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Difference between revisions of "Carrots"

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(Initial copy of text from Tale 4 - needs amendment.)
 
 
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{{Template:ItemInfo|weight=1|bulk=1|image=Carrots.png|description=Orange and tasty.}}  
 
{{Template:ItemInfo|weight=1|bulk=1|image=Carrots.png|description=Orange and tasty.}}  
 
INFORMATION TAKEN FROM TALE 4
 
  
 
Grown on grass from [[requires::Carrot Seeds]].
 
Grown on grass from [[requires::Carrot Seeds]].
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==Yield==
 
==Yield==
 +
 
* seems to be growing in carrot wave again, was getting yield of 12 carrots around 4:50 PM just south of the UBody in Stillwater, slowly dropping. At 1AM it was rising with 18 carrots around 1.30, dropped back to 4 at 2PM - Confirmed that Carrots do not repeat growth waves every Egyptian day.
 
* seems to be growing in carrot wave again, was getting yield of 12 carrots around 4:50 PM just south of the UBody in Stillwater, slowly dropping. At 1AM it was rising with 18 carrots around 1.30, dropped back to 4 at 2PM - Confirmed that Carrots do not repeat growth waves every Egyptian day.
 
* "Pumping growth" (i.e. watering until big, letting shrink back down, and watering back to big before harvesting) seems to have a negative effect. Next to river in ShabAb I'm getting 7 carrots per watering if I go straight through until harvest. Letting it shrink 1 size, then watering until harvest still yields 7. Letting shrink twice then watering until harvest only yields 2 instead of 7. Shrinking 3 or 4 times then pumping only yields 1 carrot. Haven't tried multiple shrink/pump cycles on the same plant.
 
* "Pumping growth" (i.e. watering until big, letting shrink back down, and watering back to big before harvesting) seems to have a negative effect. Next to river in ShabAb I'm getting 7 carrots per watering if I go straight through until harvest. Letting it shrink 1 size, then watering until harvest still yields 7. Letting shrink twice then watering until harvest only yields 2 instead of 7. Shrinking 3 or 4 times then pumping only yields 1 carrot. Haven't tried multiple shrink/pump cycles on the same plant.
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==Tower bonuses==
 
==Tower bonuses==
 +
 +
Do vegetables grow better near towers in T5?
  
 
[[Test_of_Life/towers|Here]] is a map of towers where carrots (and other vegetables) grow in numbers of ~60.
 
[[Test_of_Life/towers|Here]] is a map of towers where carrots (and other vegetables) grow in numbers of ~60.
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==Seed Production==
 
==Seed Production==
 +
No method confirmed for Tale 5.  See [[Carrot Seeds]].
  
No method confirmed for Tale 4. See [[Carrot seed]].
+
I got 4 seeds from growing carrots at the hight of the growth wave. Rags
  
 
==See also==
 
==See also==
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Onions]], [[Peppers]].
+
 
 +
The general [[vegetables]] page, as well as [[Cabbage]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Onions]], [[Peppers]].
  
 
{{RequiredBy}}
 
{{RequiredBy}}

Latest revision as of 09:01, 16 November 2010

File:Carrots.png
Bulk 1
Weight 1

Grown on grass from Carrot Seeds.

How to obtain:

  • Plant Carrot Seeds in a grassy area. Water it immediately, and water it again each time it changes size. Harvest once the option appears.


Research and Tuition

Uses

  • Cooking
  • Consuming grilled carrots provides +2 to perception

Yield

  • seems to be growing in carrot wave again, was getting yield of 12 carrots around 4:50 PM just south of the UBody in Stillwater, slowly dropping. At 1AM it was rising with 18 carrots around 1.30, dropped back to 4 at 2PM - Confirmed that Carrots do not repeat growth waves every Egyptian day.
  • "Pumping growth" (i.e. watering until big, letting shrink back down, and watering back to big before harvesting) seems to have a negative effect. Next to river in ShabAb I'm getting 7 carrots per watering if I go straight through until harvest. Letting it shrink 1 size, then watering until harvest still yields 7. Letting shrink twice then watering until harvest only yields 2 instead of 7. Shrinking 3 or 4 times then pumping only yields 1 carrot. Haven't tried multiple shrink/pump cycles on the same plant.
  • it is possible to get a normal carrot growth animation but harvest zero carrots - its some part of the carrot cycle. Moving to another location did not change the zero harvest. --shuofthefieryheat 22:08, 16 January 2009 (EST)
  • I've gotten a report of a 17 carrot yield between 12:00 and 12:40 Egypt Time
  • At the same location (FB4905, -1905)__[12:10-12:40] gradual increase from 9 to 12/seed. Peaks at 12/seed. [12:40-12:50] 11/seed. [12:50-1:10p] gradual decrease from 11 to 8/seed. However, I have also gotten 16/seed by FB CS.
  • On Peret III - 8 at 9:58 pm Egypt time, at my Compound (739, -7915 lower QR) I started planting and got a return of 3 carrots. I kept planting hoping the wave was heading my way. The wave peaked at 14 carrots at 10:35 then began to drop off again. It dropped to 8, then began to increase. At 12:31 AM, for 15 Egypt minutes it peaked at 16 carrots. It dropped back down to 5 as the wave moved on, then began to increase again! When I had to abandon my planting, it had got back up to 11. --Juspar 19 Feb 2009

Tower bonuses

Do vegetables grow better near towers in T5?

Here is a map of towers where carrots (and other vegetables) grow in numbers of ~60.


Seed Production

No method confirmed for Tale 5. See Carrot Seeds.

I got 4 seeds from growing carrots at the hight of the growth wave. Rags

See also

The general vegetables page, as well as Cabbage, Cucumbers, Eggplant, Garlic, Leeks, Onions, Peppers.

Required By

Cooking, Essential Extract, Grilled Food, Test of Towers

Produced By