The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Main Page"

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{{Languages}}
 
{{Languages}}
__NOTOC__
 
  
==Egyptian Communication==
+
<!--Timers Start-->
 +
----
 +
<center>
 +
Egypt time currently is: end of times (T5 completed)<br>
 +
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm
 +
</center>
 +
----
  
* New mic set up, all parts collected, please use <b>/join egypt</b>. Thanks to dymo, Pascalito, AmadineT and Kabasto for help sitting it up. Egypt appreciates it. Thanks
+
<!--Timers End-->
 +
<!--Intro Start-->
 +
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].
 +
 
 +
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for lots of info on current events, debates on the forums, or just random chatter. These links and many more can be found in the wiki sidebar to the left.
 +
 
 +
Anyone with an ATITD game account can edit any page on this site, but you have to first [[OpenID|log in]].  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing.  Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].  
  
<br>
+
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page. If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T4 wiki]].
----
+
 
'''Please note only people with T5 accounts can log in to this wiki'''
+
We also have a voice chat server set up for [[Mumble]].
* To set up an account, enter ATitD5, and type into the chat box '''/webpass atitd.org (password)''' where (password) is a password for this site (not recommended to be the same as your ATitD5 login password)
+
<!--Intro End-->
* Come see us in #atitd-wiki on IRC for more info
+
 
* ''FaceAnkh, nchanter, Kartal, Rogarian, Teao and others''
+
__TOC__
 +
 
 +
 
 +
=='''NEWS'''==
  
''' If you copy information directly from an old Tale, make sure you tag the page with the <nowiki>{{T4}}</nowiki> template so that it is clear that the information needs checking! Also, as we clean up these pages please use {{5}} (obtained by the markup <NOWIKI>{{5}}</NOWIKI>) and/or {{5ok}} <NOWIKI>{{5ok}}</NOWIKI> to indicate the information following that symbol has not been verified or the converse. This can then mean the T4 banner come down from the heading of the page, helping eliminate confusion '''  
+
'''Tale V has officially ended.''' (December 1, 2011)<br>
 +
'''Tale VI is scheduled to begin on Saturday, December 3, at 12:00 Noon EST (GMT-0500).'''
  
<!--Timers Start-->
+
There is a semi-unedited transcript of Amnesty at http://www.atitd.org/wiki/tale5/Amnesty<br>
 +
Unfortunately logging was not working properly during the event, so thanks to the participants who recorded and submitted what they had!<br>
 +
<br>
 
----
 
----
<div align="center">
+
'''Tale VI is coming!'''
Egypt time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD5.A&ft=.png [http://armeagle.atitd.org/about.php ?]<br>
 
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm
 
</div>
 
----
 
<br>
 
<!--Timers End-->
 
  
 +
 +
Date: Thu 10/27/11 11:33 PM
  
 +
Citizens of Egypt,
  
<!--How to log in.. put this at the top for a few days! -->
+
'''I'm writing to announce the final month of A Tale in the Desert V, the wrap-up of our experiment with ATITD shards, and the launch of A Tale in the Desert VI.''' We'll kick all of this off with a Welcome Back Weekend and a traditional ATITD Halloween event. The fun will start:
== How to Log In ==
 
<div style="margin-left:20px; margin-top:4px">
 
'''If you have problems logging in, please come to #atitd-wiki in IRC, or contact FaceAnkh ingame or by forum PM.'''
 
  
Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).
+
Friday, Oct 28, beginning at 12:00 Noon EST (GMT-0500)
  
Once you have created a web pass you log in here with "Login with OpenId" (top right).
+
Werewolves in Egypt is a version of the party game known as Werewolf/Mafia/Assassin, adapted to a massively multiplayer environment. We'll play this starting:
  
You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.
+
Saturday, Oct 29, beginning at 12:00 Noon EST (GMT-0500)
  
If you forget your password, just re-set it in-game by using the webpass command again.
+
Those that sign up to play (by building a Mortuary Temple) are randomly split into Werewolves and Villagers. The game proceeds in night-day rounds of 15 minutes each. During night rounds, werewolves are active. They may:
</div>
 
  
---------
+
- Sniff a Mortuary Temple to get a fellow player's scent (3x/night)
 +
- Attack a player who's scent they have already gotten (1x/night)
  
<!--Intro Start-->
+
During day rounds villagers are active. They may:
Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game [http://www.atitd.com A Tale in the Desert].
 
  
This wiki exists to document the game and to provide a community scratchpad for the players. You can find [[Guides]] on things such as growing Flax, an [[Atlas]] of interesting places, and various personal pages created by the [[Special:ListUsers | Users]] and [[Guilds]]. If you're looking to buy and sell, try [[Trading]]. Visit the [http://www.atitd.org/ community portal] for lots of info on current events, debates on the forums, or just random chatter.
+
- Vote to lynch a suspected werewolf. Villagers get 7 votes per day, and can place them all on one werewolf, or spread them around.
  
Anyone with an ATITD game account can edit any page on this site, but you have to [[Special:OpenIDLogin|log in]] first.  Please read the [http://meta.wikimedia.org/wiki/Help:Contents user's guide] and information on [[Help:Formatting | formatting]] to see how to edit, and read our [[Policies]] before editing. Politics are not welcome (exception: [[Special:ListUsers | Users]] pages, but no personal attacks please) and, if you want to discuss something such as [[laws]], you'll find the [http://www.atitd.org/forum forums] more suitable. If you have any difficulties, please ask around in game or contact a [[A Tale in the Desert:Administrators|wiki admin]].
+
A few Villagers are also Seers. Seers have the ability to tell who is a werewolf, and they may use this special ability 4x/day.
 +
Prizes will be distributed to the winning team - if Villagers win, prizes are based on how many Werewolves each Villager helped lynch. If the Werewolves win, then prizes are based on how many Villagers each Werewolf helped kill. This event is an absolute blast - don't miss it!
 +
We're running a number of other events this weekend as well - check the in-game calendar for Decathlon, Reflection, Tug and other "conflict" contests.
  
If you have a suggestion for how to improve the wiki software, please add it to the [[Server Improvements|Suggestions]] page. If you have a suggestion for improving the content, please just go ahead and do it!  If you want to contribute but don't know how, start creating missing pages listed [[Special:WantedPages|here]], or verify the information in [[:Category:Unconfirmed|pages containing unchecked content copied from the T4 wiki]].
+
As some of you know, we tried an experiment with "shards" of A Tale in the Desert IV, based on the theory that MMORPGs have a "Dunbar's Number" - a specific number of players that they tend to cluster around, due to game design coupled with how our brains work in keeping track of friendships. If the Dunbar's Number hypothesis is true, and the effect strong, then a way to grow ATITD would be to create many shards, each of which would stabilize at the "natural" size for ATITD's design. This wasn't just blind speculation: various Tellings of ATITD have tended to stay around 1500 users for a long time, and our Bastet shard remained at about 500 users for some time.
 +
However, subscribers to Bastet did then decline significantly, and so I think it's time to wrap up our "shard" experiment. Tale IV Bastet will conclude concurrently with Tale V, and existing accounts for both games will transition to Tale VI. '''Starting next week, and for the final month, Tale IV Bastet will be a free-to-play game''', and any monuments that are successfully completed will become full Tests in Tale VI.
  
We also have a voice chat server setup for [[Mumble]].
+
'''Finally, mark your calendars - A Tale in the Desert VI will begin:'''
  
<!--Intro End-->
+
'''Saturday, December 3, Beginning at 12:00 Noon EST (GMT-0500)'''
  
 +
I'll have more details closer to the launch.
  
<!--Events Start-->
+
Evening on the Nile,
----
+
Teppy (Pharaoh)
  
== Current issues ==
+
<!--
<!-- A Tale in the Desert V - Launches Saturday -->
+
Please put a note (inside comment tags) with the removal date of each news item--one week after posting might be enough.
<div style="border:3px silver solid;margin:10px">
+
-->
<div style="margin:10px">
 
<span style="font-size:15pt">
 
<b>A Tale in the Desert V - Launches Saturday</b><br>
 
</span>
 
<br>
 
<span style="font-size:10pt">
 
  
Citizens of Egypt,
+
== Egypt-Wide Chat Channels ==
 +
To chat with all Egypt in game, type '''/join egypt''' into the chat box.
  
As I write this, we're days away from the release of A Tale in the Desert V. We'll go live:
+
To access '''BAZAAR''', a trading channel, type '''/join BAZAAR''' into the chat box.
  
    Saturday, August 7, 2010 at 12:00 Noon EDT (GMT-0400)
+
To access a player run event and educational information channel, type '''/join speed'''.  This channel is still getting up and running.
  
Last Saturday, as ATITD IV concluded, we learned that Sami won the majority of citizens' votes, and ascended as Pharaoh. In electing Sami over Wahim, players voted to falsify the two monuments that were completed, and instead implore the scientists in Tale V to create seven new technologies. The following player-designed skills and technologies will be released during A Tale in the Desert V:
+
''All of these Channels are player run and, by design of the game developers, require a player to put each message sent to them through. Messages sent to these channels can take anywhere from a few seconds to a few hours to display, if posted at all, due to the design of the interface.''
  
    Foraging - The ability to memorize correct foraging techniques after 7 consecutive correct attempts
+
''Please note that TFT (Troll Free Trades)has been closed.  Please use BAZAAR for all trading''
    Preservation - Allows one to wrap up a fresh cooked meal that can be eaten on the road
 
    Advanced Silkworm Farming - Allows changing silkworm diets by use of fresh leaves
 
    Aquaculture - Ability to grow papyrus in camp
 
    Herbology - Accurate prediction of aqueduct towers locations that will aid growth of herb seeds
 
    Fertilization - Production of a one-dose-needed, slow-acting fertilizer
 
    Molecular Balance - Comparison of the genetic weights of two plant genomes
 
  
I've made a bunch of other changes for Tale 5: I'm particularly proud of the mining system, which I've written about before, and which has undergone some evolution during our beta. I'll describe how mining iron works, though each kind of ore has somewhat different rules.
+
== How to Log In ==
 +
Note that only people with T5 accounts can log into and edit the wiki. Anyone can read the wiki without an account.  
  
You'll be presented with a field of 7 different orestones. Some are red, some yellow, some green. (There is a colorblind-compatible mode available) Also, some of the orestones are covered by spikey crystals, some with cube-shaped, and some long and thin. The goal is to find three stones which:
+
The ATitD wiki uses [[OpenID]] to manage login accounts, allowing you to use the same user name in the game, in the forums, and on the wiki without setting up additional accounts. You can find login instructions on the [[OpenID]] page.
  
    All 3 are identically colored, or all 3 differently colored
+
'''If you have problems logging in, please come to #atitd-wiki in [http://atitd.org/irc/ IRC], or contact Nchanter or Rogarian in-game or by forum PM.'''
    All have the same crystal shapes, or all differently shaped
 
  
It takes some concentration - it feels hard at first. But when you find a set of three - known as a workload - it's worth about 100 ore. Sometimes it will be worth much more than that - several hundred, or occasionally even a thousand. When you do find one of these huge workloads, you can call over friends who can also harvest the same workload for an equally large amount.
+
== Events ==
 +
'''[[Player_meet_2011|Player meet 2011]] August 19 - 21 2011'''
  
Furthermore, there are bonuses for finding multiple workloads in one field, and for finding rare 4 stone workloads, and all of these bonus amounts can be stacked. This description doesn't do it justice - it's taken an aspect of the game that has always been tedious, and made it into something entirely addictive.
+
'''[[Rare_Moves_Acro_Event|Rare Moves Acro Event]] starting Feb 26th'''
  
The fishing system has also been totally replaced. It's irritated me for some time that ATITD, with perhaps the most complex tradeskill system of any online game had such a rudimentary fishing system. No more: there are now 49 species of fish. You'll notice that some fish have preferences for certain bait, or certain geographical habitats, seasons, times of day, and other peculiarities. In addition to the 49 kinds of meat, each from a different fish, fish may contain roe, or scales in many colors (there's an entire science to this), or other by-products that you may discover a use for.
+
Cats have arrived in Egypt: See the [[Cats]] page.
  
In addition to fishing itself being a multi-level practice-based skill, there's a whole skill devoted to fly tying itself. Another new skill, Arthropodology, will help you discover the really rare insects on which your flies are based. And finally, you can learn the filleting skill - also multi-level - to increase usable meat when a kitchen isn't handy.
+
For other events see the [[Events]] page.
  
There's plenty more to discover, and I'm looking forward to the most fascinating Tale yet. See everyone Saturday!
+
== Community ==
 +
* [http://www.atitd.org/ Community portal front page]
 +
* [http://www.atitd.org/forum/ Forums]
 +
* Mumble [[Mumble|voice chat]] and [http://mumble.atitd.org/ who's online?]
 +
* IRC: [irc://irc.sorcery.net/atitd #atitd] on sorcery.net
 +
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on Sorcery.Net by default)
 +
* Player Information [http://www.atitd.org/wiki/tale5/Player_Information Player Information] Voluntary Player Contact Information for sharing, information, contacting you if you go missing.  Only players can access editing, but anyone can see your email.  Therefore it is highly recommended that you integrate a new email address into whatever mail service you have that is solely for atitd.  But don't make it one of those ones that you NEVER check, or what's the point?
  
Dawn on the Nile,
+
== Information from Tale 4 ==
Teppy
+
If you copy information directly from an old Tale, make sure you tag the page with the <nowiki>{{T4}}</nowiki> template so that it is clear that the information needs checking!
  
</span>
+
Also, as we clean up these pages please use {{5ok}} <nowiki>{{5ok}}</nowiki> to mark specific information as having been verified. Information that still needs to be verified should be marked with {{5}} <nowiki>{{5}}</nowiki>.  Once all information has been marked with one of these, the T4 banner can be removed from the heading of the page, helping eliminate confusion. (See the [[Skills]] page for an example.)
</div>
 
</div>
 
  
 +
== Other ==
  
== Links and related material ==
+
=== Miscellaneous Links ===
<div style="margin-left:20px; margin-top:4px">
+
* [http://twitter.com/atitd Twitter feed] of the System channel
=== Other services ===
+
* [http://services.atitd.org/log.php Logs] of the System channel
* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]
+
* [[Tale 5 Launch|Pharaoh's announcement]] of Tale 5
* [http://www.atitd.org/forum/ Forums]
 
* [http://www.atitd.org/ Community portal front page]
 
 
* Old (public) Tale 1-4 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3], [http://www.atitd.org/wiki/tale4 Tale4]
 
* Old (public) Tale 1-4 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3], [http://www.atitd.org/wiki/tale4 Tale4]
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)
+
* Community portal [http://stats.atitd.org/ server statistics]
* [http://services.atitd.org/log.php Game time] logs
 
* [http://stats.atitd.org/ Server statistics]
 
</div>
 
  
 
=== Firefox / IE Search Plugin ===
 
=== Firefox / IE Search Plugin ===
<div style="margin-left:20px">
+
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details, visit [[Browser Search Plugins]].
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]
 
</div>
 

Latest revision as of 03:33, 21 October 2019


Egypt time currently is: end of times (T5 completed)
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm


Welcome to A Wiki in the Desert, a wiki for the Massively Multiplayer On-line Role-Playing Game A Tale in the Desert.

This wiki exists to document the game and to provide a community scratchpad for the players. You can find Guides on things such as growing Flax, an Atlas of interesting places, and various personal pages created by the Users and Guilds. If you're looking to buy and sell, try Trading. Visit the community portal for lots of info on current events, debates on the forums, or just random chatter. These links and many more can be found in the wiki sidebar to the left.

Anyone with an ATITD game account can edit any page on this site, but you have to first log in. Please read the user's guide and information on formatting to see how to edit, and read our Policies before editing. Politics are not welcome (exception: Users pages, but no personal attacks please) and, if you want to discuss something such as laws, you'll find the forums more suitable. If you have any difficulties, please ask around in game or contact a wiki admin.

If you have a suggestion for how to improve the wiki software, please add it to the Suggestions page. If you have a suggestion for improving the content, please just go ahead and do it! If you want to contribute but don't know how, start creating missing pages listed here, or verify the information in pages containing unchecked content copied from the T4 wiki.

We also have a voice chat server set up for Mumble.


NEWS

Tale V has officially ended. (December 1, 2011)
Tale VI is scheduled to begin on Saturday, December 3, at 12:00 Noon EST (GMT-0500).

There is a semi-unedited transcript of Amnesty at http://www.atitd.org/wiki/tale5/Amnesty
Unfortunately logging was not working properly during the event, so thanks to the participants who recorded and submitted what they had!


Tale VI is coming!

From: [email protected]
Date: Thu 10/27/11 11:33 PM

Citizens of Egypt,

I'm writing to announce the final month of A Tale in the Desert V, the wrap-up of our experiment with ATITD shards, and the launch of A Tale in the Desert VI. We'll kick all of this off with a Welcome Back Weekend and a traditional ATITD Halloween event. The fun will start:

Friday, Oct 28, beginning at 12:00 Noon EST (GMT-0500)

Werewolves in Egypt is a version of the party game known as Werewolf/Mafia/Assassin, adapted to a massively multiplayer environment. We'll play this starting:

Saturday, Oct 29, beginning at 12:00 Noon EST (GMT-0500)

Those that sign up to play (by building a Mortuary Temple) are randomly split into Werewolves and Villagers. The game proceeds in night-day rounds of 15 minutes each. During night rounds, werewolves are active. They may:

- Sniff a Mortuary Temple to get a fellow player's scent (3x/night) - Attack a player who's scent they have already gotten (1x/night)

During day rounds villagers are active. They may:

- Vote to lynch a suspected werewolf. Villagers get 7 votes per day, and can place them all on one werewolf, or spread them around.

A few Villagers are also Seers. Seers have the ability to tell who is a werewolf, and they may use this special ability 4x/day. Prizes will be distributed to the winning team - if Villagers win, prizes are based on how many Werewolves each Villager helped lynch. If the Werewolves win, then prizes are based on how many Villagers each Werewolf helped kill. This event is an absolute blast - don't miss it! We're running a number of other events this weekend as well - check the in-game calendar for Decathlon, Reflection, Tug and other "conflict" contests.

As some of you know, we tried an experiment with "shards" of A Tale in the Desert IV, based on the theory that MMORPGs have a "Dunbar's Number" - a specific number of players that they tend to cluster around, due to game design coupled with how our brains work in keeping track of friendships. If the Dunbar's Number hypothesis is true, and the effect strong, then a way to grow ATITD would be to create many shards, each of which would stabilize at the "natural" size for ATITD's design. This wasn't just blind speculation: various Tellings of ATITD have tended to stay around 1500 users for a long time, and our Bastet shard remained at about 500 users for some time. However, subscribers to Bastet did then decline significantly, and so I think it's time to wrap up our "shard" experiment. Tale IV Bastet will conclude concurrently with Tale V, and existing accounts for both games will transition to Tale VI. Starting next week, and for the final month, Tale IV Bastet will be a free-to-play game, and any monuments that are successfully completed will become full Tests in Tale VI.

Finally, mark your calendars - A Tale in the Desert VI will begin:

Saturday, December 3, Beginning at 12:00 Noon EST (GMT-0500)

I'll have more details closer to the launch.

Evening on the Nile, Teppy (Pharaoh)


Egypt-Wide Chat Channels

To chat with all Egypt in game, type /join egypt into the chat box.

To access BAZAAR, a trading channel, type /join BAZAAR into the chat box.

To access a player run event and educational information channel, type /join speed. This channel is still getting up and running.

All of these Channels are player run and, by design of the game developers, require a player to put each message sent to them through. Messages sent to these channels can take anywhere from a few seconds to a few hours to display, if posted at all, due to the design of the interface.

Please note that TFT (Troll Free Trades)has been closed. Please use BAZAAR for all trading

How to Log In

Note that only people with T5 accounts can log into and edit the wiki. Anyone can read the wiki without an account.

The ATitD wiki uses OpenID to manage login accounts, allowing you to use the same user name in the game, in the forums, and on the wiki without setting up additional accounts. You can find login instructions on the OpenID page.

If you have problems logging in, please come to #atitd-wiki in IRC, or contact Nchanter or Rogarian in-game or by forum PM.

Events

Player meet 2011 August 19 - 21 2011

Rare Moves Acro Event starting Feb 26th

Cats have arrived in Egypt: See the Cats page.

For other events see the Events page.

Community

  • Community portal front page
  • Forums
  • Mumble voice chat and who's online?
  • IRC: #atitd on sorcery.net
  • Web based IRC client (goes to #atitd on Sorcery.Net by default)
  • Player Information Player Information Voluntary Player Contact Information for sharing, information, contacting you if you go missing. Only players can access editing, but anyone can see your email. Therefore it is highly recommended that you integrate a new email address into whatever mail service you have that is solely for atitd. But don't make it one of those ones that you NEVER check, or what's the point?

Information from Tale 4

If you copy information directly from an old Tale, make sure you tag the page with the {{T4}} template so that it is clear that the information needs checking!

Also, as we clean up these pages please use T5ok small.gif {{5ok}} to mark specific information as having been verified. Information that still needs to be verified should be marked with T5N.gif {{5}}. Once all information has been marked with one of these, the T4 banner can be removed from the heading of the page, helping eliminate confusion. (See the Skills page for an example.)

Other

Miscellaneous Links

Firefox / IE Search Plugin

Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details, visit Browser Search Plugins.