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  • {{Template:ItemInfo|weight=1|bulk=1|image=PinkBox.png|description=Pigment Mortar.}} ...add an herb, place the mortar on the ground beside the herb, click on the herb, select the option.
    1 KB (223 words) - 15:53, 7 October 2010
  • {{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on succes
    3 KB (401 words) - 20:42, 3 August 2011
  • {{Template:ItemInfo|weight=1|bulk=1|image=SmokingHookah.png|description=A glassware device used to smoke herbs.}} The quality of the hookah affects how many tokes per herb.
    1 KB (236 words) - 18:35, 9 November 2011
  • {{Template:BuildingInfo|image=Mutagenicslab.png|size=11x12|where=[[where::Compound]]|description=Mutageni * 500 [[requires::Herb Seeds]], any type
    667 bytes (77 words) - 16:13, 28 December 2010
  • ! Picture !! Herb Name !! Forage Method !! Similiar !! | [[Image:Allbright.jpg|thumb|256px|Allbright]]
    11 KB (1,518 words) - 11:28, 23 September 2010
  • ...of three separate and independent planes: the Stats/Resin Plane, the Scent/Herb Plane, and the Feeling/Petals Plane. Scattered about each of these planes i [[Image:ResinGrid.png]]
    8 KB (1,391 words) - 19:45, 21 September 2011
  • ...ng skill (level 1), you also have a menu "Foraging...". If you harvest the herb correctly you'll get 1-7 herbs in your inventory and the plant will disappe ...er resets, and you must successfully forage it another 7 times. Eating an herb fresh off the ground does not interfere with the memorization counter.
    50 KB (7,645 words) - 20:38, 3 November 2011
  • {{Template:BuildingInfo|image=AqueductTower.png|size=N/A|where=[[where::Aqueduct Construction Site]]|desc * Towers allow the growing of herbs from herb seeds, given the right ecological conditions.
    4 KB (686 words) - 12:01, 27 May 2011