////// Compute NewX = $StartX + 76 Compute NewY = $StartY - 8 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 241 Compute NewY = $StartY - 31 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 151 Compute NewY = $StartY - 31 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 75, 260 /////////////////// ////PIN 3////////// /////////////////// Compute NewX = $StartX + 69 Compute NewY = $StartY + 82 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 235 Compute NewY = $StartY + 57 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 144 Compute NewY = $StartY + 58 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 75, 429 /////////////////// ////PIN 4////////// /////////////////// Compute NewX = $StartX - 6 Compute NewY = $StartY + 93 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 159 Compute NewY = $StartY + 69 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 Compute NewX = $StartX + 69 Compute NewY = $StartY + 69 MOUSEPOS $NewX, $NewY delay 100 RIGHTCLICK delay 100 DRAGTO 75, 597 KEYS {F4} // WATERS MousePos 52, 120 // WATERS1 delay 100 RIGHTCLICK delay 100 MousePos 52, 287 // WATERS3 delay 100 RIGHTCLICK delay 100 MousePos 53, 454 // WATERS5 delay 100 RIGHTCLICK delay 100 MousePos 53, 622 // WATERS7 delay 100 RIGHTCLICK delay 100 While $Plant1 = Y or $Plant3 = Y or $Plant5 = Y or $Plant7 = Y DELAY 1000 KEYS {F4} delay 100 ///////////////////////////// KEYS {F4} /////////////////////////// /////////////////////////// ////// LEEK 1 ///////// /////////////////////////// /////////////////////////// // START: MousePos 805, 477 // 1: MousePos 805, 471 // 2: MousePos 805, 455 // 3: MousePos 805, 442 // 4: MousePos 805, 429 // 4 \\ Compute NewX = $StartX Compute NewY = $StartY - 48 LoadRGB $NewX, $NewY// 1 4 delay 100 IF {RGBRed} > 155 and $C1W4 = N delay 100 MousePos 52, 120 // WATERS1 delay 250 RIGHTCLICK delay 250 MousePos 52, 120 // HARVEST 1 delay 250 RIGHTCLICK delay 250 Setconst $Plant1 = N Else END // 3 \\ Compute NewX = $StartX Compute NewY = $StartY - 35 LoadRGB $NewX, $NewY// 1 3 delay 100 IF {RGBRed} > 155 and $C1W3 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W3 = Y Else END // 2 \\ Compute NewX = $StartX Compute NewY = $StartY - 22 LoadRGB $NewX, $NewY// 1 2 delay 100 IF {RGBRed} > 155 and $C1W2 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W2 = Y Else END // 1 \\ Compute NewX = $StartX Compute NewY = $StartY - 6 LoadRGB $NewX, $NewY// 1 1 delay 100 IF {RGBRed} > 155 and $C1W1 = N delay 100 MousePos 52, 120 // WATERS1 RIGHTCLICK Setconst $C1W1 = Y Else END /////////////////////////// /////////////////////////// ////// LEEK 2 ///////// /////////////////////////// /////////////////////////// // START: MousePos 805, 477 //1 :MousePos 873, 472 //2 :MousePos 875, 458 //3 :MousePos 875, 444 //4 :MousePos 876, 430 KEYS {F4} // 4 \\ Compute NewX = $StartX + 71 Compute NewY = $StartY - 47 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C3W4 = N delay 100 MousePos 52, 287 // WATERS3 delay 250 RIGHTCLICK delay 250 MousePos 52, 287 // Harvest 3 delay 250 RIGHTCLICK delay 250 Setconst $Plant3 = N Else END // 3 \\ Compute NewX = $StartX + 70 Compute NewY = $StartY - 33 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C3W3 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W3 = Y Else END // 2 \\ Compute NewX = $StartX + 70 Compute NewY = $StartY - 19 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C3W2 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W2 = Y Else END // 1 \\ Compute NewX = $StartX + 68 Compute NewY = $StartY - 5 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C3W1 = N delay 100 MousePos 52, 287 // WATERS3 RIGHTCLICK Setconst $C3W1 = Y Else END /////////////////////////// /////////////////////////// ////// LEEK 3 ///////// /////////////////////////// /////////////////////////// // START: MousePos 805, 477 //1: MousePos 886, 579 //2: MousePos 891, 582 //3: MousePos 895, 586 //4: MousePos 902, 592 // 4 \\ Compute NewX = $StartX + 97 Compute NewY = $StartY + 115 LoadRGB $NewX, $NewY // 5 4 delay 100 IF {RGBRed} > 155 and $C5W4 = N delay 100 MousePos 53, 454 // WATERS5 delay 250 RIGHTCLICK delay 250 MousePos 53, 454 // Harvest 5 delay 250 RIGHTCLICK delay 250 Setconst $Plant5 = N Else END // 3 \\ Compute NewX = $StartX + 90 Compute NewY = $StartY + 109 LoadRGB $NewX, $NewY // 5 3 delay 100 IF {RGBRed} > 155 and $C5W3 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W3 = Y Else END // 2 \\ Compute NewX = $StartX + 86 Compute NewY = $StartY + 105 LoadRGB $NewX, $NewY // 5 2 delay 100 IF {RGBRed} > 155 and $C5W2 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W2 = Y Else END // 1 \\ Compute NewX = $StartX + 81 Compute NewY = $StartY + 102 LoadRGB $NewX, $NewY // 5 1 delay 100 IF {RGBRed} > 155 and $C5W1 = N delay 100 MousePos 53, 454 // WATERS5 RIGHTCLICK Setconst $C5W1 = Y Else END KEYS {F4} /////////////////////////// /////////////////////////// ////// LEEK 4 ///////// /////////////////////////// /////////////////////////// // START: MousePos 805, 477 //1: MousePos 790, 583 //2: MousePos 783, 590 //3: MousePos 776, 598 //4: MousePos 768, 607 // 4 \\ Compute NewX = $StartX - 37 Compute NewY = $StartY + 130 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C7W4 = N delay 100 MousePos 53, 622 // WATERS7 delay 250 RIGHTCLICK delay 250 MousePos 53, 622 // Harvest 7 delay 250 RIGHTCLICK delay 250 Setconst $Plant7 = N Else END // 3 \\ Compute NewX = $StartX - 29 Compute NewY = $StartY + 121 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C7W3 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W3 = Y Else END // 2 \\ Compute NewX = $StartX - 22 Compute NewY = $StartY + 113 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C7W2 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W2 = Y Else END // 1 \\ Compute NewX = $StartX - 15 Compute NewY = $StartY + 106 LoadRGB $NewX, $NewY delay 100 IF {RGBRed} > 155 and $C7W1 = N delay 100 MousePos 53, 622 // WATERS7 RIGHTCLICK Setconst $C7W1 = Y Else END // END // WHILE LOOP END // CLOSE PINS \\ Delay 200 MousePos 165, 90 Delay 45 Leftclick delay 45 MousePos 165, 259 Delay 45 Leftclick delay 45 MousePos 165, 430 Delay 45 Leftclick delay 45 MousePos 165, 598 Delay 45 Leftclick delay 45 // CLOSE DONE \\ // Clear Constants \\ SetConst C1W1 = N SetConst C1W2 = N SetConst C1W3 = N SetConst C1W4 = N SetConst C3W1 = N SetConst C3W2 = N SetConst C3W3 = N SetConst C3W4 = N SetConst C5W1 = N SetConst C5W2 = N SetConst C5W3 = N SetConst C5W4 = N SetConst C7W1 = N SetConst C7W2 = N SetConst C7W3 = N SetConst C7W4 = N SetConst Plant1 = Y SetConst Plant3 = Y SetConst Plant5 = Y SetConst Plant7 = Y // // // FILL JUGS \\ MousePos 170, 54 delay 250 leftclick delay 250 MousePos 836, 562 delay 250 leftclick delay 250 mousepos $EndX, $EndY delay 3000 //////////////////////////////////////////////////////