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User:Anka/Macros/Veggies

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//Veggie Macro
//
//This macro will plant Cabbage, Carrots, Garlic, Leeks,  and Onions.  This was my private
//macro in Tale 3 mainly due to no other macro growing cabbage at the time. Supply and demand :)
//
//The basic flow and code is the same but I've made some improvements in this rewrite.  This
//macro no longer relies on color.  Color was different with each type of video card which
//caused many problems for some.  Due to the large rewrite, I have not been able to test this
//macro fully.  You may still find problems.  Pass them on to me please.
//
//The BIGGEST ISSUE with veggies is that initial plant location changes each time you move.
//If you find that the macro is missing the plants, take a step in a direction to change
//the initial plant location and try again.  You may have to do this a few times until you
//find the right spot.  This is the part of the macro that I have not fully tested.  You can
//also try a different resolution as mouse locations are different in each resolution.
//
//SETUP
//Resolution 1024 x 768, 1280 x 1024, 1360 x 768 or 1920 x 1080
//Cartographer camera zoomed all the way in
//Face East if you have a problem with macro hitting your hands.
//Have at least 5 seeds and 20 jugs, more for onions if planting over 4
//Be close enough to water to see your water icon
//Regular sized action icons
//Pin your plant window in the top left corner
//
//When growing leeks, make sure the mouse is hitting the top right leaf.  If this does not
//happen, all other plants will be off.  Follow the steps above about initial plant location
//to fix this.

//  Enjoy :)     Written with ACTool 4.6.2 by Anka   :Updated with 5.4.0

Constants
  dave = 0
  Loops = 0
  Water = 5
  X1 = 0
  Y1 = 0
  NumX = 4
  NumY = 0
  NewX = 0
  NewY = 0
  TopX = 0
  TopY = 0
  RightX = 0
  RightY = 0
  LeftX = 0
  LeftY = 0
  TempX = 0
  TempY = 0
  Done = 0
  varOriginalMouseX = 0
  varOriginalMouseY = 0
  ResetX = 607
  ResetY = 392
  //Cabbage
  CabSX = 50
  CabSY = 66
  CabTopAdd = 4
  CabBXSM = 41
  CabBYSM = 1
  CabCXSM = 57
  CabCYSM = 104
  CabDXSM = 29
  CabDYSM = 86
  CabAXadj = 6
  CabAYadj = 15
  CabBXadj = 6
  CabBYadj = 15
  CabCXadj = 6
  CabCYadj = 13
  CabDXadj = 15
  CabDYadj = 5
  CabX = 0
  CabY = 0
  CabBX = 474
  CabBY = 330
  CabCX = 470
  CabCY = 424
  CabDX = 557
  CabDY = 407
  CabAX = 544
  CabAY = 326
  CabA = 0
  CabB = 0
  CabC = 0
  CabD = 0
  //Garlic
  GarSX = 46
  GarSY = 58
  GarAYSM = 3
  GarBXSM = 41
  GarCXSM = 39
  GarCYSM = 69
  GarDXSM = 9
  GarDYSM = 70
  GarAXadj = 1
  GarAYadj = 8
  GarBXadj = 1
  GarBYadj = 8
  GarCXadj = 1
  GarCYadj = 10
  GarDXadj = 1
  GarDYadj = 10
  GarAX = 548
  GarAY = 335
  GarBX = 0
  GarBY = 0
  GarCX = 0
  GarCY = 0
  GarDX = 0
  GarDY = 0
  GarA = 0
  GarB = 0
  GarC = 0
  GarD = 0
  //Leeks
  LeekSX = 49
  LeekSY = 48
  LeekBXSM = 41
  LeekCXSM = 57
  LeekCYSM = 80
  LeekDXSM = 6
  LeekDYSM = 74
  LeekAXadj = 3
  LeekAYadj = 13
  LeekBXadj = 3
  LeekBYadj = 13
  LeekCXadj = 6
  LeekCYadj = 11
  LeekDXadj = 7
  LeekDYadj = 5
  LeekA = 0
  LeekB = 0
  LeekC = 0
  LeekD = 0
  LeekAX = 0
  LeekAY = 0
  LeekBX = 0
  LeekBY = 0
  LeekCX = 0
  LeekCY = 0
  LeekDX = 0
  LeekDY = 0
  //Carrots
  CarSX = 12
  CarSY = 38
  CarAYSM = 1
  CarBXSM = 41
  CarCXSM = 48
  CarCYSM = 74
  CarDXSM = 23
  CarDYSM = 58
  CarAXadj = 3
  CarAYadj = 5
  CarBXadj = 3
  CarBYadj = 5
  CarCXadj = 5
  CarCYadj = 10
  CarDXadj = 10
  CarDYadj = 4
  CarA = 0
  CarB = 0
  CarC = 0
  CarD = 0
  CarAX = 523
  CarAY = 348
  CarBX = 0
  CarBY = 0
  CarCX = 0
  CarCY = 0
  CarDX = 0
  CarDY = 0
  //Onions
  Ox = 0
  Oy = 0
  OStep = 41
  ODWX = 169
  ODWY = 0
  ODragX = 4
  ODragY = 90
  ODragYAdd = 60
  OSetWinX = 20
  OWX = 50
  OWY = 120
  OCal = 0
  OJ5 = 0
  OJ10 = 0
  OJ15 = 0
  OJ20 = 0
  OPRow = 0
  OFPX = 0
  OFPY = 0
  MoveLeft = 35, 96
  MoveRight = 82, 96
  MoveUP = 59, 74
  MoveDown = 59, 120
  Build = 30, 155
  Size = 0
  Onion = 1
  WaterX = 0
  WaterY = 0
  CenterX = 0
  CenterY = 0
  Direction = 0  // 0 = Icons on left, 1 = Icons on right
  Count = 0
  Button = 0
  Red = 31
  Green = 209
  Blue = 211
  SubX = 31
  Color = 200
  //New Constants, clean later
  //Onions
  Plants = 0
  P1Delay = 0
  MoveDelay = 0
  WDelay = 0
  MDelay = 100
  M2Delay = 200
  SDelay = 500
  OSx = 35
  OSy = 10
  FO = 0
  FPX = 0
  FPY = 0
  Close = 0
  OPinX = 172
  OPinY = 31
  PinX = 170
  PinY = 28
  Sow = 50, 40
  Res = 0
  Aquaduct = 0
End

Object Water
  222=0,0|229=0,2|225=0,4|219=0,6|225=0,8|236=0,10
  206=2,0|191=2,2|220=2,4|223=2,6|224=2,8|250=2,10
  215=4,0|221=4,2|217=4,4|206=4,6|235=4,8|253=4,10
  191=6,0|211=6,2|222=6,4|238=6,6|245=6,8|249=6,10
  217=8,0|233=8,2|214=8,4|213=8,6|230=8,8|250=8,10
  224=10,0|217=10,2|222=10,4|229=10,6|232=10,8|248=10,10
End

Object Plant //1920x1080
  148=2,0|148=2,2|148=2,4|148=2,6|148=2,8
End

SetConst WaterX = {MouseX}
SetConst WaterY = {MouseY}

Form Veggie, Settings
  ed1=Combobox:Veggie:Cabbage, Carrots, Garlic, Leeks, Onions
  ed2=Editbox:Batch:1
  ed3=Checkbox:Right Action Buttons?:False
  ed5=Checkbox:Aquaduct?:False
  ed6=Checkbox:Venery?:False
  ed7=Editbox:Mouse Delay:100
  ed4=Combobox:Resolution:1024x768, 1280x1024, 1360x768, 1920x1080
end

FormLoad Veggie, Veggie.frm

if ShowForm Veggie
  Set Loops = Veggie[ed2]
  If Veggie[ed3] = False
    SetConst Direction = 0
  Else
    SetConst Direction = 1
  End
  Set Res = Veggie[ed4]
  if Veggie[ed5] = True
    SetConst Aquaduct = 1
  End
else
  stop
end

FormSave Veggie, Veggie.frm
//
Case
When Veggie[ed1] = Onions
  Form Onions, Onions
    ed1=Editbox:Batch:1
    ed2=Combobox:# of Plants:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
    ed3=Editbox:Plant 1 wait time:1300
    ed4=Editbox:Move wait time:900
    ed5=Editbox:Time between Waterings:800
  end
  
  FormLoad Onions, Onions.frm
  
  if ShowForm Onions
    Set Loops = Onions[ed1]
    Set Plants = Onions[ed2]
    Set P1Delay = Onions[ed3]
    Set MoveDelay = Onions[ed4]
    Set WDelay = Onions[ed5]
  Else
    stop
  end
  
  FormSave Onions, Onions.frm
End

KeyDown @{Tab} 200
Delay 2000

Compute CenterX = {Screenwidth} / 2
Compute CenterY = {ScreenHeight} / 2

Call Resolution
if Veggie[ed6] = True
  Call Venery
End

if $Aquaduct = 0
  call Findbutton
  call water
else
  Call Aqua
End

Call Veggie[ed1]

Procedure Leeks             //---------------Leeks----------------//
  Loop $Loops
    //A
    Call Sow
    Call MoveRight
    Call MoveUP
    Delay $MDelay
    Compute LeekAX = $CenterX + $LeekSX
    Compute LeekAY = $CenterY - $LeekSY
    While $Size = 0
      MousePos $LeekAX, $LeekAY
      Delay $MDelay
      RightClick
      Delay $MDelay
      IsObject Plant at {MouseX}, {MouseY}
        Set TopX = {mousex}
        Keys {ESC}
        Delay $MDelay
        Compute TopY = {mousey} + 2
        MousePos $TopX, $TopY
        Delay $MDelay
        Call FindLeft
        Set Done = 0
        Call FindRight
        Set Done = 0
        Compute Result = $RightX - ($RightX - $LeftX)/2
        Formatnumber TopX = $Result, ###
        Call FindTop
        Set Size = 1
      Else
        Compute LeekAY = $LeekAY + 1
        Compute LeekAX = $LeekAX - 1
      End
    End
    Set LeekAX = $TopX
    Set LeekAY = $TopY
    Compute LeekBX = $LeekAX - $LeekBXSM
    Compute LeekBY = $LeekAY + 1
    Compute LeekCX = $LeekAX - $LeekCXSM
    Compute LeekCY = $LeekAY + $LeekCYSM
    Compute LeekDX = $LeekAX + $LeekDXSM
    Compute LeekDY = $LeekAY + $LeekDYSM
    Call Build
    
    //B
    Call Sow
    Call MoveLeft
    Call MoveUP
    Call Build
    
    //C
    Call Sow
    Call MoveLeft
    Call MoveDown
    Call Build
    
    //D
    Call Sow
    Call MoveRight
    Call MoveDown
    Call Build
    
    While $LeekA < 5 or $LeekB < 5 or $LeekC < 5 or $LeekD < 5
      If $LeekA < 5
        MousePos $LeekAX, $LeekAY
        Delay $MDelay
        Call CheckA
      End
      Delay 50
      If $LeekB < 5
        MousePos $LeekBX, $LeekBY
        Delay $MDelay
        Call CheckB
      End
      Delay 50
      If $LeekC < 5
        MousePos $LeekCX, $LeekCY
        Delay $MDelay
        Call CheckC
      End
      Delay 50
      If $LeekD < 5
        MousePos $LeekDX, $LeekDY
        Delay $MDelay
        Call CheckD
      End
      Delay 1000
      
    End
    If {loopno} <> $Loops
      if $Aquaduct = 0
        Call Water
      else
        Call Aqua
      End
    End
    SetConst LeekAX = 0
    SetConst LeekAY = 0
    SetConst LeekA = 0
    SetConst LeekB = 0
    SetConst LeekC = 0
    SetConst LeekD = 0
  End
End

Procedure Garlic          //--------------Garlic-----------------//
  Loop $Loops
    //A
    Call Sow
    Call MoveRight
    Call MoveUP
    
    Compute GarAX = $CenterX + $GarSX
    Compute GarAY = $CenterY - $GarSY
    While $Size = 0
      MousePos $GarAX, $GarAY
      Delay $MDelay
      Rightclick
      Delay $MDelay
      IsObject Plant at {MouseX}, {MouseY}
        Set TopX = {mousex}
        Keys {ESC}
        Delay $MDelay
        Compute TopY = {mousey} + 2
        MousePos $TopX, $TopY
        Delay $MDelay
        Call FindLeft
        Set Done = 0
        Call FindRight
        Set Done = 0
        Compute Result = $RightX - ($RightX - $LeftX)/2
        Formatnumber TopX = $Result, ###
        Call FindTop
        Set Size = 1
      Else
        Compute GarAX = $GarAX - 1
        Compute GarAY = $GarAY + 1
      End
    End
    Compute GarAX = $TopX
    Compute GarAY = $TopY
    MousePos $GarAX, $GarAY
    Delay $MDelay
    Compute GarAY = $TopY + $GarAYSM
    Compute GarBX = $TopX - $GarBXSM
    Compute GarBY = $GarAY
    Compute GarCX = $TopX - $GarCXSM
    Compute GarCY = $TopY + $GarCYSM
    Compute GarDX = $TopX + $GarDXSM
    Compute GarDY = $TopY + $GarDYSM
    Call Build
    
    //B
    Call Sow
    Call MoveLeft
    Call MoveUp
    Call Build
    
    //C
    Call Sow
    Call MoveLeft
    Call MoveDown
    Call Build
    
    //D
    Call Sow
    Call MoveRight
    Call MoveDown
    Call Build
    
    While $GarA < 5 or $GarB < 5 or $GarC < 5 or $GarD < 5
      If $GarA < 5
        MousePos $GarAX, $GarAY
        Delay $MDelay
        Call CheckA
      End
      Delay 150
      If $GarB < 5
        MousePos $GarBX, $GarBY
        Delay $MDelay
        Call CheckB
      End
      Delay 150
      If $GarC < 5
        MousePos $GarCX, $GarCY
        Delay $MDelay
        Call CheckC
      End
      Delay 150
      If $GarD < 5
        MousePos $GarDX, $GarDY
        Delay $MDelay
        Call CheckD
      End
    End
    
    If {loopno} <> $Loops
      if $Aquaduct = 0
        Call Water
      else
        Call Aqua
      End
    End
    Delay 5000
    SetConst GarAX = 0
    SetConst GarAY = 0
    SetConst GarA = 0
    SetConst GarB = 0
    SetConst GarC = 0
    SetConst GarD = 0
  End
End

Procedure Cabbage   //-----------------CABBAGE------------------//
  Loop $Loops
    //A
    Call Sow
    Call MoveRight
    Call MoveUP
    
    Compute CabAX = $CenterX + $CabSX
    Compute CabAY = $CenterY - $CabSY
    While $Size = 0
      MousePos $CabAX, $CabAY
      Delay $Mdelay
      RightClick
      Delay $MDelay
      IsObject Plant at {MouseX}, {MouseY}
        Set TopX = {mousex}
        Keys {ESC}
        Delay $MDelay
        Compute TopY = {mousey} + $CabTopAdd
        MousePos $TopX, $TopY
        Delay $MDelay
        Call FindLeft
        Set Done = 0
        Call FindRight
        Set Done = 0
        Compute Result = $RightX - ($RightX - $LeftX)/2
        Formatnumber TopX = $Result, ###
        Call FindTop
        Set Size = 1
      Else
        Compute CabAX = $CabAX - 1
        Compute CabAY = $CabAY + 1
      End
    End
    Compute CabAX = $TopX
    Compute CabAY = $TopY
    Compute CabBX = $CabAX - $CabBXSM
    Compute CabBY = $CabAY + $CabBYSM
    Compute CabCX = $CabAX - $CabCXSM
    Compute CabCY = $CabAY + $CabCYSM
    Compute CabDX = $CabAX + $CabDXSM
    Compute CabDY = $CabAY + $CabDYSM
    
    Call Build
    
    //B
    Call Sow
    Call MoveLeft
    Call MoveUP
    Call Build
    
    //C
    Call Sow
    Call MoveLeft
    Call MoveDown
    Call Build
    
    //D
    Call Sow
    Call MoveRight
    Call MoveDown
    Call Build
    
    While $CabA < 5 or $CabB < 5 or $CabC < 5 or $CabD < 5
      If $CabA < 5
        MousePos $CabAX, $CabAY
        Delay $MDelay
        Call CheckA
      End
      If $CabB < 5
        MousePos $CabBX, $CabBY
        Delay $MDelay
        Call CheckB
      End
      If $CabC < 5
        MousePos $CabCX, $CabCY
        Timestamp $CabCX, $CabCY
        Delay $MDelay
        Call CheckC
      End
      If $CabD < 5
        MousePos $CabDX, $CabDY
        Delay $MDelay
        Call CheckD
      End
    End
    If {loopno} <> $Loops
      if $Aquaduct = 0
        Call Water
      else
        Call Aqua
      End
    End
    Delay 5000
    SetConst CabAX = 0
    SetConst CabAY = 0
    SetConst CabA = 0
    SetConst CabB = 0
    SetConst CabC = 0
    SetConst CabD = 0
  End
End

Procedure CheckA
  setconst varOriginalMouseX = {mousex}
  setconst varOriginalMouseY = {mousey}
  RightClick
  Delay 500
  IsObject Plant at {MouseX}, {MouseY}
    Compute NewX = {mousex} + 25
    Compute NewY = {mousey} + 7
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    Compute CabA = $CabA + 1
    Compute GarA = $GarA + 1
    Compute LeekA = $LeekA + 1
    Compute CarA = $CarA + 1
    Compute CabAX = $varOriginalMouseX + $CabAXadj
    Compute GarAX = $varOriginalMouseX - $GarAXadj
    Compute LeekAX = $varOriginalMouseX + $LeekAXadj
    Compute CabAY = $varOriginalMouseY - $CabAYadj
    Compute GarAY = $varOriginalMouseY - $GarAYadj
    Compute LeekAY = $varOriginalMouseY - $LeekAYadj
    Compute CarAX = $varOriginalMouseX - $CarAXadj
    Compute CarAY = $varOriginalMouseY - $CarAYadj
  End
End

Procedure CheckB
  setconst varOriginalMouseX = {mousex}
  setconst varOriginalMouseY = {mousey}
  RightClick
  Delay 500
  IsObject Plant at {MouseX}, {MouseY}
    Compute NewX = {mousex} + 25
    Compute NewY = {mousey} + 7
    MousePos $NewX, $NewY
    Delay 250
    Rightclick
    Compute CabB = $CabB + 1
    Compute GarB = $GarB + 1
    Compute LeekB = $LeekB + 1
    Compute CarB = $CarB + 1
    Compute CabBX = $varOriginalMouseX - $CabBXadj
    Compute GarBX = $varOriginalMouseX - $GarBXadj
    Compute LeekBX = $varOriginalMouseX + $LeekBXadj
    Compute CabBY = $varOriginalMouseY - $CabBYadj
    Compute GarBY = $varOriginalMouseY - $GarBYadj
    Compute LeekBY = $varOriginalMouseY - $LeekBYadj
    Compute CarBX = $varOriginalMouseX - $CarBXadj
    Compute CarBY = $varOriginalMouseY - $CarBYadj
  End
End

Procedure CheckC
  setconst varOriginalMouseX = {mousex}
  setconst varOriginalMouseY = {mousey}
  RightClick
  Delay 500
  IsObject Plant at {mousex}, {MouseY}
    Compute NewX = {mousex} + 25
    Compute NewY = {mousey} + 7
    MousePos $NewX, $NewY
    Delay 250
    Rightclick
    Compute CabC = $CabC + 1
    Compute GarC = $GarC + 1
    Compute LeekC = $LeekC + 1
    Compute CarC = $CarC + 1
    Compute CabCX = $varOriginalMouseX - $CabCXadj
    Compute GarCX = $varOriginalMouseX - $GarCXadj
    Compute LeekCX = $varOriginalMouseX - $LeekCXadj
    Compute CabCY = $varOriginalMouseY + $CabCYadj
    Compute GarCY = $varOriginalMouseY + $GarCYadj
    Compute LeekCY = $varOriginalMouseY + $LeekCYadj
    Compute CarCX = $varOriginalMouseX - $CarCXadj
    Compute CarCY = $varOriginalMouseY + $CarCYadj
  End
End

Procedure CheckD
  setconst varOriginalMouseX = {mousex}
  setconst varOriginalMouseY = {mousey}
  RightClick
  Delay 500
  IsObject Plant at {MouseX}, {MouseY}
    Compute NewX = {mousex} + 25
    Compute NewY = {mousey} + 7
    MousePos $NewX, $NewY
    Delay 250
    Rightclick
    Compute CabD = $CabD + 1
    Compute GarD = $GarD + 1
    Compute LeekD = $LeekD + 1
    Compute CarD = $CarD + 1
    Compute CabDX = $varOriginalMouseX + $CabDXadj
    Compute GarDX = $varOriginalMouseX - $GarDXadj
    Compute LeekDX = $varOriginalMouseX + $LeekDXadj
    Compute CabDY = $varOriginalMouseY + $CabDYadj
    Compute GarDY = $varOriginalMouseY + $GarDYadj
    Compute LeekDY = $varOriginalMouseY + $LeekDYadj
    Compute CarDX = $varOriginalMouseX + $CarDXadj
    Compute CarDY = $varOriginalMouseY + $CarDYadj
  End
End

Procedure Carrots   //----------------Carrots----------------//
  Loop $Loops
    //A
    Call Sow
    Call MoveRight
    Call MoveUP
    
    Compute CarAX = $CenterX + $CarSX
    Compute CarAY = $CenterY - $CarSY
    While $Size = 0
      MousePos $CarAX, $CarAY
      Delay $MDelay
      RightClick
      Delay $MDelay
      IsObject Plant at {MouseX}, {MouseY}
        Set TopX = {mousex}
        Compute TopY = {mousey} + 1
        Keys {Esc}
        Delay $MDelay
        MousePos $TopX, $TopY
        Delay $MDelay
        Call FindLeft
        Set Done = 0
        Call FindRight
        Compute Result = $RightX - ($RightX - $LeftX)/2
        Formatnumber TopX = $Result, ###
        MousePos $TopX, $TopY
        Delay $MDelay
        Set Done = 0
        Call FindTop
        Set Done = 0
        Call FindRight
        Set Done = 0
        Call FindLeft
        Compute Result = $RightX - ($RightX - $LeftX)/2
        Formatnumber TopX = $Result, ###
        Set Done = 0
        Call FindTop
        Set Size = 1
      Else
        Compute CarAY = $CarAY + 1
      End
    End
    
    //Set all Variables
    Compute CarAX = $TopX
    Compute CarAY = $TopY + $CarAYSM
    Compute CarBX = $TopX - $CarBXSM
    Compute CarBY = $CarAY
    Compute CarCX = $TopX - $CarCXSM
    Compute CarCY = $TopY + $CarCYSM
    Compute CarDX = $TopX + $CarDXSM
    Compute CarDY = $TopY + $CarDYSM
    Call Build
    
    //B
    Call Sow
    Call MoveLeft
    Call MoveUP
    Call Build
    
    //C
    Call Sow
    Call MoveLeft
    Call MoveDown
    Call Build
    
    //D
    Call Sow
    Call MoveRight
    Call MoveDown
    Call Build
    
    While $CarA < 5 or $CarB < 5 or $CarC < 5 or $CarD < 5
      If $CarA < 5
        MousePos $CarAX, $CarAY
        Delay $MDelay
        Call CheckA
      End
      Delay 50
      If $CarB < 5
        MousePos $CarBX, $CarBY
        Delay $MDelay
        Call CheckB
      End
      Delay 50
      If $CarC < 5
        MousePos $CarCX, $CarCY
        Delay $MDelay
        Call CheckC
      End
      Delay 50
      If $CarD < 5
        MousePos $CarDX, $CarDY
        Delay $MDelay
        Call CheckD
      End
      Delay 2000
    End
    
    If {loopno} <> $Loops
      if $Aquaduct = 0
        Call Water
      else
        Call Aqua
      End
    End
    
    Delay 5000
    SetConst CarAX = 0
    SetConst CarAY = 0
    SetConst CarA = 0
    SetConst CarB = 0
    SetConst CarC = 0
    SetConst CarD = 0
  End
  
End

Procedure Onions       //----------------Onions----------------//
  Loop $Loops
    Call Plant
    SetConst OFPX = $FPX
    SetConst OFPY = $FPY
    SetConst Onion = 1
    
    Loop $Plants  //Find and Pin Plants
      Delay $M2Delay
      Case
      When {LoopNo} < 6
        Compute FPX = $OFPX - ($OStep * ( {LoopNo} - 1 ))
      When {LoopNo} < 11
        Compute FPX = $OFPX - $OStep * ( {LoopNo} - 6 )
        Compute FPY = $OFPY + $OStep
      When {LoopNo} < 16
        Compute FPX = $OFPX - $OStep * ( {LoopNo} - 11 )
        Compute FPY = $OFPY + $OStep * 2
      When {LoopNo} < 21
        Compute FPX = $OFPX - $OStep * ( {LoopNo} - 16 )
        Compute FPY = $OFPY + $OStep * 3
      When {LoopNo} < 26
        Compute FPX = $OFPX - $OStep * ( {LoopNo} - 21 )
        Compute FPY = $OFPY + $OStep * 4
      End
      Call CheckOnions
    End
    SetConst Onion = 1
    Loop 5   //Watering
      Loop $Plants  // Number of plants
        If $Onion = 5
          Compute OWX = {mousex} + 168
          SetConst OWY = 120
        End
        If $Onion = 9
          Compute OWX = {mousex} + 168
          SetConst OWY = 120
        End
        
        Compute NewY = $OWY - $OSetWinX
        MousePos $OWX, $NewY
        Delay $M2Delay
        Rightclick
        Delay $M2Delay
        Mousepos $OWX, $OWY
        Delay $M2Delay
        Rightclick  //waters
        If $Close = 4
          SetConst varOriginalMouseX = {MouseX}
          SetConst varOriginalMouseY = {MouseY}
          Compute NewX = $OWX + 122
          Compute NewY = $OWY - 30
          MousePos $NewX, $NewY
          Delay 200
          Rightclick
          Delay 200
          MousePos $varOriginalMouseX, $varOriginalMouseY
          Delay 200
        End
        Compute OWY = {MouseY} + $ODragYAdd  //60
        If $Onion = 1
          Delay $P1Delay  //Plant 1 time
        Else
          Delay $MoveDelay  //Move Time
        End
        Compute Onion = $Onion + 1
      End
      
      If $Close <> 4
        Delay $WDelay  //Pause between waterings
      End
      Inc $Close
      SetConst Onion = 1
      Compute OWX = 50
      Compute OWY = 120
    End
    
    //Reposition
    
    Mousepos $ResetX, $ResetY
    Leftclick
    Delay 1000
    Compute Onion = 1
    Compute ODragX = 4
    Compute ODragY = 90
    SetConst Close = 0
    //Compute Ox = 495
    //Compute Oy = 380
    Call Resolution
    If Veggie[ed6] = True
      Call Venery
    End
    If {loopno} <> $Loops
      if $Aquaduct = 0
        Call Water
      else
        Call Aqua
      End
    End
    Compute OWX = 50
    Compute OWY = 120
  End
End

Procedure Plant  //For Onions
  Loop $Plants  //Number of plants
    Call Sow
    Case
    When $Onion < 6
      SetConst OPRow = 0
    When $Onion < 11
      SetConst OPRow = 1
    When $Onion < 16
      SetConst OPRow = 2
    When $Onion < 21
      SetConst OPRow = 3
    When $Onion < 26
      SetConst OPRow = 4
    End
    
    Compute NumY = $OPRow * 2
    MousePos 59, 120
    Delay $MDelay
    If $NumY > 0
      Loop $NumY
        Rightclick
      End
    End
    
    MousePos 37, 97
    Delay $MDelay
    Case
    When $Onion < 6
      Compute NumX = $Onion * 2
    When $Onion < 11
      Compute NumX = $Onion * 2 - 10
    When $Onion < 16
      Compute NumX = $Onion * 2  - 20
    When $Onion < 21
      Compute NumX = $Onion * 2 - 30
    When $Onion < 26
      Compute NumX = $Onion * 2 - 40
    End
    
    Loop $NumX
      Rightclick
    End
    
    // New Routine to find onions before plant
    If {loopno} = 1
      Compute Ox = $CenterX - $OSx
      Compute Oy = $CenterY - $OSy
      Mousepos $Ox, $Oy
      Delay $MDelay
      Loop 40
        RightClick
        IsObject Plant at {MouseX}, {MouseY}
          SetConst FPY = {MouseY}
          SetConst TopX = {MouseX}
          Compute TopY = {MouseY} + 2
          //SetConst TopY = {MouseY}
          Keys {Esc}
          Delay $MDelay
          Call FindLeft
          Set Done = 0
          Call FindRight
          Set Done = 0
          Compute OCal = $RightX - $LeftX
          Compute Result = $RightX - ($RightX - $LeftX)/2
          Formatnumber FPX = $Result, ###
          Case
          When $Ocal < 5
            //Do Nothing
          When $Ocal < 11
            Compute FPX = $FPX + 2
            //Bell
          When $Ocal > 20
            Compute FPX = $RightX - 7
            //Bell
            //Delay 500
            //Bell
          End
          Break
        Else
          Compute Oy = $Oy + 1
          MousePos $OX, $Oy
          Delay $MDelay
        End
      End
    End
    Compute Onion = $Onion + 1
    
    Call Build
  End
End

Procedure CheckOnions
  //Check here to see if window is actually there
  While $Done = 0
    MousePos $FPX, $FPY
    Delay $SDelay
    Rightclick
    Delay 100
    IsObject Plant at {mousex}, {mousey}
      Break
    Else
      dec $FPX
    End
  End
  Compute NewX = {mousex} + $OPinX
  Compute NewY = {mousey} - $OPinY   //23
  MousePos $NewX, $NewY
  Delay $SDelay //$M2Delay
  Rightclick  //Pin
  Compute NewX = {mousex} - $ODWX  //169
  MousePos $NewX, $NewY  //left edge of window before drag
  if $Onion > 8
    Dragto $ODragX, $ODragY
    Compute ODragY = $ODragY + $ODragYAdd
  End
  if $Onion = 5 or $Onion = 6 or $Onion = 7 or $Onion = 8
    Dragto $ODragX, $ODragY
    Compute ODragY = $ODragY + $ODragYAdd
  End
  If $Onion = 2 or $Onion = 3 or $Onion = 4
    Dragto $ODragX, $ODragY
    Compute ODragY = $ODragY + $ODragYAdd
  End
  if $Onion = 1
    Dragto $ODragX, $ODragY
    Compute ODragY = $ODragY + $ODragYAdd
  End
  Compute Onion = $Onion + 1
  If $Onion = 5
    SetConst ODragY = 90
    Compute ODragX = $ODragX + 168
  End
  If $Onion = 9
    SetConst ODragY = 90
    Compute ODragX = $ODragX + 168
  END
End

Procedure FindButton  //Run Once Find Button and Set X,Y Coords
  Compute CenterX = {ScreenWidth} / 2
  Compute CenterY = {ScreenHeight} / 2
  SetConst NewX = $CenterX
  SetConst NewY = 98
  MousePos $NewX, $NewY
  Case
  When $Direction = 0 //Move Left
    SetConst Count = 50
    While $NewX > $Count
      MousePos $NewX, $NewY
      IsObject Water at {mousex}, {mousey}
        SetConst WaterX = {mousex}
        SetConst WaterY = {mousey}
        Break
      Else
        Compute NewX = $NewX - 1
      End
    End
  When $Direction = 1 //Move Right
    Compute Count = {ScreenWidth} - 50
    While $NewX < $Count
      MousePos $NewX, $NewY
      IsObject Water at {mousex}, {mousey}
        SetConst WaterX = {mousex}
        SetConst WaterY = {mousey}
        Break
      Else
        Compute NewX = $NewX + 1
      End
    End
  End
End

Procedure Water
  MousePos $WaterX, $WaterY
  Delay $MDelay
  Rightclick
  Delay $MDelay
  Compute NewX = {screenwidth} / 2
  Compute NewY = {screenheight} / 2
  Compute NewY = $NewY + 35
  MousePos $NewX, $NewY
  Delay $MDelay
  Rightclick
  Delay 3000
End

Procedure Aqua
  Delay 2000
  Compute NewY = $WaterY - 40
  MousePos $WaterX, $NewY
  Delay $M2Delay
  Rightclick
  Delay $M2Delay
  MousePos $WaterX, $WaterY
  Delay $M2Delay
  Rightclick
  Delay $M2Delay
End

Procedure FindLeft
  While $Done = 0
    Compute TopX = $TopX - 1
    MousePos $TopX, $TopY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    IsObject Plant at {MouseX}, {MouseY}
      Set LeftX = {mousex}
      Keys {Esc}
      Delay $MDelay
    Else
      Compute TopX = $TopX + 1
      Compute LeftX = $TopX
      inc Done
    End
  End
End

Procedure FindRight
  While $Done = 0
    Compute TopX = $TopX + 1
    MousePos $TopX, $TopY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    IsObject Plant at {MouseX}, {MouseY}
      Set RightX = {MouseX}
      Keys {Esc}
      Delay $MDelay
    Else
      Compute TopX = $TopX - 2
      MousePos $TopX, $TopY
      inc Done
    End
  End
End

Procedure FindTop
  While $Done = 0
    Compute TopY = $TopY - 1
    MousePos $TopX, $TopY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    IsObject Plant at {MouseX}, {MouseY}
      Set TopY = {MouseY}
      Keys {Esc}
      Delay $MDelay
    else
      inc Done
      Compute TopY = $TopY + 1
    End
  End
End

Procedure Sow
  MousePos $Sow
  Delay $MDelay
  Rightclick
End

Procedure MoveRight
  MousePos $MoveRight
  Delay $MDelay
  RightClick
End

Procedure MoveUP
  MousePos $MoveUp
  Delay $MDelay
  RightClick
End

Procedure MoveLeft
  MousePos $MoveLeft
  Delay $MDelay
  RightClick
End

Procedure MoveDown
  MousePos $MoveDown
  Delay $MDelay
  RightClick
End

Procedure Build
  MousePos $Build
  Delay $MDelay
  RightClick
End

Function CheckforLostFocus
  if {activewindow} contains eGenesis
    Compute Result = 0
    Exit
  Else
    Stop
  End
End

Procedure Resolution
  Case
  When $Res = 1920x1080
    //Cabbage
    SetConst CabSX = 65
    SetConst CabSY = 116
    SetConst CabBXSM = 77
    SetConst CabBYSM = 1
    SetConst CabCXSM = 117
    SetConst CabCYSM = 181
    SetConst CabDXSM = 56
    SetConst CabDYSM = 162
    SetConst CabAXadj = 12
    SetConst CabAYadj = 23
    SetConst CabBXadj = 14
    SetConst CabBYadj = 24
    SetConst CabCXadj = 16
    SetConst CabCYadj = 23
    SetConst CabDXadj = 26
    SetConst CabDYadj = 10
    //Carrots
    SetConst CarSX = 23
    SetConst CarSY = 78
    SetConst CarAYSM = 1
    SetConst CarBXSM = 77
    SetConst CarCXSM = 88
    SetConst CarCYSM = 137  //115
    SetConst CarDXSM = 41   //25
    SetConst CarDYSM = 110  //105
    SetConst CarAXadj = 8
    SetConst CarAYadj = 10
    SetConst CarBXadj = 8
    SetConst CarBYadj = 10
    SetConst CarCXadj = 10  //8
    SetConst CarCYadj = 21  //10
    SetConst CarDXadj = 20  //8
    SetConst CarDYadj = 6   //5
    //Garlic
    SetConst GarSX = 55
    SetConst GarSY = 69
    SetConst GarAYSM = 2
    SetConst GarBXSM = 79
    SetConst GarCXSM = 67
    SetConst GarCYSM = 139
    SetConst GarDXSM = 11
    SetConst GarDYSM = 139
    SetConst GarAXadj = 8
    SetConst GarAYadj = 13
    SetConst GarBXadj = 8
    SetConst GarBYadj = 13
    SetConst GarCXadj = 6
    SetConst GarCYadj = 15
    SetConst GarDXadj = 3
    SetConst GarDYadj = 18
    //Leeks
    SetConst LeekSX = 63
    SetConst LeekSY = 69
    SetConst LeekBXSM = 78
    SetConst LeekCXSM = 108
    SetConst LeekCYSM = 158
    SetConst LeekDXSM = 9
    SetConst LeekDYSM = 135
    SetConst LeekAXadj = 8 //3
    SetConst LeekAYadj = 20
    SetConst LeekBXadj = 3
    SetConst LeekBYadj = 26
    SetConst LeekCXadj = 11
    SetConst LeekCYadj = 15
    SetConst LeekDXadj = 15
    SetConst LeekDYadj = 11
    //Onions
    SetConst OSx = 78
    SetConst OSy = 29
    SetConst ResetX = 1135
    SetConst ResetY = 556
    SetConst OStep = 76
    SetConst OPinX = 172
    SetConst OPinY = 30
    SetConst ODragYAdd = 60
    
  When $Res = 1280x1024
    //Cabbage
    SetConst CabSX = 53
    SetConst CabSY = 80
    SetConst CabBXSM = 51
    SetConst CabBYSM = 1
    SetConst CabCXSM = 77
    SetConst CabCYSM = 123
    SetConst CabDXSM = 37
    SetConst CabDYSM = 109
    SetConst CabAXadj = 8
    SetConst CabAYadj = 17
    SetConst CabBXadj = 8
    SetConst CabBYadj = 18
    SetConst CabCXadj = 10
    SetConst CabCYadj = 16
    SetConst CabDXadj = 16
    SetConst CabDYadj = 6
    //Carrots
    SetConst CarSX = 13
    SetConst CarSY = 58
    SetConst CarAYSM = 1
    SetConst CarBXSM = 52
    SetConst CarCXSM = 58
    SetConst CarCYSM = 93
    SetConst CarDXSM = 30
    SetConst CarDYSM = 72
    SetConst CarAXadj = 4
    SetConst CarAYadj = 8
    SetConst CarBXadj = 4
    SetConst CarBYadj = 8
    SetConst CarCXadj = 7
    SetConst CarCYadj = 13
    SetConst CarDXadj = 13
    SetConst CarDYadj = 4
    //Onions
    //SetConst Ox = 618
    //SetConst Oy = 487
    SetConst OSx = 44
    SetConst OSy = 24
    SetConst ResetX = 707
    SetConst ResetY = 531
    SetConst OStep = 52
    SetConst OPinX = 172
    SetConst OPinY = 31
    SetConst ODragYadd = 60
    //Garlic
    SetConst GarSX = 36
    SetConst GarSY = 51
    SetConst GarAYSM = 1
    SetConst GarBXSM = 57
    SetConst GarCXSM = 45
    SetConst GarCYSM = 92
    SetConst GarDXSM = 8
    SetConst GarDYSM = 93
    SetConst GarAXadj = 4
    SetConst GarAYadj = 9
    SetConst GarBXadj = 4
    SetConst GarBYadj = 9
    SetConst GarCXadj = 4
    SetConst GarCYadj = 10
    SetConst GarDXadj = 2
    SetConst GarDYadj = 10
    //Leeks
    SetConst LeekSX = 50
    SetConst LeekSY = 60
    SetConst LeekBXSM = 52
    SetConst LeekCXSM = 69
    SetConst LeekCYSM = 104
    SetConst LeekDXSM = 9
    SetConst LeekDYSM = 94
    SetConst LeekAXadj = 4
    SetConst LeekAYadj = 16
    SetConst LeekBXadj = 4
    SetConst LeekBYadj = 16
    SetConst LeekCXadj = 7
    SetConst LeekCYadj = 12
    SetConst LeekDXadj = 8
    SetConst LeekDYadj = 7
    
  When $Res = 1360x768
    //Cabbage
    SetConst CabSX = 51
    SetConst CabSY = 81
    SetConst CabBXSM = 53
    SetConst CabBYSM = 1
    SetConst CabCXSM = 83
    SetConst CabCYSM = 129
    SetConst CabDXSM = 40
    SetConst CabDYSM  = 115
    SetConst CabAXadj = 9
    SetConst CabAYadj = 19
    SetConst CabBXadj = 9
    SetConst CabBYadj = 20
    SetConst CabCXadj = 12
    SetConst CabCYadj = 21
    SetConst CabDXadj = 15
    SetConst CabDYadj = 8
    //Carrots
    SetConst CarSX = 14
    SetConst CarSY = 61
    SetConst CarAYSM = 1
    SetConst CarBXSM = 56
    SetConst CarCXSM = 63
    SetConst CarCYSM = 95
    SetConst CarDXSM = 31
    SetConst CarDYSM = 77
    SetConst CarAXadj = 4
    SetConst CarAYadj = 8
    SetConst CarBXadj = 4
    SetConst CarBYadj = 8
    SetConst CarCXadj = 7
    SetConst CarCYadj = 17
    SetConst CarDXadj = 13
    SetConst CarDYadj = 3
    //Onions
    SetConst OSx = 62
    SetConst OSy = 19
    SetConst ResetX = 805
    SetConst ResetY = 402
    SetConst OStep = 55
    SetConst OPinX = 178
    SetConst OPinY = 30
    SetConst ODragYAdd = 60
    //Garlic
    SetConst GarSX = 34
    SetConst GarSY = 50
    SetConst GarAYSM = 1
    SetConst GarBXSM = 57
    SetConst GarCXSM = 45
    SetConst GarCYSM = 98
    SetConst GarDXSM = 11
    SetConst GarDYSM = 97
    SetConst GarAXadj = 5
    SetConst GarAYadj = 10
    SetConst GarBXadj = 5
    SetConst GarBYadj = 10
    SetConst GarCXadj = 3
    SetConst GarCYadj = 11
    SetConst GarDXadj = 3
    SetConst GarDYadj = 11
    //Leeks
    SetConst LeekSX = 57
    SetConst LeekSY = 64
    SetConst LeekBXSM = 56
    SetConst LeekCXSM = 76
    SetConst LeekCYSM = 109
    SetConst LeekDXSM = 7
    SetConst LeekDYSM = 94
    SetConst LeekAXadj = 4
    SetConst LeekAYadj = 16
    SetConst LeekBXadj = 4
    SetConst LeekBYadj = 16
    SetConst LeekCXadj = 7
    SetConst LeekCYadj = 13
    SetConst LeekDXadj = 10
    SetConst LeekDYadj = 9
  End
End

Procedure Venery
  Compute ODragYAdd = $ODragYAdd + 16
  
End
Bell