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Test of the Ritual Tattoo

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Test of the Ritual Tattoo
Discipline  
Requirements
  • Level 14
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by ?? in ?? on ??.


Note on Principles

Contrary to what I was told by the GM, you can pass principles with one mortar IF you go to the same University of the Body you signed up for the test with - Yerbouti

Introduction

Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.

My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo!

Item list

Example of a requirements for a mortar ' Mortar Option: '

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt, Near a Large Stone

Explanation of passing the test

The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.


InambaGuum: here's the test:
1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7.
2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever.
3) go to a location that matches the requirement. add the gem.
4) turn in at UBody.
InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point.
Squiranha: I would just change 4) turn in at the same Ubody you got the list from
Fee: Remember you only need 7 focus points to pass the test which means 7 Lists you can do more lists but only requires 7 to pass the test.

On successful completion of each stage you receive a +1 focus point.

Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).

Location Requirements

Location Sort Table

Check Tattoo Helper

Region Coords Terrain Elev Schl Univ Road Sulf Flora Cacti Hill Cliff LStn Bridge Statue Altar Trav Papy
Maia 385 -5050 Rock 267 Far X X
Maia 385 -6523 Rock 400-600, 600+ Far X X
Maia 2544 -7240 Rock 230 X X
Maia 403 -5040 Rock 411 Far X X
Alcyone 1343,1443 Grass <100 X Far X X
Maia -2000, -3970 Sand 300+ x x x
Alcyone 1028,1377 Clay, Grass, Dirt, Sand <100 X X X
Celaeno -1420, 881 Rock/sand 388 X Far X X
Celaeno -1551, 856 sand 400-500 Far X X
Merope -1754, 6332 Clay 0 X
Merope -984,7766 Sand 200-400 Far x X
Merope -867,6617 Sand/Rock 250-411 X Far X X
Merope -922,8088 Sand, Grass, Dirt, Clay >600
*Merope -979,6605 Rock 700' X Far X
Merope 1028,1377 Sand 510' X Far X
Merope -211,7985 Clay 500-600 Far
Sinai 2945, 4648 (uArch) Rock, Sand ~250' X Far X
Sinai 4769, 5890 Clay 100-200' X
Sinai 3586, 4487 Rock, Dirt 240' Far X
Sinai 3745, 4009 Rock, Road < 100' X Far X
Sinai 4000, 4120 Rock 0 - 310' X X
Sinai 3041, 4263 Rock 35' X X X X
Sinai 5019,7709 Sand 600+ X
Sinai 4132, 3952 Rock 250' X Far X
Sinai 4153, 3936 Rock <100' X Far X X
Sinai 3649, 4855 (UWor) Grass <100' X Far X X
Sinai 4986, 5804 Sand 400-600' X X X X
Maia 1689, -5005 Sand 400-500' Far X
Maia 1647, -5112 Grass, Sand, Rock <500' Far X
Maia 4720, -4513 Sand 560' Far
Maia 603, -7677 Grass/Rock 200-300' X Far ?(rock)
Alcyone 1495, 1577 Rock 40' X
Sterope 153, 862 Sand, Dirt 145' X X X
Merope -1821, 7369 Clay, Sand, Dirt, Grass, Rock X X
Merope -2254, 7101 Clay X X
Merope -2910, 8100 Dirt, Grass, Sand, Rock >600' X X
Taygete 1191, 5919 Dirt 350' X
Taygete 989, 7204 Rock 135' X Far X X
Sterope 3251,210 other 6' X X X X X
Sterope 2431,-1991 sand 100-200 X X Far
Sterope 2431,-2008 sand 200-300 X Far
Sterope 2048,-2017 sand/rock <100 X X Far X
Alcyone 2406,1021 Clay X X
Alcyone 2316,2674 Grass, Sand X X X X X
Alcyone 2468,2308 Other, Rock X X X X X
Alcyone 1419, 2036 Grass, Sand, Clay, Dirt <100' X X
Merope -2958, 8156 Sand 400-500' FAR X X
Merope -1139, 6601 Sand 100-200' FAR X X X
Sinai 4997, 8086 Clay 200-309
Taygete 877, 6602 X X
Alcyone 1061, 1572 Rock >200 X X X
Sinai 3020,5194 Grass,Dirt,Rock 0-94' X X X
Sinai 5100,3883 Sand 375 X Far X X
Sterope 5062,-109 Sand 150 X Far X X X
Sterope 2424,-1718 Grass, Dirt, Sand, 301 X X
Celaeno -1576, 866 Sand 395' x x x
Celaeno -1552, 865 Sand 365' x x x
Maia 836, -3700 X X
Maia 930, -4152 Clay (really small) 128' X X
Taygete 485, 7036 grass X X
Maia -2306, -7354 sand 507' X FAR X
Taygete 296, 6183 Dirt 541 X X X
Template Coords Terrain Elev Schl Uni Road Sulfur Flora Cacti Hill Cliff LStone Bridge Statue Altar Trav Papy

Notes

Not all tattoo requirements are possible.

Eastern Maia slopes upward as you head towards the eastern coast, and offers large, flat, empty expanses of sand with a 500'+ elevation. The furthest edge of the coastal cliffs may count as hilltops. Check your Tattoo Helper.

The University of Body in Taygete is a great location for many different situations. It has Dirt and Rock from under 100 to around 550, and there are spots where you can get Near a University, Near a Road, Near an Altar, and On a Hilltop (all at the same time!) in your choice of Dirt, Rock, and Sand. --Nekojin 13:40, 2 October 2010 (EST)

  • Merope location -979, 6605 can handle "Near Road" from 0 all the way up over 700' by moving less than 20 coords of the marked location.

Demonstrating the Test

To open the Test of the Ritual Tattoo you require:

  • 1 Powdered Opal
  • 1 Powdered Sapphire
  • 1 Powdered Emerald
  • 1 Powdered Ruby
  • 1 Powdered Diamond
  • 1 Myristica
  • 1 Black Pepper Plant
  • 1 Blue Damia
  • 1 Silvertongue Damia
  • 1 Flaming Skirret
  • 1 Sandalwood
  • 1 Bull's Blood
  • 1 Camelmint
  • 1 Xanosi
  • 1 Pale Russet
  • 1 Crimson Windleaf
  • 1 Blood Balm
  • 1 Drapeau D'or
  • 1 Lamae
  • 1 Sorrel
  • 1 Morpha
  • 1 Jugwort
  • 1 Dameshood
  • 1 Beetle Leaf
  • 1 Mountain Mint
  • 1 Panoe
  • 1 Savaka Resin
  • 1 Fern Palm Resin
  • 1 Tapacae Miralis Resin
  • 1 Elephantia Resin
  • 1 Orrorin Resin
  • 1 Stout Palm Resin
  • 1 Cinnar Resin
  • 1 Oil Palm Resin
  • 1 Mini Palmetto Resin
  • 1 Phoenix Palm Resin
  • 1 Passam Resin
  • 1 Chicory Resin
  • 1 Beetlenut Resin
  • 1 Royal Palm Resin
  • 1 Trilobellia Resin
  • 1 Bloodbark Resin
  • 1 Tiny Oil Palm Resin
  • 1 Arconis Resin
  • 1 Razor Palm Resin
  • 1 Ranyahn Resin
  • 1 Monkey Palm Resin