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Difference between revisions of "Tests"

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In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
 
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
  
* Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
+
* Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
 
* Tests have level restrictions.  
 
* Tests have level restrictions.  
 
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
 
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
* Completing a Test will give you a level, you may get a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
+
* Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
--- Tests only give levels, if you get a new title, like going from initiate to student. So first test completed will give a level, but more tests may not (/Catote)
+
* The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
  
 
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come.  
 
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come.  
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|3|[[Test of the Obelisk]]|1
 
|3|[[Test of the Obelisk]]|1
 
|5|[[Test of Towers]]|1
 
|5|[[Test of Towers]]|1
|7|[[Library of Alexandria]]|0
+
|7|[[Library of Alexandria]]|1
|11|[[Test of Funerary Temple]]|0
+
|10|[[Test of the Megalopolis]]|1
|13|[[Test of Life]]|0
+
|11|[[Test of Funerary Temple]]|1
|18|[[Test of Seven Phoenix]]|0
+
|13|[[Test of Life]]|1
 +
|18|[[Test of Seven Phoenix]]|1
 +
 
 
}}
 
}}
 
|| {{SidebarDiscipline|#0cf|Art and Music|2
 
|| {{SidebarDiscipline|#0cf|Art and Music|2
 
|4|[[Test of Khefre's Children]]|1
 
|4|[[Test of Khefre's Children]]|1
|7|[[Test of the Raeli Mosaic]]|0
+
|7|[[Test of the Raeli Mosaic]]|1
 
|9|[[Test of Pyrotechnics]]|1
 
|9|[[Test of Pyrotechnics]]|1
|11|[[Test of The Formal Garden]]|0
+
|11|[[Test of The Formal Garden]]|1
|13|[[Test of Flight]]|0
+
|13|[[Test of Flight]]|1
|16|[[Test of Dancing Waters]]|0
+
|16|[[Test of Dancing Waters]]|1
 +
|24|[[Test of the Windsong]]|1
 
}}
 
}}
 
|-
 
|-
Line 48: Line 51:
 
|6|[[Test of Marriage]]|1
 
|6|[[Test of Marriage]]|1
 
|8|[[Test of Chains]]|1
 
|8|[[Test of Chains]]|1
|≤9|[[Test of Reason]]|0
+
|10|[[Test of Reason]]|1
|11|[[Test of the Critic]]|0
+
|11|[[Test of the Critic]]|1
|14|[[Test of the Freeman]]|0
+
|14|[[Test of the Freeman]]|1
|17|[[Balance of Goods]]|0
+
|17|[[Balance of Goods]]|1
  
 
}}
 
}}
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|| {{SidebarDiscipline|#44f|Leadership|2
 
|| {{SidebarDiscipline|#44f|Leadership|2
 
|4|[[Test of the Demipharaoh]]|1
 
|4|[[Test of the Demipharaoh]]|1
|12|[[Test of the Covered Cartouche]]|0
+
|10|[[Test of Plantation]]|1
 +
|12|[[Test of the Covered Cartouche]]|1
 
|14|[[Test of the Coalition]]|1
 
|14|[[Test of the Coalition]]|1
 
|16|[[Test of the Bureaucrat]]|1
 
|16|[[Test of the Bureaucrat]]|1
 
|18|[[Test of Mentorship]]|1
 
|18|[[Test of Mentorship]]|1
 +
|23|[[Test of the Hegemon]]|1
 
}}
 
}}
 
|| {{SidebarDiscipline|#f44|Thought|2
 
|| {{SidebarDiscipline|#f44|Thought|2
|7|[[Test of the Pathmaker]]|1
+
|5|[[Test of the Pathmaker]]|1
|≤7|[[Test of the Venery]]|0
+
|8|[[Test of the Venery]]|1
|10|[[Test of the Bijou]]|0
+
|10|[[Test of the Bijou]]|1
 
|13|[[Test of the Constellation]]|1
 
|13|[[Test of the Constellation]]|1
|15|[[Test of the Hexaglyphs]]|0
+
|15|[[Test of Hexaglyphs]]|1
|17|[[Test of the Pulse of the People]]|0
+
|17|[[Test of the Pulse of the People]]|1
|18|[[Test of the Riddle of the Sphinx]]|0
+
|18|[[Test of the Riddle of the Sphinx]]|1
 
}}
 
}}
 
|-
 
|-
Line 75: Line 80:
 
|5|[[Test of the Vigil]]|1
 
|5|[[Test of the Vigil]]|1
 
|6|[[Path of the Pilgrim]]|1
 
|6|[[Path of the Pilgrim]]|1
|12|[[Test of Beacons]]|0
+
|9|[[Test of Festivals]]|1
|≤14|[[Test of Festivals]]|0
+
|12|[[Test of Astrological Alignment]]|1
|≤14|[[Test of Leavened Bread]]|0
+
|12|[[Test of Beacons]]|1
 +
|14|[[Test of Leavened Bread]]|1
 +
|17|[[Test of the Humble Priests]]|1
 +
 
 
}}
 
}}
 
||  
 
||  

Latest revision as of 03:30, 25 August 2011

Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.

In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
  • The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Tests by Discipline

  Discipline of  
Architecture
Lvl Test
1 Principles of Architecture
3 Test Available Test of the Obelisk
5 Test Available Test of Towers
7 Test Available Library of Alexandria
10 Test Available Test of the Megalopolis
11 Test Available Test of Funerary Temple
13 Test Available Test of Life
18 Test Available Test of Seven Phoenix
Architecture Rewards
  Discipline of  
Art and Music
Lvl Test
2 Principles of Art and Music
4 Test Available Test of Khefre's Children
7 Test Available Test of the Raeli Mosaic
9 Test Available Test of Pyrotechnics
11 Test Available Test of The Formal Garden
13 Test Available Test of Flight
16 Test Available Test of Dancing Waters
24 Test Available Test of the Windsong
Art and Music Rewards
  Discipline of  
Body
Lvl Test
1 Principles of Body
3 Test Available Test of the Acrobat
6 Test Available Test of the Oyster Catcher
8 Test Available Test of the Singing Cicada
10 Test Available Test of the Safari
12 Test Available Test of Darkest Night
14 Test Available Test of the Ritual Tattoo
16 Test Available Test of the Banquet
Body Rewards
  Discipline of  
Harmony
Lvl Test
1 Principles of Harmony
4 Test Available Test of the Prophet
6 Test Available Test of Marriage
8 Test Available Test of Chains
10 Test Available Test of Reason
11 Test Available Test of the Critic
14 Test Available Test of the Freeman
17 Test Available Balance of Goods
Harmony Rewards
  Discipline of  
Leadership
Lvl Test
2 Principles of Leadership
4 Test Available Test of the Demipharaoh
10 Test Available Test of Plantation
12 Test Available Test of the Covered Cartouche
14 Test Available Test of the Coalition
16 Test Available Test of the Bureaucrat
18 Test Available Test of Mentorship
23 Test Available Test of the Hegemon
Leadership Rewards
  Discipline of  
Thought
Lvl Test
2 Principles of Thought
5 Test Available Test of the Pathmaker
8 Test Available Test of the Venery
10 Test Available Test of the Bijou
13 Test Available Test of the Constellation
15 Test Available Test of Hexaglyphs
17 Test Available Test of the Pulse of the People
18 Test Available Test of the Riddle of the Sphinx
Thought Rewards
  Discipline of  
Worship
Lvl Test
2 Principles of Worship
5 Test Available Test of the Vigil
6 Test Available Path of the Pilgrim
9 Test Available Test of Festivals
12 Test Available Test of Astrological Alignment
12 Test Available Test of Beacons
14 Test Available Test of Leavened Bread
17 Test Available Test of the Humble Priests
Worship Rewards

Key

Test Available - Test Available
Requires Demonstrating - Requires Demonstrating
Not yet available - Not yet available

Test Pass History

The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.