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Difference between revisions of "Test of Hexaglyphs"
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(WhC) -1706, 857, Celaeno at -1706, 857 (Sabuli) | (WhC) -1706, 857, Celaeno at -1706, 857 (Sabuli) | ||
(RdA) 1707, 2270, Alcyone at 1707, 2270 (RosieRazor) | (RdA) 1707, 2270, Alcyone at 1707, 2270 (RosieRazor) | ||
+ | (RdA) 1713, 2305, Alcyone at 1713, 2305 (Jazkar) | ||
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| Alcyone || 1707, 2270 || RosieRazor || No || Near CS || 2011-01-09 | | Alcyone || 1707, 2270 || RosieRazor || No || Near CS || 2011-01-09 | ||
+ | |- | ||
+ | | Alcyone || 1713, 2305 || Jazkar || No || Near CS || 2011-01-20 | ||
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Revision as of 18:35, 20 January 2011
Discipline | ||
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Requirements | ||
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Principles | ||
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Demonstrated by Numaris in Alcyone on 2010-12-08. |
Construction
See Hexaglyph Tablet.
Design Interface
The Hexaglyph Tablet is made up of an array of hexagons (Hexaglyphs). In order to open the puzzle for judging, you must construct a puzzle in its solved state. A solved puzzle is one in which the Hexaglyphs are arranged so that all touching Glyphs match. (The Tablet will not allow you to design an illegal puzzle.)
- To place a Hexaglyph on the tablet: Click on an empty space on the board.
- To lock a Hexaglyph in place: Click on the center of a Hexaglyph. Its border will become a brighter white, and the Hexaglyph will become a static piece of the puzzle (it will remain in place; players cannot move it, but will have to move the unlocked Hexaglyphs to match its sides).
- To remove a Hexaglyph from the tablet: Click on the center of a locked Hexaglyph.
- To write Glyphs: click near a side of a Hexaglyph. Multiple clicks will cycle through the six available Glyphs, and a seventh click will erase the Glyph.
Solving the Hexaglyph
To solve a Hexaglyph Tablet, click it to start. The Hexaglyphs with a bright white outline are locked; they are in their final position and cannot be moved. The dimmer white pieces can be moved by clicking the center and dragging it to an empty spot. They can be rotated by clicking near an edge and dragging. The goal is to:
- Have all of the outer edges be blank.
- Match up all glyphs so that similar symbols are touching.
Strategy (User:Wrel)
- Start with an outer glyph that cannot be moved.
- There will be only so many other glyphs you can connect to it, matching symbols, while also keeping outer edges blank.
- Build from there, keeping outer edges blank.
- If it's not working out, switch to a different unmovable outer glyph and try again.
Hexaglyph Locations
Region | Coordinates | Designer | Passed | Remarks | RL Date opened |
---|---|---|---|---|---|
Alcyone | 1665, 2294 | Numaris | Yes | Just west of the CS | 2010-12-09 |
Celaeno | -1706, 857 | Sabuli | Yes | Next to CS | 2010-12-09 |
Alcyone | 1663, 2294 | Lill | Yes | Just west of the CS | 2010-12-10 |
Alcyone | 1663, 2294 | Robare | Yes | Just west of the CS | 2010-12-11 |
Alcyone | 884, 6085 | Fez | No | Just north of the CS | 2010-12-31 |
Alcyone | 1707, 2270 | RosieRazor | No | Near CS | 2011-01-09 |
Alcyone | 1713, 2305 | Jazkar | No | Near CS | 2011-01-20 |
Passes (including "recently passed" puzzles)
See Test Pass History.
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