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Difference between revisions of "Tests"
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|11|[[Test of Funerary Temple]]|1 | |11|[[Test of Funerary Temple]]|1 | ||
|13|[[Test of Life]]|1 | |13|[[Test of Life]]|1 | ||
|18|[[Test of Seven Phoenix]]|1 | |18|[[Test of Seven Phoenix]]|1 | ||
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|| {{SidebarDiscipline|#0cf|Art and Music|2 | || {{SidebarDiscipline|#0cf|Art and Music|2 |
Revision as of 04:44, 11 July 2011
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will give you a level, you may get a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
--- Tests only give levels, if you get a new title, like going from initiate to student. So first test completed will give a level, but more tests may not (/Catote)
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Tests by Discipline
Test Pass History
The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.