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Guild/Paradise Plains/Facilities

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Revision as of 16:48, 14 September 2010 by TheMazeEcho (talk | contribs)
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Compound Coords Public use Guild use
Voting booth 2287, 2773
Brick, Clay and Stone Factory 2339, 2770 10 True Kilns
8 Pottery Wheels
10 Rock Saws
2 Mason's Bench
40 Improved Brick Racks
resources chest
Glass Factory 2347, 2759 1 Glory Hole 1 Glazier's Benches (Soda glass)
1 Glazier's Benches (Jewel glass)
4 Glazier's Benches (Normal glass)
1 Fleet Furnace
Flax Factory 2336, 2730 12 Small Distaffs upgraded for cable
1 Hand Loom
2 Hackling Rakes
1 Seed Chest
1 Flax stuff WH
Wood Factory 2343, 2708 4 Charcoal Ovens
25 Kettles
1 Barrel Vise
12 Carpentry Shops (top right with vice bench)
1 Anvil (tools and carp blades in chest)
2 Sturdy Tubs
1 Kitchen
1 WH for jugs and stuff to dry
Metallurgy Factory 2336, 2708 2 Compression Furnaces
1 Master Forge
10 Students Forges fully upgraded
2 Reactories
WH to store ore and metals, WH for resins
Casting Lounge 2343, 2715 2 Student Casting Boxes
1 Master Casting Boxes
Lab area 2343, 2701
Storage and Lockers 2279, 2774 - various chests: Bugs & Bait, private lockers
various WHs: Food stuff, Herbs
Outdoor Farm 2280, 2700 - 3 Dromedary Pens
4 Sheep Pens
2 Flax Hammocks
2 Greenhouses


Passing the Principle for the Test of Obelisk

The principle can be passed with a simple size 7 Desert Obelisk.
It requires:

In the Storage Locker is a box at 2281, 2777 which contains all this materials except for the Small Construction Site.
You can disassemble your obelisk after building it and passing the principle, with no loss of materials apart from the construction site.
Do this directly after getting the principle and store the materials in the Box again

WARNING !!!!
Do not tear down the obelisk, if you do, you will lose the materials.