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Difference between revisions of "User:Akilan"

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{{Languages}}
 
 
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* [[User:Akilan/Plan|Personal Plan]]
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* Guild: [[PKURFL4X]]
'''Please note only people with T5 accounts can log in to this wiki'''
 
* To set up an account, enter ATitD5, and type into the chat box '''/webpass atitd.org (password)''' where (password) is a password for this site (not recommended to be the same as your ATitD5 login password)
 
* Come see us in #atitd-wiki on IRC for more info
 
* ''FaceAnkh, nchanter, Kartal, Rogarian, Teao and others''
 
  
''' If you copy information directly from an old Tale, make sure you tag the page with the <nowiki>{{T4}}</nowiki> template so that it is clear that the information needs checking! ''' {see Discussion on [[Talk:Main_Page]] page}
 
 
 
<!--Timers Start-->
 
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<div align="center">
 
Egypt time currently is: http://armeagle.atitd.org/time.php.png?gameid=ATITD5.A&ft=.png [http://armeagle.atitd.org/about.php ?]<br>
 
Real time finder: http://wwp.greenwichmeantime.com/info/current-time.htm
 
</div>
 
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<br>
 
<!--Timers End-->
 
 
<!--How to log in.. put this at the top for a few days! -->
 
== How to Log In ==
 
<div style="margin-left:20px; margin-top:4px">
 
'''If you have problems logging in, please come to #atitd-wiki in IRC, or contact FaceAnkh ingame or by forum PM.'''
 
 
Before you can log in you must set your webpass in game: Log into the game and type '''/webpass atitd.org ''password''''' (meaning you replace '''''password''''' with your password).
 
 
Once you have created a web pass you log in here with "Login with OpenId" (top right).
 
 
You should be sent to a page to then type in your account name and password you set in game with the webpass command.  If you logged in to openid recently, it won't ask again.
 
 
If you forget your password, just re-set it in-game by using the webpass command again.
 
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|+ style="color: #fff; background: #A2BA66; border: 1px solid #A2BA66; border-left-color:#A2BA66; border-top-color:#A2BA66; padding: 0.2em 0.5em" | '''Popular Links''' [ [[Special:PopularPages|list]] ]
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|+ style="color: #fff; background: #A2BA66; border: 1px solid #A2BA66; border-left-color:#A2BA66; border-top-color:#A2BA66; padding: 0.2em 0.5em" | '''Popular Links''' [ [[Special:PopularPages|list]] ] {{5}}
 
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| style="width: 50%" | [[Foraging]] [ [[:Category:Herb|category]] ]
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|+ style="color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center" | '''Tools'''
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|+ style="color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center" | '''Tools''' {{5}}
 
|-
 
|-
 
| style="width: 50%" | [http://shroomdar.dorzure.com/ Shroomdar]  
 
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<!--Events Start-->
 
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== Current issues ==
 
<!-- A Tale in the Desert V - Launches Saturday -->
 
<div style="border:3px silver solid;margin:10px">
 
<div style="margin:10px">
 
<span style="font-size:15pt">
 
<b>A Tale in the Desert V - Launches Saturday</b><br>
 
</span>
 
<br>
 
<span style="font-size:10pt">
 
 
Citizens of Egypt,
 
 
As I write this, we're days away from the release of A Tale in the Desert V. We'll go live:
 
 
    Saturday, August 7, 2010 at 12:00 Noon EDT (GMT-0400)
 
 
Last Saturday, as ATITD IV concluded, we learned that Sami won the majority of citizens' votes, and ascended as Pharaoh. In electing Sami over Wahim, players voted to falsify the two monuments that were completed, and instead implore the scientists in Tale V to create seven new technologies. The following player-designed skills and technologies will be released during A Tale in the Desert V:
 
 
    Foraging - The ability to memorize correct foraging techniques after 7 consecutive correct attempts
 
    Preservation - Allows one to wrap up a fresh cooked meal that can be eaten on the road
 
    Advanced Silkworm Farming - Allows changing silkworm diets by use of fresh leaves
 
    Aquaculture - Ability to grow papyrus in camp
 
    Herbology - Accurate prediction of aqueduct towers locations that will aid growth of herb seeds
 
    Fertilization - Production of a one-dose-needed, slow-acting fertilizer
 
    Molecular Balance - Comparison of the genetic weights of two plant genomes
 
 
I've made a bunch of other changes for Tale 5: I'm particularly proud of the mining system, which I've written about before, and which has undergone some evolution during our beta. I'll describe how mining iron works, though each kind of ore has somewhat different rules.
 
 
You'll be presented with a field of 7 different orestones. Some are red, some yellow, some green. (There is a colorblind-compatible mode available) Also, some of the orestones are covered by spikey crystals, some with cube-shaped, and some long and thin. The goal is to find three stones which:
 
 
    All 3 are identically colored, or all 3 differently colored
 
    All have the same crystal shapes, or all differently shaped
 
 
It takes some concentration - it feels hard at first. But when you find a set of three - known as a workload - it's worth about 100 ore. Sometimes it will be worth much more than that - several hundred, or occasionally even a thousand. When you do find one of these huge workloads, you can call over friends who can also harvest the same workload for an equally large amount.
 
 
Furthermore, there are bonuses for finding multiple workloads in one field, and for finding rare 4 stone workloads, and all of these bonus amounts can be stacked. This description doesn't do it justice - it's taken an aspect of the game that has always been tedious, and made it into something entirely addictive.
 
 
The fishing system has also been totally replaced. It's irritated me for some time that ATITD, with perhaps the most complex tradeskill system of any online game had such a rudimentary fishing system. No more: there are now 49 species of fish. You'll notice that some fish have preferences for certain bait, or certain geographical habitats, seasons, times of day, and other peculiarities. In addition to the 49 kinds of meat, each from a different fish, fish may contain roe, or scales in many colors (there's an entire science to this), or other by-products that you may discover a use for.
 
 
In addition to fishing itself being a multi-level practice-based skill, there's a whole skill devoted to fly tying itself. Another new skill, Arthropodology, will help you discover the really rare insects on which your flies are based. And finally, you can learn the filleting skill - also multi-level - to increase usable meat when a kitchen isn't handy.
 
 
There's plenty more to discover, and I'm looking forward to the most fascinating Tale yet. See everyone Saturday!
 
 
Dawn on the Nile,
 
Teppy
 
 
</span>
 
</div>
 
</div>
 
 
 
== Links and related material ==
 
<div style="margin-left:20px; margin-top:4px">
 
=== Other services ===
 
* Mumble [[Mumble|Voice chat]] and [http://mumble.atitd.org/ who's online?]
 
* [http://www.atitd.org/forum/ Forums]
 
* [http://www.atitd.org/ Community portal front page]
 
* Old (public) Tale 1-4 wikis: [http://www.atitd.org/wiki/tale1 Tale1], [http://www.atitd.org/wiki/tale2 Tale2], [http://www.atitd.org/wiki/tale3 Tale3], [http://www.atitd.org/wiki/tale4 Tale4]
 
* Web based [http://atitd.org/irc/ IRC client] (goes to #atitd on SorceryNet by default)
 
* [http://services.atitd.org/log.php Game time] logs
 
* [http://stats.atitd.org/ Server statistics]
 
</div>
 
 
=== Firefox / IE Search Plugin ===
 
<div style="margin-left:20px">
 
Firefox and IE (FF 2+ / IE 6+) users can install an OpenSearch search box to their browser. For details visit [[Browser Search Plugins]]
 
</div>
 

Latest revision as of 02:31, 31 August 2010



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