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Utopia
Utopia
Located South of the CS along the Blue Nile (960,4640)
We are nearly full and happy at 30something
Those wishing to go on a Pilgrimage:
Pligrimage #1
2/13/2011 PASSED 2/21/2011
Leader: Hanid
Windrider
Debbers
Spooner
Kitten
Bucktep
Memes
Pilgrimage #2
Leader: tamb
Sky
Kerain
Inshepsut
Nebhepure
Matk
Truanna
Pilgrimage #3
Leader: Philly
Tetatatten
Mats for 2 tithes each for the seven members are:
28 tilapia
56 brass
420 carrots
280 cc
140 lime
420 flax
This map uses the CondMap template and should not be edited directly. Please see Maps for further details and links to all raw data pages
Those wishing to do a Vigil:
Membership (updated 09/21/2011)
MAP
GH = Guild Hall, P = Pottery and papy G = Glass and metal F = Flax S = Stones, Gems and Treatments, R = Raeli Oven, C = Chemical Lab, the rest have cute little icons
Daily supplies
wood, clay, silt, fill brick machines, saw mill, grow things
straw & Onions (keep the animals alive!)
Completed Projects
Sawmill
2 Brick machines
Clinker Vat
Airship
Chemical Vat
Raeli 2 in Alcyone
Essence of Harmony
Shrine of Conflict
Barrel Grinder
Steam Shovel
Limestone Auger
Deep Well
Current Projects
Library Mats
Currently in the small warehouses owned by Utopia at egypt 836 6062. 14 books are required according to the wiki, but some have passed with 12. Needs are in parenthesis:
11011 Boards (5000) 8301 Bricks (15000) 950 Concrete (1000) 712 Cut Stone (750) 875 Ink (500 plus 100 per book) 3800 Nails (4000) 475 Papyrus Paper (500 plus 100 per book) 1900 Plaster (2000) 4 Quill (4) 16 Rope (for con site) 94 Sheet Glass (100) 90 Twine (10 per book) 1489 Paint:Green (1568) 1500 Paint:Yellow (1568)
Ancient Automation aka Crawlers
2 Pincher Claws
1 Pincher Axle
500 Oil
5 Lubricating Oil
100 Bearings
3 Large Gears
2 Medium Gears
10 Iron Bars
10 Octec's Alloy Cable
4 Water Metal Sheeting: Conductive Titanium-Plated Purity 5+
1 Random 3 Output Gearbox
1 Random 3 Output Gearbox (Different)
Note: Water Metal Sheeting: Conductive Titanium-Plated Purity 7 did not work, but Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+ worked
Built outside in a Small Construction Site.
Pipe Segments for Tlifers so we can have aquaduct towers
Cut stones
Gravel
Concrete
Projects
Aquaduct Towers
Materials | Philly | Kitten | Bucktep | Neb | Hanid | Augusta | BL | Teta | CDX | Windrider | Nebkhepure | Spooner |
1 Cistern | X | X | X | X | X | X | X | X | X | X | X | |
5 Copper Pipe (Augusta will make) | X | X | X | X | X | X | X | |||||
20 Tar | X | X | X | X | X | X | X | X | ||||
200 Black Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
100 White Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
50 Yellowish Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
50 Reddish Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
50 Greenish Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
50 Blueish Raeli Tiles | X | X | X | X | X | X | X | X | X | X | X | |
100 Concrete (Cj will run another cement mix in the near future) | X | X | X | |||||||||
Construct. site mats | BUILT! | X | BUILT! | BUILT! | X | X | X | X | X | X | BUILT! |
Mines
We currently have:
Copper 1860, 4323
1855, 4323
1721, 4853
Zinc 535, 4514
Lead 693, 4571
Iron 549, 5158
Other Mine Locations:
Iron: Taygete 1179 6084
Plat/alum: Celaeno -2222 1013
Useful Information
Cabbage/Leeks: Taygete 1558 7371
Papy Mtn: Taygete 1232 4258
Tar: Taygete 1503 4329
Cooking from Scratch with Ruby
taught to Kitten, Talos and Hanid on April 7, 2011
Ruby: I will answer your questions to the best of my knowledge, lol, but just know that I am not claiming that I know everything about cooking, this is just my experience with it.
Ruby: How much do you guys know so far?
Hanid: I know there are bases and additives
Kitten: yea and 7 dbs per serving
Hanid: I guess what I need to first understand is do herb stats match up with what will result in cooking? For instance, clovers tend to add speed if you eat them from the ground. Do they also add speed if you cook with them?
Ruby: I think it is a guideline
Ruby: so if adds speed you can assume it will in cooking too, but not always. It depends on what you mix it with.
Ruby: You will need the following 2 wikipages:
http://www.dachannien.org/atitd/cooking.php
Ruby: X,Y is coords on the cooking grid
Ruby: do you both have 7 gastro points?
Kitten: i do
Hanid: yes, why?
Ruby: So you can “critically evaluate this dish” in the kitchen. Now open kitchen menu and pin it
Ruby: clean out the cook pot - do this before making new dish if it has been used
Ruby: Show the recipe - when you have made a dish you can view your recipe here
Ruby: even before it's done, just to see what you have put in
Kitten: that i didn’t know
Ruby: also, show the recipe will show the recipe to anyone as long as there are servings in the kitchen or when it's empty and it has not been cleaned out
Hanid: Can you somehow add to the recipe to this before adding ingredients?
Ruby: no, during the making of a recipe it shows what is in the pot
Hanid: Oh that is helpful
Ruby: also, it shows the recipe to anyone as long as there are servings in the kitchen or while it's empty and it has not been cleaned out Ruby: ok, now
Ruby: mix to add ingredients
Ruby: you will get up a list of what is in your inventory
Ruby: so when you read a recipe from wiki
Ruby: all you do is click mix
Ruby: and add
Ruby: then cook
Kitten nods
Hanid: so far so good
Ruby: a recipe must be at least 7 db
Ruby: 7 db = 1 serving
Ruby: so 14 db = 2 servings
Ruby: 21 db = 3 servings, etc
Hanid: Can all 7 db be the same mat?
Ruby: no
Ruby: 1 servings is made up of a base and an additive = a pair
Ruby: how many bases you can add is based on your cooking lvl
Ruby: Kitten, you have lvl 4
Ruby: so you can make a recipe that has 4 bases + additives
Kitten: yep
Hanid: Could it be 7 different things? Or can it be any combination of 7 as long as it is at least 1 base?
Ruby: the base should be higher quantity then additive
Ruby: no
Ruby: base should be higher quantity then additive
Ruby: a serving can be made of 6 base : 1 additive
Ruby: 5 base : 2 additive
Ruby: or 4 base : 3 additive
Ruby: the base in a pair is always the same mats
Ruby: for example
Ruby: you can have 6 abdju meat and 1 sugar cane
Ruby: the 6 abdju meat is the base
Ruby: and the 1 sugar cane is the additive
Ruby: or 5 abdju meat and 2 sugar cane, or 4 abdju meat and 3 sugar cane - but it adds up to 7 db = 1 serving
Ruby: ok, so for simplicity, just use 6 base and 1 additive, it also saves on herbs and better in my opinion
Ruby: any questions so far?
Ruby: so do you both understand how to use a recipe from wiki?
Hanid: Pick the recipe that has the right stats and within the cooking level
Ruby: and just mix, add and cook
Kitten: yep
Ruby: next the cooking grid
Kitten: ok
Ruby: we need to use the cooking grid to find the bases and additives that work together
Ruby: if they are too far apart on the grid you will just get 0 on all stats and no duration
Ruby: and no dish, lol
Ruby: on the grid we have the foods that have been tested so far, thanks to arame and tefnut
Ruby: herbs in pink
Ruby: foods like veggies, fish and grains in blue
Ruby: and shrooms in orange
Ruby: ok, so you can use foods, herbs and shrooms as base
Ruby: some foods as additive, and all herbs and shrooms as additive
Ruby: I prefer to use herbs only as additive to save on their stats as they drop with overuse
Hanid: Interesting
Ruby: so just to make it simple for now, use fish, grains, shrooms or veggies as base and herbs as additive
Kitten: k
Hanid: k
talos: Question
Ruby: yes ?
talos: Is the coords relative to a random starting spot? Or it is absolute in a specific vector space?
Ruby: I am not sure how that works exactly, you might want to chat tefnut about that
talos: lol i have many more. I must make my cooking tool someday
talos: http://atitd.heroku.com/
Ruby: on the left side of the grid you have all the foods and herbs tested listed with coords
Ruby: Lets look for a herb on the grid
Ruby: Find sagar ghota for example
Hanid: OK
Ruby: find it in the list on the left side
Ruby: and write down the coords
Ruby: see it?
Kitten: got it
Ruby: what's the coords?
Kitten: -157.15, -77.78
Ruby: yes Ruby: the first coords, -157.15 is the X
Ruby: now , to move around in the grid, click on the double arrow on the top and pull the grid around with the cursor
Ruby: find -157,15 on the x or horizontal line, then -77, 78 is the y
Kitten: i see it now
Ruby: see it hanid?
Ruby: talos?
Hanid: Oh got it
Ruby: good
talos: I use my tool i just need the math formulas ;)
Kitten: :P~
Ruby: hehe, ok
Ruby: ok, so now we have an additive but we need a base
Ruby: so for base we use fish, grains, shrooms and veggies
talos: My question is : Give a pair that have an Eucledian norm X and a set of attributes
talos: How can i get the stats
Ruby: lol, sorry talos, I can't answer that
talos: ~is real cooking so a quick list of questions just in case
talos: i. How multiple additive works
talos: ii. How you calculate the coords of an unknown ingredient
Kitten: talos needs the adv class
talos: iii. How you calcultae the potency
Ruby: not sure talos, you might want to have a chat with tefnut about that
talos: ok ;)
Ruby: arame is the one that did the original grid, but he does not play anymore, but tefnut has done the latest addings so I am sure she can answer you
talos: but have months to updated
talos: My tool btw is easier for newbies to get the basics
Ruby:Write down the coords and use it to find the herb or food you are looking for in the grid
Ruby: when you have found the herb, try to find the base to match it with
Ruby: one that is not too far away
Ruby: any suggestions for sagar ghota?
Kitten: so in this case medusa fish would be closest?
Ruby: yes
Hanid: medusa fish?
Ruby: but you can test all those around
Hanid: test as in cook with them?
Ruby: dark wheat too
Ruby: I would go as far as grilled eggplant
Ruby: well, this the problem hanid, this one herb, sagar ghota, will give different stats with different bases
Hanid: so if you had skill would you use elegia as a second additive?
Ruby: no
Ruby: you would find another pair not too close
Ruby: an additive will match up with the closest base in the recipe
Hanid: I think I jumped ahead, sorry
Ruby: yeah, I know some use more the one additive for the same base, but lets leave that out for simplicity
Hanid: On what would basis would you choose one base over another? Is it strictly proximity??
Ruby: no, not only
Ruby: you would prefer to have it as close as possible, but that's not always the one giving the best stats
Ruby: proximity is important for duration
Hanid: Oh
Hanid: Just wondering if there was a reason to start with sagar ghota?
Ruby: lol, no
Ruby: I just picked one
Hanid: Is there any way one can tell from the grid what stats might happen?
Ruby: no
Ruby: but I will get to that
Hanid: ok Ruby: did you get sagar ghota + 6 oyster meat?
Kitten: does it mater which order you add ingredients?
Ruby: no
Ruby: I just wanted you to understand that different stats will occur with same herb but different bases
Hanid: OK
Ruby: ok, next MP's
Kitten: k
Ruby: to get MP's you need high duration
Ruby: you get high duration by mixing base + additive that is close
Kitten: k
Ruby: for example, as a general rule, sagar ghota + medusafish would get higher duration then sagar ghota + oyster
Ruby: some foods and herbs are stronger then others, so that is just a general rule
Ruby: so at lvl 4, I would pick 4 pairs
Ruby: each pair should have close base + additive
Ruby: you won't always get MP even with high duration, so if you don't, just try again
Ruby: some pairs are better then others for MP's
Ruby: so at lvl 4, with 4 pairs and you have an MP, keep 3 pairs and add a new one
Ruby: keep taking out one pair and adding another
Kitten: k
Ruby: also 4:3 works well for mp's
Ruby: or even 2:1, just keep in mind that 1 serving = 7 db's
Hanid: How do you do 2:1 and get 7db? 14:7?
Ruby: no, you do 3 pairs, each with 2 base and 1 additive
Ruby: (2+1)3 = 9
Hanid: that is 9db yes so . . .
Ruby: and 1 serving is 7 db so you just loose a bit of mats
Hanid: anything over 7db? not exactly 7db?
Ruby: yeah, 7-13 will give you 1
Ruby: and 14-20 will give you 2 servings
Hanid: I am learning a lot :-)
Ruby: 21 is 3 servings, nothing in between
Ruby: so when you make a dish, it's good to keep in mind that it should be divisable by 7
Ruby: you can also use more base and less additive if you cook for many and want many servings
Hanid: So for those of us who are interested in stat improvement, how do we figure that out?
Ruby: yes, that's a bit more complicated
Ruby: first
Ruby: I use this one http://www.dachannien.org/atitd/cooking.php
Ruby: talos has one too, http://atitd.heroku.com/ I am just used to dachs
Ruby: this will give an idea of what herbs is + or - the different stats
Ruby: no numbers
Ruby: you go to the search area and you can click the filter
Ruby: try with just one
Ruby: like end
Hanid: OK
Ruby: this is just a guideline to use so that you have an idea of what stats it will give
Ruby: you can find a herb and mix with a base from the cooking grid
Ruby: you can find 4 pairs that way and cook a recipe that most likely will give good stats for end
Ruby: but - if one wants to know for sure what stats a pair give
Ruby: you have to test them
Ruby: each one
Ruby: I do that
Ruby: since I know that one herb will give different stats with different bases
Hanid: do you always start with an herb?
Ruby: I used to, but now if I sometimes start with base and work my way around with all the herbs around it
Ruby: like cocoa , didn't have that when I first started charting the stats
Hanid: OK
Hanid: would you ever start with something like that and find a close herb?
Ruby: yes, and with fish
Ruby: doesn't matter really, the point is just to test the pairs
Ruby: and I always test 6:1
Ruby: when you find pairs on the grid, make sure they are not too close to each other or they will interact
Hanid: I heard that recipes become less potent with use
Hanid: Is that true?
Ruby: yes, that's true
Ruby: but -
Ruby: also, in my experience, the more herbs you use, the more it drops
Ruby: so if you use higher base, less herbs, slower drop in stats
Hanid: So to review a bit
Hanid: First search for the stat herb/food
Ruby: yes
Hanid: then go to the grid and find pair
Ruby: yes
Hanid: in increments of at least 7 with base more than additive
Ruby: find the herbs you want to use, find a base fairly close on the grid
Ruby: right
Hanid: You make it sound so easy roflmao
Ruby: lol
Ruby: the hard part is testing the pairs
Ruby: then matching afterwards
Ruby: but, one can also just pick from the stats page and just pick a base and cook with that
Ruby: I mean, find the pairs and cook, without testing each pair first
Hanid: How predictable are the outcomes from the stats page?
Ruby: well, you should for sure get + stats
Ruby: but it depends on how lucky you are really
Ruby: with the ones you pick
Hanid: and how overused some herbs are?
Ruby: yes
Ruby: then they will have lost stats and duration too maybe
Hanid: So for example common herbs may be less useful?
Ruby: right, in general, the rarer the herbs the better duration
Ruby: but they also had less potency from start as far as I know
Kitten: so do all vmy 4 pairnings need to be close?
Ruby: the base + additive should be close, each pair should not be close
Ruby: when you guys cook
Ruby: you can critically view, will show stats + duration
Ruby: if you have 2 pairs too close, they might pair up differently then you wanted them too
Ruby: oh and one more thing
Ruby: if you do start testing pairs, write them down, all the stats and duration
Ruby: then when you want a dish with say + dex
Ruby: you pick the ones from the book with your tested pairs
Ruby: and what I do is that I add the stats of the pairs
Ruby: it gives an idea of how much the final stats will be
Hanid: do you ever add similar stat pairs?
Hanid: Say 2 end pairs
Ruby: sure
Ruby: I add 7 end pairs if I want an end recipe
Hanid: and will that bump up end or does it increase duration or none of the above?
Ruby: it will bump up end and duration
Ruby: but not like you can add all the numbers and that is what you will get
Ruby: for example
Ruby: you can add 7 pairs that have 40 min duration separately
Ruby: you will not get a dish that lasts 280 min
Ruby: but maybe close to 2 hours
Ruby: same with stats
Ruby: you can add all the end stats of 7 pairs
Ruby: and it could be 70 together
Ruby: and the dish would have + 27 end approx
Ruby: 50 would be about 20
Ruby: and the lower you get, the less difference in stats
Ruby: follow?
Hanid: yes It isn't the total but higher than the individuals
Ruby: when I cook a dish
Ruby: I have all the stats for each pair written down
Ruby: in my book
Ruby: so if I make and end recipe
Ruby: I add all the end stats of all the 7 pairs
Ruby: one pair might have +9 end, another +11 etc
Ruby: then I sum it up
Ruby: to give me an idea of the stats of the whole dish
Ruby: I usually just care about 1 to 3 stats
Hanid: so 3 10+ stat level pairs will not produce 30 but more than 10
Ruby: right 30 might give you 14-15
Ruby: the sum of the stats for all the pairs will be much higher then what you get when you cook them together
Hanid: I found recipes for a 4 pairing equaling 14"+ and a 3 pairing equaling 18+. I used the 3 pairing because it was cheaper
Ruby: 4:3?
Hanid: yes I think so
Ruby: yeah, that will give higher stats at first
Ruby: because in general herbs are more potent
Ruby: but
Ruby: the more they are used the faster they lose potency
Ruby: so it's ok for a few to cook that way
Ruby: but at zfree, we go through a lot so I can't do that
Hanid: It sucks the potency out of 2 herbs rather than 1?
Ruby: I'm not sure exactly how fast it will lose
Ruby: but I saw it very clearly at zfree when I cooked the dex food 6:1
Ruby: I had to change the recipes quite often because they lost potency
Ruby: now I have cooked the same dex recipe with 28/1 for a while and it's stable
Hanid: wait 28 base 1 herb?
Ruby: yes
Ruby: for bigger pots
Hanid: wow
Ruby: that's 29 servings, we eat that in 2 days lol
Hanid: so it just needs to be in increments, as long as there is 1 herb?
Ruby: but, if will loose a bit of stats at first, not the herb, but the dish
Ruby: yes, you can cook 13:1
Ruby: 20:1
Ruby: and of course you can double recipes, then they won't loose stats
Ruby: like, you can take a 6:1 recipe
Ruby: and you want 21 servings
Ruby: so you make 18:3
Hanid: or would you make it 20:1 would that work as well?
Ruby: you can make 20:1 if you want to save on the herbs, but then it would lose a bit
Ruby: Please remember that I am not claiming that I know everything about cooking, this is just my experience with it
Hanid: LOL
Hanid: I think you do :-)
Ruby: lol, ty
Equipment
Flax House:
Autogins
Autoloom
Distaffs
Scarabs
Silkworms
Kitchen
Barrels and Tasting Table
Pigment Lab
Metals and Glass
Forges and Master Forge
Casting and Master Casting boxes
Glass blowing and making equipment
Gyro and compresson furnaces
2 types of cc furnaces
Tubs and small tubs for salts
Barrel Maker
Reactories
Annex
Wood treatment
Bijou table
Crematory
Stone cutters and grinders
Pottery Barn
Pottery wheels
Brick racks
Kilns
Papy presses
Greenhouses
Limestone Auger, 1150, 4807 ( NE of Utopia, across road )
Steam Shovel ( located at Taygete Utopia tile oven site)
Raeli Ovens
OVENS
COLORSIn Stock
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