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User:Wopper87/links
basic resources | herbs | insects | mushrooms | ore and refined metal | gems | resin | fireworks | need |
links
macros
below is links to most common macros list
my own macros i use
below are macros i have made or modified to fit my use. i use a 1900x1200 resolution in windowed mode and if it can be set used for anyone that is important to understand the mouse placement
i also use jimbly macro. most all work well
bunny catcher
(5x5, 25 carrot)
-actools -ver. 2.0 made carrots drop every coord
// will drop carrots in a 5x5 grid to catch bunnies // make sure you have about 5 coord space from where you stand to the north and east // make sure you have 25 carrots // double f8 and zoom in // click self and click drop. pin the menu in top left corner // make sure carrots are at the top of list // alt tab to macro and press f2 //alt tab to atitd (you have 4 seconds) // resolution 1900 x 1200 windowed mode // |u|r|r|r|r| |^|>|>|>|>| // |u|u|r|r|d| |^|^|>|>|v| // |u|u|U|d|d| or |^|^|^|v|v| // |u|u|L|d|d| |^|^|<|v|v| // |u|L|L|L|d| |^|<|<|<|v| delay 4000 loop 5 // moves up 5 times KEYDOWN {UP} 400 //moves up for 4/10 of a second MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 4 // moves right 4 times (5 including the one dropped in last loop) KEYDOWN {RIGHT} 400 //moves right 4/10 of a second MousePos 29, 38 delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 4 // moves down 4 times (5 including the one dropped in last loop) KEYDOWN {DOWN} 400 // moves down 4/10 of a second MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 3 // moves left 3 times (5 including the one dropped from last loop and one from first up row) KEYDOWN {LEFT} 400 // moves left 4/10 of a second MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 3 // moves up 3 times (5 including the one dropped from last drop and one from the first right row) KEYDOWN {UP} 400 // moves up again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 2 // moves right 2 times (5 including last loop and first down) KEYDOWN {RIGHT} 400 // moves right again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 2 // moves down 2 times (5 including last loop and first left) KEYDOWN {DOWN} 400 // moves down again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end KEYDOWN {LEFT} 400 // moves left again one time MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one KEYDOWN {up} 400 //moves up again one time and end in the middle MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one
bunny catcher 100
(10x10, 100 carrot) -actools
// will drop carrots in a 10x10 grid to catch bunnies // make sure you have about 10 coord space from where you stand to the north and east // make sure you have 100 carrots // double f8 and zoom in (not needed but helps a little on graphic lag // click self and click drop. pin the menu in top left corner // make sure carrots are at the top of list // alt tab to macro and press f2 //alt tab to atitd (you have 4 seconds) // resolution 1900 x 1200 windowed mode // |u|r|r|r|r|r|r|r|r|r| // |u|u|r|r|r|r|r|r|r|d| // |u|u|u|r|r|r|r|r|d|d| // |u|u|u|u|r|r|r|d|d|d| // |u|u|u|u|u|r|d|d|d|d| // |u|u|u|u|u|d|d|d|d|d| u=up // |u|u|u|u|L|L|d|d|d|d| r=right // |u|u|u|L|L|L|L|d|d|d| d=down // |u|u|L|L|L|L|L|L|d|d| L=left // |u|L|L|L|L|L|L|L|L|d| delay 4000 loop 10 // moves up 10 times KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 9 // moves right 9 times KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord MousePos 29, 38 delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 9 // moves down 9 times KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 8 // moves left 8 times KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 8 // moves up 8 times KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 7 // moves right 7 times KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord MousePos 29, 38 delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 7 // moves down 7 times KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 6 // moves left 6 times KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 6 // moves up 6 times KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 5 // moves right 5 times KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord MousePos 29, 38 delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 5 // moves down 5 times KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 4 // moves left 4 times KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 4 // moves up 4 times KEYDOWN {UP} 400 //moves up for 4/10 of a second or one coord MousePos 29, 38 //you might have to change this and all the way down if it does not select carrot delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 3 // moves right 3 times KEYDOWN {RIGHT} 400 //moves right 4/10 of a second or one coord MousePos 29, 38 delay 500 Leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 3 // moves down 3 times KEYDOWN {DOWN} 400 // moves down 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 2 // moves left 2 times KEYDOWN {LEFT} 400 // moves left 4/10 of a second or one coord MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end loop 2 // moves up 2 times KEYDOWN {UP} 400 // moves up again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one end KEYDOWN {RIGHT} 400 // moves right again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one KEYDOWN {DOWN} 400 // moves down again MousePos 29 , 38 delay 500 leftclick delay 500 KEYDOWN {RETURN} // selects the default quantity of one KEYDOWN {LEFT} 200 // moves left again one time to set in middle of field KEYDOWN {up} 200 //moves up again one time and end in the middle
cchearth
- written many times over i just adjusted for res. above
-actools
//Charcoal Hearth // this is Anka's CC hearth Macro from T3 // I've re-adjusted this macro to run in 1900x1200 resolution , only tried it with 2 hearths so far , but works fine. // Not lost a batch yet ( wopper87) // also you will need to have hearths set to allow anyone to use otherwise you will need to adjust positions up a little // // Setup: I've added a setup routine to the macro. Pin the windows on top of each // other in the top left corner. I suggest at least 200 wood per hearth (normally consumes 160) // and about 15 water per hearth to be safe. All hearths are slightly // different but I suggest that you put your fastest burning hearths first // in line. You can tweak the settings in the built in menu. // // Hearths: Total number of hearths you are running. // Hearths Across: How many Hearths on the top row of windows. Make sure // you set this each time even if you are running 1 hearth. // Variables in the macro are set off of this number. // Guilded?: Check this box if you are using guilded hearths. // Need Setup?: Check this box if you need the macro to position your // windows that are stacked in top left corner. This is // usefull if you run another round on the hearths and your // windows are set up already. Check if needed or not. // Stealth Mouse: Check this if you don't want to see the mouse move around // on the hearth windows. When checked, it will save your // mouse position, move to the spot it needs, perform its // action then return the pointer to where it started. Alows // you to change chat windows are dig in chest while the // macro is running :) // Heat: Threshold for Heat bar, increase or decrease as needed. If heat // reaches this lvl, water will be added. // Wood: Wood threshold, adds wood up to this point. // Water: Alowable water level, not much play here. If the water lvl is above // this lvl, water will not be added. Prevents drowning the hearth. // RGBGreen: Used to detect completion bar. If the macro adds a bunch of water // before the macro is done then moves to the next hearth, increase // this number. Or lower it if it doesnt see green. // RGBBlue: Works just like RGBGreen but for blue bars. If the macro keeps // adding wood till the hearth is full, it's not seeing blue. If // this happens, lower this number. Other problem may be that the // mouse pointer is not lining up over the bar correctly. Run the // Mouse Test. // Check Bars Interval: This is the pause time between bar checks. The // default value of 4000 works well for 1-8 hearths // but you may need to decrease this number if you // are running more than 8. // Mouse Test: This is to test if the mouse pointer is lining up correctly // with your windows. Run 1 hearth manually and start the macro // with this option checked. You don't need to worry about any // other option. It will move over the Heat, Wood, Water, Danger, // and Status bar then over the Wood and Water buttons 10 times // before it stops. If these positions are off a bit, you can // change the Y coordinates below in the constants section. // // The macro doesn't watch Oxygen. I was going to add a vent option but this // macro runs very well and never fails for me. If your oxygen is getting too // high, try adding more wood. But, by adding more wood, you add more heat // which may require you adding more water. A small amount of water in the // presence of heat evaporates producing more Oxygen. :) Find the balance // you want. // // ENJOY! :) // Anka // Constants //User Definable variables Hearths = 4 HeatX = 165 WoodX = 107 WaterX = 76 DangerX = 165 RGBBlue = 220 RGBGreen = 240 Guild = 1 // Y Coordinates - Don't change unless you are having a problem. RegY = 78 // Y coord for Regulator button BeginY = 254 // Y coord for Begin Button HeatY = 165 // Y coord for Heat Bar WoodY = 190 // Y coord for Wood Bar WaterY = 202 // Y coord for Water Bar DangerY = 214 // Y coord for Danger Bar StatusY = 226 // Y coord for Status Bar WoodBY = 261 // Y coord for Wood and Water buttons //End User variables Hrow = 0 Hrow1 = 0 AddX = 226 Add2X = 15 Add1Y = 65 Add2Y = 17 Add3Y = 250 RegX = 47 BeginX = 111 NewX = 0 New2X = 0 New2Y = 0 NewY = 0 Heat = 0 Wood = 0 Water = 0 Danger = 0 Status = 0 OxyY = 168 StatusX = 167 WoodBX = 35 WaterBX = 85 Num = 0 Jump = 5 JumpM = 0 Jumped = 0 Used = 0 MDelay = 250 SDelay = 200 S1Delay = 100 Count = 0 CountM = 0 MouseX = 0 MouseY = 0 CheckDelay = 0 Setup = 0 SetX = 10 SetY = 40 SetAddX = 227 SetAddY = 250 SetLoop = 0 Mouse = 1 OrigX = 0 OrigY = 0 End Form ccHearth, Settings ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 ed13=Editbox:Hearths Across:4 ed2=CheckBox:Guilded?:True ed14=Checkbox:Need Setup?:True ed15=Checkbox:Stealth Mouse:True ed3=Editbox:Heat default 165 (75-188):165 //ed10=Editbox:HeatMin (75-188):116 //ed11=Editbox:HeatMax (75-188):184 //ed4=Editbox:Low Oxy (75-188):82 //ed5=Editbox:High Oxy (75-188):134 ed6=Editbox:Wood default 107 (75-188):107 ed7=Editbox:Water default 76 (75-188):76 ed8=Editbox:RGBGreen:240 ed9=Editbox:RGBBlue:220 ed12=Editbox:Check Bars Interval (miliseconds):4000 ed16=Checkbox:Mouse Check:False end FormLoad ccHearth, ccHearth.frm if ShowForm ccHearth SetConst Hearths = ccHearth[ed1] If ccHearth[ed2] = True SetConst Guild = 1 Else SetConst Guild = 0 End SetConst HeatX = ccHearth[ed3] //SetConst Oxy1X = ccHearth[ed4] //SetConst Oxy2X = ccHearth[ed5] SetConst WoodX = ccHearth[ed6] SetConst WaterX = ccHearth[ed7] SetConst RGBGreen = ccHearth[ed8] SetConst RGBBlue = ccHearth[ed9] //SetConst HeatMin = ccHearth[ed10] //SetConst HeatMax = ccHearth[ed11] SetConst CheckDelay = ccHearth[ed12] Set HRow = ccHearth[ed13] Compute SetLoop = $Hearths - 1 Compute HRow1 = $Hrow + 1 If ccHearth[ed15] = True Set Mouse = 0 End else Stop end FormSave ccHearth, ccHearth.frm MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000 If $Guild = 1 Call Guild End if ccHearth[ed16] = True Call HearthTest End If ccHearth[ed14] = True Call Setup End Call SetReg SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Hearths If $Count = $HRow1 //$Jump SetConst NewX = $BeginX Compute NewY = $BeginY + $Add3Y End MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1 End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main Procedure Setup Set NewX = $SetX Set NewY = $SetY Loop $SetLoop Mousepos $SetX, $SetY if {loopno} = $HRow Set NewX = $SetX Compute NewY = $SetY + $SetAddY else Compute NewX = $NewX + $SetAddX End Dragto $NewX, $NewY End End Procedure Main SetConst CountM = 1 SetConst Status = 0 Compute JumpM = $HRow1 - 1 //$Jump - 1 Loop $Hearths If $CountM = $HRow1 //$Jump // may have to use New Newx and newy variables in Main SetConst NewX = $StatusX Compute NewY = $StatusY + $Add3Y SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End While $Status = 0 Call CheckBars If $Status = 1 Call Snuff //code to advance to next hearth Compute Used = $Used + 1 If $Used = $JumpM Compute HeatX = $HeatX - (($Used - 1) * $AddX) Compute HeatY = $HeatY + $Add3Y Compute WoodX = $WoodX - (($Used - 1) * $AddX) Compute WoodY = $WoodY + $Add3Y Compute WaterX = $WaterX - (($Used - 1) * $AddX) Compute WaterY = $WaterY + $Add3Y Compute DangerX = $DangerX - (($Used - 1) * $AddX) Compute DangerY = $DangerY + $Add3Y Compute StatusX = $StatusX - (($Used - 1) * $AddX) Compute StatusY = $StatusY + $Add3Y //Compute WaterBX = $WaterBX - (($Used -1) * $AddX) //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) //Compute WoodBY = $WoodBY + $Add3Y SetConst Jumped = 1 Continue Else Compute HeatX = $HeatX + $AddX Compute WoodX = $WoodX + $AddX Compute WaterX = $WaterX + $AddX Compute DangerX = $DangerX + $AddX Compute StatusX = $StatusX + $AddX //Compute WaterBX = $WaterBX + $AddX //Compute WoodBX = $WoodBX + $AddX End Continue End If $Heat = 0 and $Danger = 0 and $Wood = 0 Call Wood Else If $Heat = 1 or $Danger = 1 If $Water = 0 Call Water End End End Delay $CheckDelay End Compute CountM = $CountM + 1 SetConst Status = 0 End End Procedure CheckBars If $Mouse = 1 MousePos $HeatX, $HeatY Delay $SDelay end LoadRGB $HeatX, $HeatY if {RGBBlue} > $RGBBlue SetConst Heat = 1 Else SetConst Heat = 0 End If $Mouse = 1 MousePos $WoodX, $WoodY Delay $S1Delay end LoadRGB $WoodX, $WoodY if {RGBBlue} > $RGBBlue SetConst Wood = 1 Else SetConst Wood = 0 End If $Mouse = 1 MousePos $WaterX, $WaterY Delay $S1Delay End LoadRGB $WaterX, $WaterY if {RGBBlue} > $RGBBlue SetConst Water = 1 Else SetConst Water = 0 End If $Mouse = 1 MousePos $DangerX, $DangerY Delay $S1Delay End LoadRGB $DangerX, $DangerY if {RGBBlue} > $RGBBlue SetConst Danger = 1 Else SetConst Danger = 0 End If $Mouse = 1 MousePos $StatusX, $StatusY End LoadRGB $StatusX, $StatusY if {RGBGreen} > $RGBGreen SetConst Status = 1 Else SetConst Status = 0 End End Procedure Water SetConst NewX = $WaterBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $HRow1 //$Jump SetConst NewX = $WaterBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay If $Mouse = 0 Mousepos $OrigX, $OrigY End End Compute NewX = $NewX + $AddX End SetConst NewX = $WaterBX End Procedure Snuff SetConst New2X = $WaterBX SetConst New2Y = $WoodBY Compute Num = $Used + 1 Loop $Hearths IF {loopno} = $Hrow1 //$Jump SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End If {loopno} = $Num If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $New2X, $New2Y Loop 8 Rightclick End If $Mouse = 0 Mousepos $OrigX, $OrigY End End Compute New2X = $New2X + $AddX End End Procedure Wood SetConst NewX = $WoodBX SetConst NewY = $WoodBY Loop $Hearths IF {loopno} = $HRow1 //$Jump SetConst NewX = $WoodBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used If $Mouse = 0 Set OrigX = {mousex} Set OrigY = {mousey} End MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay If $Mouse = 0 MousePos $OrigX, $OrigY End End Compute NewX = $NewX + $AddX End SetConst NewX = $WoodBX End Procedure SetReg SetConst NewX = $RegX SetConst Count = 1 Loop $Hearths If $Count = $HRow1 SetConst NewX = $RegX Compute RegY = $RegY + $Add3Y End MousePos $NewX, $RegY Delay $MDelay Rightclick Compute NewX = $NewX + $Add2X If $Count > $HRow Compute NewY = $RegY + $Add2Y else Compute NewY = $RegY + $Add1Y end MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1 End SetConst NewX = $RegX SetConst Count = 1 End Procedure Guild Compute BeginX = $BeginX - 7 Compute BeginY = $BeginY + 16 Compute RegY = $RegY + 16 Compute RegX = $RegX - 14 Compute AddX = $AddX - 15 Compute Add3Y = $Add3Y + 16 Compute Add1Y = $Add1Y - 16 Compute WoodBY = $WoodBY + 16 Compute HeatX = $HeatX - 4 Compute HeatY = $HeatY + 16 Compute WoodX = $WoodX - 1 Compute WoodY = $WoodY + 16 Compute WaterY = $WaterY + 16 Compute DangerX = $DangerX - 4 Compute DangerY = $DangerY + 16 Compute StatusX = $StatusX - 5 Compute StatusY = $StatusY + 16 Set SetAddX = 212 Set SetAddY = 266 End Procedure HearthTest Loop 10 MousePos $HeatX, $HeatY Delay 2000 MousePos $WoodX, $WoodY Delay 2000 MousePos $WaterX, $WaterY Delay 2000 MousePos $DangerX, $DangerY Delay 2000 MousePos $StatusX, $StatusY Delay 2000 MousePos $WoodBX, $WoodBY Delay 2000 MousePos $WaterBX, $WoodBY Delay 2000 end Stop End //Written with ACTool 5.3.0 by Anka Bell Asterisk
carpentry blade v1.0
- it only does about 5000k blades right now working out a different hit tech. to see if i can get it up higher -actools
delay 4000 // ver 1.0 // make sure you are in double f8 and zoomed all the way in // pin the tools menu in the upper left corner and force level menu right next to the tools menu // minimize chat // face forge so you are facing the blade side of project // set your mouse pointer to the tip of the lower left prong sticking out of the forge (there is a set of 4, 2 on the left and two on the right) // screen is 1900x1200 in windowed mode // alt-tab to macro and press f2 // alt tab back to atitd constants // this is to store the starting mouse position (StartX and Y) and the recalculated coord. (NewX and Y) StartX=0 StartY=0 NewX=0 NewY=0 end SetConst StartX = {MouseX} // when the macro starts this gets the starting mouse position SetConst StartY = {MouseY} keys c //this selects the wide chisel delay 500 keys 7 //this sets force level to 7 delay 500 Compute NewX = $StartX + 124 //first hit on blade side left side near left end and in middle of blade side Compute NewY = $StartY + 41 //these two lines are taking the starting position and adding 124 to X and 41 to Y and storing the result in NewX and Y MousePos $NewX, $NewY // moves the mouse based on the stored result from above delay 500 Leftclick delay 500 Compute NewX = $StartX + 185 //second hit mid way between first hit and middle Compute NewY = $StartY + 41 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 246 // third hit about middle Compute NewY = $StartY + 41 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 307 // forth hit mid way between middle and last hit Compute NewY = $StartY + 41 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 368 // last hit like first near end Compute NewY = $StartY + 41 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 124 // repeats previous hits but at edge of blade Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 185 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 246 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 307 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 368 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 124 // repeats the last set but refines the edge more Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 185 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 246 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 307 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 368 // see above Compute NewY = $StartY + 63 MousePos $NewX, $NewY delay 500 Leftclick delay 500 keys b // selects ball peen delay 500 keys 9 // sets force to 9 delay 500 Compute NewX = $StartX + 140 // first hit on back side of middle tab Compute NewY = $StartY - 56 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 157 // second hit on back side of top tab Compute NewY = $StartY - 155 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 373 // repeats on other side of blade Compute NewY = $StartY - 56 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 351 // repeats on other side of blade Compute NewY = $StartY - 155 MousePos $NewX, $NewY delay 500 Leftclick delay 1000 MousePos 81, 120 // selects shaping mallet i had to sue mouse position in stead of the keys beacause the last hit causes mouse to be off anvil so they wont work Leftclick // you could make the mouse reposition then use keys that way you dont have to have the menus pinned in a certain spot delay 1000 MousePos 254, 102 // selects force level 5 Leftclick delay 1000 Compute NewX = $StartX + 194 // pushes down the ridge on front of blade starting on left Compute NewY = $StartY + 15 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 260 // see above at middle Compute NewY = $StartY + 15 MousePos $NewX, $NewY delay 500 Leftclick delay 500 Compute NewX = $StartX + 332 // see above at right Compute NewY = $StartY + 15 MousePos $NewX, $NewY delay 500 Leftclick delay 500 // should have a blade at about 5000 (im working on refining the hits to make it better)
grass
-actools
delay 4000 loop 250 //depending on rythmic strength you will need to adjust this // if you had no basket this will give you 250 grass x 2=500 grass // if you had a basket with good rythmic strength that pulled 3 grass per it would be 3(per pull)x2(once for up and once for down)=6(pulled per loop)x250(loops)=1500 total KEYDOWN {UP} 350 MousePos 226, 66 //location of the Pick Grass icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc) Leftclick delay 3300 //this delay has you wait until you pick up the grass - which is important KEYDOWN {DOWN} 350 MousePos 226, 66 leftclick delay 3300 end
clay
-this is basicly the grass picker modified for the distance of the clay -actools
delay 4000 loop 25 // << this number x(2) x(average clay/pick) is what you should end up with // keep in mind you will need to have enough water for each run KEYDOWN {UP} 1000 MousePos 226, 66 //location of the clay icon (you can hover over it and hit Ctrl-M in ACTools window to find the loc) Leftclick delay 1000 //this delay has you wait until you pick up the grass - which is important KEYDOWN {DOWN} 1000 MousePos 226, 66 leftclick delay 1000 end
thermometer
-actools
delay 4000 //a 4 second delay at the front (might need to add more time if you cant switch windows in time) //if you are swapping between programs //thermo //minimize chat, start thermo, set arrow in glory hole. // alt- tab to macro and press f2 // alt tab back to atitd //standard heat, might have to adjust this. original was front and it did not work for me so i switched to standard //puts pipe in hole loop 30 keys a delay 100 end //move it back out loop 7 keys s delay 200 end //rotate it while it heats loop 21 keys n delay 300 end //rotate and blow loop 4 keys b delay 50 keys n delay 100 end keys q delay 50 keys u delay 50 // got over 5000 thermo each time
slate
-ahk
HotKeySet("^x","Terminate") HotKeySet("^s","Start") HotKeySet("^1","Set") $slatepos = 0 $slatecolour = 0 $test = True Do until $test = False Func Set() $slatepos = MouseGetPos() $slatecolour = PixelGetColor($slatepos[0] ,$slatepos[1]) EndFunc Func Start() if $slatepos = 0 or $slatecolour = 0 Then msgbox(0,"Error","You must hover your mouse over the slate icon and press Control + 1 to set the details before starting the Macro") Else sleep(500) dim $test = False Do dim $pixel = PixelGetColor($slatepos[0],$slatepos[1]) if $pixel = $slatecolour Then $tempmos = MouseGetPos() mouseclick("left" ,$slatepos[0],$slatepos[1],1,0) MouseMove($tempmos[0],$tempmos[1],0) sleep(100) endIf until $test = True endIf EndFunc Func Terminate() Exit 0 EndFunc