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Principles of Architecture

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Revision as of 23:00, 7 August 2010 by Fluclo (talk | contribs) (Created page with "== Principles of Architecture == Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourse...")
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Principles of Architecture

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements).

Level Required: 1

NB Compound must be build *after* signing up for the principle. BUT if you by mistake build and expand to 16 before the priciple, you need only build another CP. Just click the first 16 CP to pass /Catote.

Demonstrating the Principle

What it took to unlock the test for Egypt.

  • 1000 Boards
  • 1000 Bricks

Demonstrated by Nchanter in Celaeno on 2010-08-07