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Test of the Ritual Tattoo
Discipline | ||
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Requirements | ||
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Principles | ||
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Demonstrated by ?? in ?? on ??. |
Note on Principles
Contrary to what I was told by the GM, you can pass principles with one mortar IF you go to the same University of the Body you signed up for the test with - Yerbouti
Introduction
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.
My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.
Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo!
Item list
Example of a requirements for a mortar ' Mortar Option: '
- Fresh Butterroot
- 4 Hawthorn Resin
- Powdered Diamond
- On Dirt, Near a Large Stone
Explanation of passing the test
The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.
InambaGuum: here's the test:
1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7.
2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever.
3) go to a location that matches the requirement. add the gem.
4) turn in at UBody.
InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point.
Squiranha: I would just change 4) turn in at the same Ubody you got the list from
Fee: Remember you only need 7 focus points to pass the test which means 7 Lists you can do more lists but only requires 7 to pass the test.
On successful completion of each stage you receive a +1 focus point.
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).
Location Requirements
Location Sort Table
Check Tattoo Helper
Region | Coords | Terrain | Elev | Schl | Univ | Road | Sulf | Flora | Cacti | Hill | Cliff | LStn | Bridge | Statue | Altar | Trav | Papy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alcyone | 1343,1443 | Grass | <100 | X | Far | X | X | ||||||||||
Alcyone | 1028,1377 | Clay, Grass, Dirt, Sand | <100 | X | X | X | |||||||||||
Celaeno | -1420, 881 | Rock/sand | 360 | X | Far | X | X | ||||||||||
Celaeno | -1551, 856 | sand | 400-500 | Far | X | X | |||||||||||
Merope | -984,7766 | Sand | 200-400 | Far | X | ||||||||||||
Merope | -867,6617 | Sand/Rock | 250-411 | X | Far | X | X | ||||||||||
*Merope | -979,6605 | Rock | 700' | X | Far | X | |||||||||||
Merope | 1028,1377 | Sand | 510' | X | Far | X | |||||||||||
Merope | -211,7985 | Clay | 500-600 | Far | |||||||||||||
Sinai | 2945, 4648 (uArch) | Rock, Sand | ~250' | X | Far | X | |||||||||||
Sinai | 3586, 4487 | Rock, Dirt | 240' | Far | X | ||||||||||||
Sinai | 3745, 4009 | Rock, Road | < 100' | X | Far | X | |||||||||||
Sinai | 4000, 4120 | Rock | 0 - 310' | X | X | ||||||||||||
Sinai | 3041, 4263 | Rock | 35' | X | X | X | X | ||||||||||
Sinai | 4132, 3952 | Rock | 250' | X | Far | X | |||||||||||
Sinai | 4153, 3936 | Rock | <100' | X | Far | X | X | ||||||||||
Sinai | 3649, 4855 (UWor) | Grass | <100' | X | Far | X | X | ||||||||||
Maia | 1689, -5005 | Sand | 400-500' | Far | X | ||||||||||||
Maia | 1647, -5112 | Grass, Sand, Rock | 500' | Far | X | ||||||||||||
Maia | 4720, -4513 | Sand | 560' | Far | |||||||||||||
Maia | 603, -7677 | Grass/Rock | 200-300' | X | Far | ?(rock) | |||||||||||
Alcyone | 1495, 1577 | Rock | 40' | X | |||||||||||||
Sterope | 153, 862 | Sand, Dirt | 145' | X | X | X | |||||||||||
Merope | -1821, 7369 | Clay, Sand, Dirt, Grass, Rock | X | X | |||||||||||||
Merope | -2254, 7101 | Clay | X | X | |||||||||||||
Taygete | 1191, 5919 | Dirt | 350' | X | |||||||||||||
Taygete | 989, 7204 | Rock | 135' | X | Far | X | X | ||||||||||
Sterope | 3251,210 | other | 6' | Flora | Cacti | Bridge | Statue | Altar | |||||||||
Alcyone | 2406,1021 | Clay | Flora | Altar | |||||||||||||
Alcyone | 2316,2674 | Grass, Sand | Schl | Road | Flora | LStone | Altar | ||||||||||
Alcyone | 2468,2308 | Other, Rock | Road | Flora | Peninsula | Statue | Altar | ||||||||||
Alcyone | 1419, 2036 | Grass, Sand, Clay, Dirt | <100' | X | X | ||||||||||||
Template | Coords | Terrain | Elev | Schl | Uni | Road | Sulfur | Flora | Cacti | Hill | Cliff | LStone | Bridge | Statue | Altar | Trav | Papy |
Notes
Not all tattoo requirements are possible.
Eastern Maia slopes upward as you head towards the eastern coast, and offers large, flat, empty expanses of sand with a 500'+ elevation. The furthest edge of the coastal cliffs may count as hilltops. Check your Tattoo Helper.
The University of Body in Taygete is a great location for many different situations. It has Dirt and Rock from under 100 to around 550, and there are spots where you can get Near a University, Near a Road, Near an Altar, and On a Hilltop (all at the same time!) in your choice of Dirt, Rock, and Sand. --Nekojin 13:40, 2 October 2010 (EST)
- Merope location -979, 6605 can handle "Near Road" from 0 all the way up over 700' by moving less than 20 coords of the marked location.
Demonstrating the Test
To open the Test of the Ritual Tattoo you require:
- 1 Powdered Opal
- 1 Powdered Sapphire
- 1 Powdered Emerald
- 1 Powdered Ruby
- 1 Powdered Diamond
- 1 Myristica
- 1 Black Pepper Plant
- 1 Blue Damia
- 1 Silvertongue Damia
- 1 Flaming Skirret
- 1 Sandalwood
- 1 Bull's Blood
- 1 Camelmint
- 1 Xanosi
- 1 Pale Russet
- 1 Crimson Windleaf
- 1 Blood Balm
- 1 Drapeau D'or
- 1 Lamae
- 1 Sorrel
- 1 Morpha
- 1 Jugwort
- 1 Dameshood
- 1 Beetle Leaf
- 1 Mountain Mint
- 1 Panoe
- 1 Savaka Resin
- 1 Fern Palm Resin
- 1 Tapacae Miralis Resin
- 1 Elephantia Resin
- 1 Orrorin Resin
- 1 Stout Palm Resin
- 1 Cinnar Resin
- 1 Oil Palm Resin
- 1 Mini Palmetto Resin
- 1 Phoenix Palm Resin
- 1 Passam Resin
- 1 Chicory Resin
- 1 Beetlenut Resin
- 1 Royal Palm Resin
- 1 Trilobellia Resin
- 1 Bloodbark Resin
- 1 Tiny Oil Palm Resin
- 1 Arconis Resin
- 1 Razor Palm Resin
- 1 Ranyahn Resin
- 1 Monkey Palm Resin
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