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Difference between revisions of "Structure Maintenance"
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Keep in mind maintenance costs are affected a lot by the size of the compound. At level 1, I could repair a small compound at 93 percent at no cost, but a large 50 unit compound at 99 percent required a few materials at the same skill. | Keep in mind maintenance costs are affected a lot by the size of the compound. At level 1, I could repair a small compound at 93 percent at no cost, but a large 50 unit compound at 99 percent required a few materials at the same skill. | ||
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+ | Greater skill does '''not''' decrease cost of maintaining a compound. I tested it on one of my 97% compounds (quite large), and the maintenance cost was exactly the same with skill 3 as with skill 0 - MrIgnem. | ||
[[Category:Skills]] | [[Category:Skills]] | ||
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Latest revision as of 15:56, 13 January 2011
Structure Maintenance is used to maintain a Compound that does not have a cornerstone installed.
Source and Cost
Structure Maintenance is a multi-school skill. You may pay the tuitions in any order, but you may only purchase one degree at each allowed level (1, 4, 7, 14, 21, 28, 35).
- School of Architecture - 20 Oil
- School of Art and Music - 4 Thermometer, 100 Sheet Glass
- School of Body - 300 Canvas, 300 Linen
- School of Harmony - 500 Papyrus Paper, 125 Glass Rods
- School of Leadership - 2 Large Gears, 80 Leather
- School of Thought - 300 Bricks, 50 Oil, 50 Beeswax
- School of Worship - 4 Mud Granite, 4 Rose Alabaster
Use
Presumably the cost of maintaining the cp would decrease with higher levels of this skill. (Needs confirmation.)
It seems that level 1 makes an unexpanded Compound free to maintain. --Lejoni 01:38, 20 January 2009 (EST)
Level 1 of this skill will allow you to maintain a compound at no cost as long as it is not below 90%. Once the compound gets below 90% you need to supply materials to maintain. Presumably that 90% threshold would be lower as your skill level increases. I've only tried this on an unexpanded compound. --Eldar
- This doesn't work for me, unless there's an option somewhere I'm not seeing. At SM1, I have a compound at 91% that requires materials to maintain. Cheap, but not free. Numaris
Keep in mind maintenance costs are affected a lot by the size of the compound. At level 1, I could repair a small compound at 93 percent at no cost, but a large 50 unit compound at 99 percent required a few materials at the same skill.
Greater skill does not decrease cost of maintaining a compound. I tested it on one of my 97% compounds (quite large), and the maintenance cost was exactly the same with skill 3 as with skill 0 - MrIgnem.