The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Tests"
(28 intermediate revisions by 15 users not shown) | |||
Line 3: | Line 3: | ||
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline. | In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline. | ||
− | * Before starting a test | + | * Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools. |
* Tests have level restrictions. | * Tests have level restrictions. | ||
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion. | * Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion. | ||
− | * Completing a Test will give you a | + | * Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. |
− | + | * The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles". | |
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. | As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. | ||
Line 22: | Line 22: | ||
|5|[[Test of Towers]]|1 | |5|[[Test of Towers]]|1 | ||
|7|[[Library of Alexandria]]|1 | |7|[[Library of Alexandria]]|1 | ||
+ | |10|[[Test of the Megalopolis]]|1 | ||
|11|[[Test of Funerary Temple]]|1 | |11|[[Test of Funerary Temple]]|1 | ||
|13|[[Test of Life]]|1 | |13|[[Test of Life]]|1 | ||
− | |18|[[Test of Seven Phoenix]]| | + | |18|[[Test of Seven Phoenix]]|1 |
+ | |||
}} | }} | ||
|| {{SidebarDiscipline|#0cf|Art and Music|2 | || {{SidebarDiscipline|#0cf|Art and Music|2 | ||
Line 30: | Line 32: | ||
|7|[[Test of the Raeli Mosaic]]|1 | |7|[[Test of the Raeli Mosaic]]|1 | ||
|9|[[Test of Pyrotechnics]]|1 | |9|[[Test of Pyrotechnics]]|1 | ||
− | |11|[[Test of The Formal Garden]]| | + | |11|[[Test of The Formal Garden]]|1 |
|13|[[Test of Flight]]|1 | |13|[[Test of Flight]]|1 | ||
− | |16|[[Test of Dancing Waters]]| | + | |16|[[Test of Dancing Waters]]|1 |
+ | |24|[[Test of the Windsong]]|1 | ||
}} | }} | ||
|- | |- | ||
Line 48: | Line 51: | ||
|6|[[Test of Marriage]]|1 | |6|[[Test of Marriage]]|1 | ||
|8|[[Test of Chains]]|1 | |8|[[Test of Chains]]|1 | ||
− | | | + | |10|[[Test of Reason]]|1 |
|11|[[Test of the Critic]]|1 | |11|[[Test of the Critic]]|1 | ||
|14|[[Test of the Freeman]]|1 | |14|[[Test of the Freeman]]|1 | ||
Line 57: | Line 60: | ||
|| {{SidebarDiscipline|#44f|Leadership|2 | || {{SidebarDiscipline|#44f|Leadership|2 | ||
|4|[[Test of the Demipharaoh]]|1 | |4|[[Test of the Demipharaoh]]|1 | ||
− | |12|[[Test of the Covered Cartouche]]| | + | |10|[[Test of Plantation]]|1 |
+ | |12|[[Test of the Covered Cartouche]]|1 | ||
|14|[[Test of the Coalition]]|1 | |14|[[Test of the Coalition]]|1 | ||
|16|[[Test of the Bureaucrat]]|1 | |16|[[Test of the Bureaucrat]]|1 | ||
|18|[[Test of Mentorship]]|1 | |18|[[Test of Mentorship]]|1 | ||
+ | |23|[[Test of the Hegemon]]|1 | ||
}} | }} | ||
|| {{SidebarDiscipline|#f44|Thought|2 | || {{SidebarDiscipline|#f44|Thought|2 | ||
− | | | + | |5|[[Test of the Pathmaker]]|1 |
|8|[[Test of the Venery]]|1 | |8|[[Test of the Venery]]|1 | ||
− | |10|[[Test of the Bijou]]| | + | |10|[[Test of the Bijou]]|1 |
|13|[[Test of the Constellation]]|1 | |13|[[Test of the Constellation]]|1 | ||
− | |15|[[Test of Hexaglyphs]]| | + | |15|[[Test of Hexaglyphs]]|1 |
|17|[[Test of the Pulse of the People]]|1 | |17|[[Test of the Pulse of the People]]|1 | ||
− | |18|[[Test of the Riddle of the Sphinx]]| | + | |18|[[Test of the Riddle of the Sphinx]]|1 |
}} | }} | ||
|- | |- | ||
Line 75: | Line 80: | ||
|5|[[Test of the Vigil]]|1 | |5|[[Test of the Vigil]]|1 | ||
|6|[[Path of the Pilgrim]]|1 | |6|[[Path of the Pilgrim]]|1 | ||
+ | |9|[[Test of Festivals]]|1 | ||
+ | |12|[[Test of Astrological Alignment]]|1 | ||
|12|[[Test of Beacons]]|1 | |12|[[Test of Beacons]]|1 | ||
|14|[[Test of Leavened Bread]]|1 | |14|[[Test of Leavened Bread]]|1 | ||
− | | | + | |17|[[Test of the Humble Priests]]|1 |
+ | |||
}} | }} | ||
|| | || |
Latest revision as of 03:30, 25 August 2011
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Tests by Discipline
Test Pass History
The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.