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User:Wopper87/links
From ATITD5
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links
macros
below is links to most common macros list
my own macros i use
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement
- bunny catcher
// will drop carrots in a 5x5 grid to catch bunnies
// make sure you have about 2 coord space from where you stand to the north and east
// make sure you have 25 carrots
// double f8 and zoom in
// click self and click drop. pin the menu in top left corner
// make sure carrots are at the top of list
// alt tab to macro and press f2
//alt tab to atitd (you have 4 seconds)
// resolution 1900 x 1200 windowed mode
// |u|r|r|r|r| |^|>|>|>|>|
// |u|u|r|r|d| |^|^|>|>|v|
// |u|u|U|d|d| or |^|^|^|v|v|
// |u|u|L|d|d| |^|^|<|v|v|
// |u|L|L|L|d| |^|<|<|<|v|
delay 4000
loop 5 // moves up 5 times
KEYDOWN {UP} 200 //moves up for 2/10 of a second
MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot
delay 500
Leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 4 // moves right 4 times (5 including the one dropped in last loop)
KEYDOWN {RIGHT} 200 //moves right 2/10 of a second
MousePos 29, 38
delay 500
Leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 4 // moves down 4 times (5 including the one dropped in last loop)
KEYDOWN {DOWN} 200 // moves down 2/10 of a second
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row)
KEYDOWN {LEFT} 200 // moves left 2/10 of a second
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row)
KEYDOWN {UP} 200 // moves up again
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 2 // moves right 2 times (5 including last loop and first down)
KEYDOWN {RIGHT} 200 // moves right again
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
loop 2 // moves down 2 times (5 including last loop and first left)
KEYDOWN {DOWN} 200 // moves down again
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
end
KEYDOWN {LEFT} 200 // moves left again one time
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
KEYDOWN {up} 200 //moves up again one time and end in the middle
MousePos 29 , 38
delay 500
leftclick
delay 500
KEYDOWN {RETURN} // selects the default quantity of one
- cchearth - written many times over i just adjusted for res. above
//Charcoal Hearth
// this is Anka's CC hearth Macro from T3
// I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine.
// Not lost a batch yet ( wopper87)
// also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little
//
// Setup: I've added a setup routine to the macro. Pin the windows on top of each
// other in the top left corner. I suggest at least 200 wood per hearth (normally consumes 160)
// and about 15 water per hearth to be safe. All hearths are slightly
// different but I suggest that you put your fastest burning hearths first
// in line. You can tweak the settings in the built in menu.
//
// Hearths: Total number of hearths you are running.
// Hearths Across: How many Hearths on the top row of windows. Make sure
// you set this each time even if you are running 1 hearth.
// Variables in the macro are set off of this number.
// Guilded?: Check this box if you are using guilded hearths.
// Need Setup?: Check this box if you need the macro to position your
// windows that are stacked in top left corner. This is
// usefull if you run another round on the hearths and your
// windows are set up already. Check if needed or not.
// Stealth Mouse: Check this if you don't want to see the mouse move around
// on the hearth windows. When checked, it will save your
// mouse position, move to the spot it needs, perform its
// action then return the pointer to where it started. Alows
// you to change chat windows are dig in chest while the
// macro is running :)
// Heat: Threshold for Heat bar, increase or decrease as needed. If heat
// reaches this lvl, water will be added.
// Wood: Wood threshold, adds wood up to this point.
// Water: Alowable water level, not much play here. If the water lvl is above
// this lvl, water will not be added. Prevents drowning the hearth.
// RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
// before the macro is done then moves to the next hearth, increase
// this number. Or lower it if it doesnt see green.
// RGBBlue: Works just like RGBGreen but for blue bars. If the macro keeps
// adding wood till the hearth is full, it's not seeing blue. If
// this happens, lower this number. Other problem may be that the
// mouse pointer is not lining up over the bar correctly. Run the
// Mouse Test.
// Check Bars Interval: This is the pause time between bar checks. The
// default value of 4000 works well for 1-8 hearths
// but you may need to decrease this number if you
// are running more than 8.
// Mouse Test: This is to test if the mouse pointer is lining up correctly
// with your windows. Run 1 hearth manually and start the macro
// with this option checked. You don't need to worry about any
// other option. It will move over the Heat, Wood, Water, Danger,
// and Status bar then over the Wood and Water buttons 10 times
// before it stops. If these positions are off a bit, you can
// change the Y coordinates below in the constants section.
//
// The macro doesn't watch Oxygen. I was going to add a vent option but this
// macro runs very well and never fails for me. If your oxygen is getting too
// high, try adding more wood. But, by adding more wood, you add more heat
// which may require you adding more water. A small amount of water in the
// presence of heat evaporates producing more Oxygen. :) Find the balance
// you want.
//
// ENJOY! :)
// Anka
//
Constants
//User Definable variables
Hearths = 4
HeatX = 165
WoodX = 107
WaterX = 76
DangerX = 165
RGBBlue = 220
RGBGreen = 240
Guild = 1
// Y Coordinates - Don't change unless you are having a problem.
RegY = 78 // Y coord for Regulator button
BeginY = 254 // Y coord for Begin Button
HeatY = 165 // Y coord for Heat Bar
WoodY = 190 // Y coord for Wood Bar
WaterY = 202 // Y coord for Water Bar
DangerY = 214 // Y coord for Danger Bar
StatusY = 226 // Y coord for Status Bar
WoodBY = 261 // Y coord for Wood and Water buttons
//End User variables
Hrow = 0
Hrow1 = 0
AddX = 226
Add2X = 15
Add1Y = 65
Add2Y = 17
Add3Y = 250
RegX = 47
BeginX = 111
NewX = 0
New2X = 0
New2Y = 0
NewY = 0
Heat = 0
Wood = 0
Water = 0
Danger = 0
Status = 0
OxyY = 168
StatusX = 167
WoodBX = 35
WaterBX = 85
Num = 0
Jump = 5
JumpM = 0
Jumped = 0
Used = 0
MDelay = 250
SDelay = 200
S1Delay = 100
Count = 0
CountM = 0
MouseX = 0
MouseY = 0
CheckDelay = 0
Setup = 0
SetX = 10
SetY = 40
SetAddX = 227
SetAddY = 250
SetLoop = 0
Mouse = 1
OrigX = 0
OrigY = 0
End
Form ccHearth, Settings
ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
ed13=Editbox:Hearths Across:4
ed2=CheckBox:Guilded?:True
ed14=Checkbox:Need Setup?:True
ed15=Checkbox:Stealth Mouse:True
ed3=Editbox:Heat default 165 (75-188):165
//ed10=Editbox:HeatMin (75-188):116
//ed11=Editbox:HeatMax (75-188):184
//ed4=Editbox:Low Oxy (75-188):82
//ed5=Editbox:High Oxy (75-188):134
ed6=Editbox:Wood default 107 (75-188):107
ed7=Editbox:Water default 76 (75-188):76
ed8=Editbox:RGBGreen:240
ed9=Editbox:RGBBlue:220
ed12=Editbox:Check Bars Interval (miliseconds):4000
ed16=Checkbox:Mouse Check:False
end
FormLoad ccHearth, ccHearth.frm
if ShowForm ccHearth
SetConst Hearths = ccHearth[ed1]
If ccHearth[ed2] = True
SetConst Guild = 1
Else
SetConst Guild = 0
End
SetConst HeatX = ccHearth[ed3]
//SetConst Oxy1X = ccHearth[ed4]
//SetConst Oxy2X = ccHearth[ed5]
SetConst WoodX = ccHearth[ed6]
SetConst WaterX = ccHearth[ed7]
SetConst RGBGreen = ccHearth[ed8]
SetConst RGBBlue = ccHearth[ed9]
//SetConst HeatMin = ccHearth[ed10]
//SetConst HeatMax = ccHearth[ed11]
SetConst CheckDelay = ccHearth[ed12]
Set HRow = ccHearth[ed13]
Compute SetLoop = $Hearths - 1
Compute HRow1 = $Hrow + 1
If ccHearth[ed15] = True
Set Mouse = 0
End
else
Stop
end
FormSave ccHearth, ccHearth.frm
MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized.
Delay $MDelay
LeftClick
Delay 2000
If $Guild = 1
Call Guild
End
if ccHearth[ed16] = True
Call HearthTest
End
If ccHearth[ed14] = True
Call Setup
End
Call SetReg
SetConst NewX = $BeginX
SetConst NewY = $BeginY
SetConst Count = 1
Loop $Hearths
If $Count = $HRow1 //$Jump
SetConst NewX = $BeginX
Compute NewY = $BeginY + $Add3Y
End
MousePos $NewX, $NewY
Delay $MDelay
Rightclick
Delay $MDelay
Compute NewX = $NewX + $AddX
Compute Count = $Count + 1
End
SetConst NewX = $BeginX //Dont remember why this is here :)
Call Main
Procedure Setup
Set NewX = $SetX
Set NewY = $SetY
Loop $SetLoop
Mousepos $SetX, $SetY
if {loopno} = $HRow
Set NewX = $SetX
Compute NewY = $SetY + $SetAddY
else
Compute NewX = $NewX + $SetAddX
End
Dragto $NewX, $NewY
End
End
Procedure Main
SetConst CountM = 1
SetConst Status = 0
Compute JumpM = $HRow1 - 1 //$Jump - 1
Loop $Hearths
If $CountM = $HRow1 //$Jump
// may have to use New Newx and newy variables in Main
SetConst NewX = $StatusX
Compute NewY = $StatusY + $Add3Y
SetConst New2X = $WaterBX
Compute New2Y = $WoodBY + $Add3Y
End
While $Status = 0
Call CheckBars
If $Status = 1
Call Snuff
//code to advance to next hearth
Compute Used = $Used + 1
If $Used = $JumpM
Compute HeatX = $HeatX - (($Used - 1) * $AddX)
Compute HeatY = $HeatY + $Add3Y
Compute WoodX = $WoodX - (($Used - 1) * $AddX)
Compute WoodY = $WoodY + $Add3Y
Compute WaterX = $WaterX - (($Used - 1) * $AddX)
Compute WaterY = $WaterY + $Add3Y
Compute DangerX = $DangerX - (($Used - 1) * $AddX)
Compute DangerY = $DangerY + $Add3Y
Compute StatusX = $StatusX - (($Used - 1) * $AddX)
Compute StatusY = $StatusY + $Add3Y
//Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
//Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
//Compute WoodBY = $WoodBY + $Add3Y
SetConst Jumped = 1
Continue
Else
Compute HeatX = $HeatX + $AddX
Compute WoodX = $WoodX + $AddX
Compute WaterX = $WaterX + $AddX
Compute DangerX = $DangerX + $AddX
Compute StatusX = $StatusX + $AddX
//Compute WaterBX = $WaterBX + $AddX
//Compute WoodBX = $WoodBX + $AddX
End
Continue
End
If $Heat = 0 and $Danger = 0 and $Wood = 0
Call Wood
Else
If $Heat = 1 or $Danger = 1
If $Water = 0
Call Water
End
End
End
Delay $CheckDelay
End
Compute CountM = $CountM + 1
SetConst Status = 0
End
End
Procedure CheckBars
If $Mouse = 1
MousePos $HeatX, $HeatY
Delay $SDelay
end
LoadRGB $HeatX, $HeatY
if {RGBBlue} > $RGBBlue
SetConst Heat = 1
Else
SetConst Heat = 0
End
If $Mouse = 1
MousePos $WoodX, $WoodY
Delay $S1Delay
end
LoadRGB $WoodX, $WoodY
if {RGBBlue} > $RGBBlue
SetConst Wood = 1
Else
SetConst Wood = 0
End
If $Mouse = 1
MousePos $WaterX, $WaterY
Delay $S1Delay
End
LoadRGB $WaterX, $WaterY
if {RGBBlue} > $RGBBlue
SetConst Water = 1
Else
SetConst Water = 0
End
If $Mouse = 1
MousePos $DangerX, $DangerY
Delay $S1Delay
End
LoadRGB $DangerX, $DangerY
if {RGBBlue} > $RGBBlue
SetConst Danger = 1
Else
SetConst Danger = 0
End
If $Mouse = 1
MousePos $StatusX, $StatusY
End
LoadRGB $StatusX, $StatusY
if {RGBGreen} > $RGBGreen
SetConst Status = 1
Else
SetConst Status = 0
End
End
Procedure Water
SetConst NewX = $WaterBX
SetConst NewY = $WoodBY
Loop $Hearths
IF {loopno} = $HRow1 //$Jump
SetConst NewX = $WaterBX
Compute NewY = $WoodBY + $Add3Y
End
If {loopno} > $Used
If $Mouse = 0
Set OrigX = {mousex}
Set OrigY = {mousey}
End
MousePos $NewX, $NewY
Delay $SDelay
Rightclick
Delay $SDelay
If $Mouse = 0
Mousepos $OrigX, $OrigY
End
End
Compute NewX = $NewX + $AddX
End
SetConst NewX = $WaterBX
End
Procedure Snuff
SetConst New2X = $WaterBX
SetConst New2Y = $WoodBY
Compute Num = $Used + 1
Loop $Hearths
IF {loopno} = $Hrow1 //$Jump
SetConst New2X = $WaterBX
Compute New2Y = $WoodBY + $Add3Y
End
If {loopno} = $Num
If $Mouse = 0
Set OrigX = {mousex}
Set OrigY = {mousey}
End
MousePos $New2X, $New2Y
Loop 8
Rightclick
End
If $Mouse = 0
Mousepos $OrigX, $OrigY
End
End
Compute New2X = $New2X + $AddX
End
End
Procedure Wood
SetConst NewX = $WoodBX
SetConst NewY = $WoodBY
Loop $Hearths
IF {loopno} = $HRow1 //$Jump
SetConst NewX = $WoodBX
Compute NewY = $WoodBY + $Add3Y
End
If {loopno} > $Used
If $Mouse = 0
Set OrigX = {mousex}
Set OrigY = {mousey}
End
MousePos $NewX, $NewY
Delay $SDelay
Rightclick
Delay $SDelay
If $Mouse = 0
MousePos $OrigX, $OrigY
End
End
Compute NewX = $NewX + $AddX
End
SetConst NewX = $WoodBX
End
Procedure SetReg
SetConst NewX = $RegX
SetConst Count = 1
Loop $Hearths
If $Count = $HRow1
SetConst NewX = $RegX
Compute RegY = $RegY + $Add3Y
End
MousePos $NewX, $RegY
Delay $MDelay
Rightclick
Compute NewX = $NewX + $Add2X
If $Count > $HRow
Compute NewY = $RegY + $Add2Y
else
Compute NewY = $RegY + $Add1Y
end
MousePos $NewX, $NewY
Delay $MDelay
Rightclick
Delay $MDelay
Compute NewX = $NewX + $AddX
Compute Count = $Count + 1
End
SetConst NewX = $RegX
SetConst Count = 1
End
Procedure Guild
Compute BeginX = $BeginX - 7
Compute BeginY = $BeginY + 16
Compute RegY = $RegY + 16
Compute RegX = $RegX - 14
Compute AddX = $AddX - 15
Compute Add3Y = $Add3Y + 16
Compute Add1Y = $Add1Y - 16
Compute WoodBY = $WoodBY + 16
Compute HeatX = $HeatX - 4
Compute HeatY = $HeatY + 16
Compute WoodX = $WoodX - 1
Compute WoodY = $WoodY + 16
Compute WaterY = $WaterY + 16
Compute DangerX = $DangerX - 4
Compute DangerY = $DangerY + 16
Compute StatusX = $StatusX - 5
Compute StatusY = $StatusY + 16
Set SetAddX = 212
Set SetAddY = 266
End
Procedure HearthTest
Loop 10
MousePos $HeatX, $HeatY
Delay 2000
MousePos $WoodX, $WoodY
Delay 2000
MousePos $WaterX, $WaterY
Delay 2000
MousePos $DangerX, $DangerY
Delay 2000
MousePos $StatusX, $StatusY
Delay 2000
MousePos $WoodBX, $WoodBY
Delay 2000
MousePos $WaterBX, $WoodBY
Delay 2000
end
Stop
End
//Written with ACTool 5.3.0 by Anka
Bell Asterisk
- carpentry blade v1.0 - it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher
delay 4000
// ver 1.0
// make sure you are in double f8 and zoomed all the way in
// pin the tools menu in the upper left corner and force level menu right next to the tools menu
// minimize chat
// face forge so you are facing the blade side of project
// set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right)
// screen is 1900x1200 in windowed mode
// alt-tab to macro and press f2
// alt tab back to atitd
constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y)
StartX=0
StartY=0
NewX=0
NewY=0
end
SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position
SetConst StartY = {MouseY}
keys c //this selects the wide chisel
delay 500
keys 7 //this sets force level to 7
delay 500
Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side
Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y
MousePos $NewX, $NewY // moves the mouse based on the stored result from above
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 185 //second hit mid way between first hit and middle
Compute NewY = $StartY + 41
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 246 // third hit about middle
Compute NewY = $StartY + 41
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit
Compute NewY = $StartY + 41
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 368 // last hit like first near end
Compute NewY = $StartY + 41
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 185 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 246 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 307 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 368 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 124 // repeats the last set but refines the edge more
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 185 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 246 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 307 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 368 // see above
Compute NewY = $StartY + 63
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
keys b // selects ball peen
delay 500
keys 9 // sets force to 9
delay 500
Compute NewX = $StartX + 140 // first hit on back side of middle tab
Compute NewY = $StartY - 56
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 157 // second hit on back side of top tab
Compute NewY = $StartY - 155
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 373 // repeats on other side of blade
Compute NewY = $StartY - 56
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 351 // repeats on other side of blade
Compute NewY = $StartY - 155
MousePos $NewX, $NewY
delay 500
Leftclick
delay 1000
MousePos 81, 120 // selects shaping mallet i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work
Leftclick // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot
delay 1000
MousePos 254, 102 // selects force level 5
Leftclick
delay 1000
Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left
Compute NewY = $StartY + 15
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 260 // see above at middle
Compute NewY = $StartY + 15
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
Compute NewX = $StartX + 332 // see above at right
Compute NewY = $StartY + 15
MousePos $NewX, $NewY
delay 500
Leftclick
delay 500
// should have a blade at about 5000 (im working on refining the hits to make it better)
- grass
delay 4000
loop 250 //depending on rythmic strength you will need to adjust this
// if you had no basket this will give you 250 grass x 2=500 grass
// if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total
KEYDOWN {UP} 350
MousePos 29, 38 //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc)
Leftclick
delay 3300 //this delay has you wait until you pick up the grass - which is important
KEYDOWN {DOWN} 350
MousePos 226, 66
leftclick
delay 3300
end
- thermometer
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time) //if you are swapping between programs //thermo //minimize chat, start thermo, set arrow in glory hole. // alt- tab to macro and press f2 // alt tab back to atitd //standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard //puts pipe in hole loop 30 keys a delay 100 end //move it back out loop 7 keys s delay 200 end //rotate it while it heats loop 21 keys n delay 300 end //rotate and blow loop 4 keys b delay 50 keys n delay 100 end keys q delay 50 keys u delay 50 // got over 5000 thermo each time